Search found 700 matches

by Rahkiin
Mon Sep 23, 2019 10:25 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

I'I would like to return to the matter of fertilization (page 37/38 of this thread). Such a case: new map, new save (Lone Oak, with US Midwest GEO), first plowing (field 32), then fertilization (and lime) - which gave the first fert. phase - then sowing Canola with simultaneous fertilization (not d...
by Rahkiin
Wed Sep 18, 2019 5:02 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

I tried showing the bale prices in the prices menu, but it broke for MP because of how the game shares the content of the economy. (and no can't change that from the mod)
by Rahkiin
Tue Sep 17, 2019 12:37 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

girlie100 wrote:
Mon Sep 16, 2019 2:23 pm
Rahkiin wrote:
Mon Sep 16, 2019 2:18 pm
Using GEO mods
Sorry Rahkiin, are you saying using GEO mods is the only way to adjust rain frequency?

or are you saying using GEO mods is causing the issue?
GEO mods is the way
by Rahkiin
Mon Sep 16, 2019 2:18 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

Just wondering if the frequency of rain can be adjusted? I have played two years on Oakfield using the original seasons geo and I only got some snow in winter and then some rain at harvest, the rest of the year was bone dry and makes all the soil be in drought conditions? In winter year two I switc...
by Rahkiin
Fri Sep 13, 2019 10:06 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

There is currently no way for us to determine the progress.
by Rahkiin
Fri Sep 13, 2019 8:42 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

The deal is that we can only put it on console once and never update it again (super unlikely to ever be updated), so we have to do it once it works. And we have nearly no console specific code so there are no bugs that only exist in pc but not console. This is a free script mod that has special tre...
by Rahkiin
Tue Sep 10, 2019 1:13 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

We're still looking into the crop rotation issues
by Rahkiin
Wed Aug 21, 2019 10:50 am
Forum: [EN] General Discussion
Topic: Seasons Mod
Replies: 95
Views: 5379

Re: Seasons Mod

I’ve personally changed Seasons code to make it work better with maps from Oxygendavid. We also add new checks when things are not as we expect it to be on some maps. There is no way for us to add compatibility to some script mods without breaking more of them. We already follow best practices when ...
by Rahkiin
Tue Aug 13, 2019 3:43 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

The impact of crop rotation is quite small so just ignoring it works.

The planner is column based.

Regarding issue 300: sometimes growth needs to catch up states due to late planting. This is by design. Its because we work with limited about of growth states and within game limits.
by Rahkiin
Tue Aug 13, 2019 1:41 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

Did you update to 1.0.1? We added a drying delay.
by Rahkiin
Tue Aug 13, 2019 1:24 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

When plowing in a non-harvested crop you gain fertilizer: that's a basegame mechanic.

The other fertilizer state is due to planting of a crop that is advantageous to the soil (crop rotation feature)
by Rahkiin
Fri Aug 09, 2019 2:55 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

The Oakfield water pump issue is a bug in the map. I've talked with oxygendavid about it. We're working together to fix it in a future update of both Seasons and Oakfield. Regarding the mouse wheel saver: no, I'll make a new animal screen for a future update. We had no time for this now. @greymantle...
by Rahkiin
Fri Aug 09, 2019 11:31 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

Hmm I though the issue you encounter to be fixed. Can you also send me your savegame? Or does it happen with a new save, always?
by Rahkiin
Thu Aug 08, 2019 11:27 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

We'll look at the snow again, no idea what's happening there. And we will also improve the waterpump so it directly puts in some water. > On the NewWoodshire map I have a problem with the cost of maintaining the estate. In practice the daily costs of any positionable (stables, silo, buildings ...) a...
by Rahkiin
Wed Aug 07, 2019 4:47 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 612
Views: 27949

Re: Seasons mod (op updated re: bug reports)

We have released our first update! And also some GEO mods. Check out the blog post with more info: https://www.realismusmodding.com/blog/2 ... pdate.html

(this fixes most issues, including the growth and lag, and multiplayer)