Search found 28 matches

by dougw133
Fri Mar 01, 2024 9:47 am
Forum: [EN] Modding
Topic: How to contact modders?
Replies: 2
Views: 1593

Re: How to contact modders?

When I publish mods I leave my username for this site. Those third party sites are toxic. People complain about everything and stuff on your mod if it's not perfect on day 1. It takes a lot flof time to make these, especially big detailed maps.
by dougw133
Fri Mar 01, 2024 9:41 am
Forum: [EN] Modding
Topic: Modify i3d files, keep textures
Replies: 5
Views: 3491

Re: Modify i3d files, keep textures

I know this is old but..If you export from giants editor as an .obj, it retains the UV maps..so if you alter the mesh and export it back out of blender into i3d, and apply the textures again they would like up on any original parts of the mesh. You can also apply the textures directly in blender as ...
by dougw133
Fri Feb 23, 2024 7:43 pm
Forum: [EN] Modding
Topic: Possible to add specializations to Train?
Replies: 6
Views: 1721

Re: Possible to add specializations to Train? SOLVED

And this error: Warning ("""locomotive04.xml): I3D file offers '2' objects, but '1' components have been loaded! Was because I left a third camera in the scenegraph I was using...Duh. EDIT: Not so fast.....Everything works perfectly in game. It loads up, no errors and functions. Howev...
by dougw133
Fri Feb 23, 2024 6:35 pm
Forum: [EN] Modding
Topic: Possible to add specializations to Train?
Replies: 6
Views: 1721

Re: Possible to add specializations to Train?

Alright. Getting somewhere finally. Got it working and functioning. I am left with this error/warning to figure out Warning ("""locomotive04.xml): I3D file offers '2' objects, but '1' components have been loaded! I used the selfPropelledLeveler parent and then added the locomotive spe...
by dougw133
Fri Feb 23, 2024 5:51 pm
Forum: [EN] Modding
Topic: Possible to add specializations to Train?
Replies: 6
Views: 1721

Re: Possible to add specializations to Train?

I would try it this way <vehicleTypes> <type name="locomotiveLeveler" parent="locomotive" className="RailroadVehicle" filename="dataS/scripts/vehicles/RailroadVehicle.lua"> <specialization name="leveler" /> if required <specialization name="fil...
by dougw133
Fri Feb 23, 2024 10:01 am
Forum: [EN] Modding
Topic: Possible to add specializations to Train?
Replies: 6
Views: 1721

Re: Possible to add specializations to Train?

I think the specialization "dischargeable" requires "fillVolume" and possibly also "trailer" as a prerequisite. VehileType "trainTrailer" also has these, and "dischargeable" works there. I've tried many combinations. Looking at examples it seems mos...
by dougw133
Fri Feb 23, 2024 8:16 am
Forum: [EN] Modding
Topic: Possible to add specializations to Train?
Replies: 6
Views: 1721

Possible to add specializations to Train?

Im simply trying to create a snow plow function for the front of the train so it clear the tracks as it goes. When I add specializations to the modesc it fails. I get errors like this Error: Not all prerequisites of specialization 'dischargeable' in vehicle type 'FS22_DELTA.locomotive1' are fulfille...
by dougw133
Mon Jul 03, 2023 5:58 am
Forum: [EN] Modding
Topic: Ground texture LOD/Distance work aorund?
Replies: 2
Views: 773

Ground texture LOD/Distance work aorund?

I created a nice ground texture for my map. Larger rock that is natural to rivers in my area. The issue is, when the LOD takes over it looks ridiculous. Unlike fill types I don't see any way to add/force a distance texture. Is there any work around for this? Texture https://i.ibb.co/py3PGFj/Untitled...
by dougw133
Thu Jun 15, 2023 8:20 am
Forum: [EN] Modding
Topic: Why do my default rock ground textures look like this? SOLVED
Replies: 5
Views: 1392

Re: Why do my default rock ground textures look like this?

Solved:

Was the unit size in the terrain layer manager. Could have sworn I tried this before but perhaps it didn't apply.
by dougw133
Tue Jun 13, 2023 11:10 am
Forum: [EN] Modding
Topic: making new map
Replies: 2
Views: 1125

Re: making new map

It's...a lot. Take your idea and multiply it by 10 fold. As soon as you start learning the process you start to get all sorts of ideas. It adds time. I built a map in FS17. It took so much time I never got it released before 19..then I had to convert it..that took forever. If you have the drive, it'...
by dougw133
Tue Jun 13, 2023 10:15 am
Forum: [EN] Modding
Topic: Why do my default rock ground textures look like this? SOLVED
Replies: 5
Views: 1392

Re: Why do my default rock ground textures look like this?

Correct. Checked gdm and png's sizes are correct. I am using a combined layer. All parameters look correct to me. <CombinedLayer name="ROCK_DARK" layers="mountainRockDark01;mountainRockDark02;mountainRockDark03;mountainRockDark04" noiseFrequency="2"/> It's using the def...
by dougw133
Wed Jun 07, 2023 6:32 am
Forum: [EN] Modding
Topic: Help with Train Traffic Blocker Warning:
Replies: 3
Views: 1407

Re: Help with Train Traffic Blocker Warning:

Thumbs up. This was my issue with the blocker and my only rotated spline...
by dougw133
Mon Jun 05, 2023 10:00 am
Forum: [EN] Modding
Topic: Why do my default rock ground textures look like this? SOLVED
Replies: 5
Views: 1392

Re: Why do my default rock ground textures look like this?

No one? It's on a 4x map I am working on. Never had this happen. Comparing many other maps i cannot find a single difference in the groundType mapping parameters, weight files, anything. However, the texture appears to be painting at twice the resolution if that makes sense, so it looks tiled and te...
by dougw133
Mon Jun 05, 2023 9:58 am
Forum: [EN] Modding
Topic: Campfire
Replies: 1
Views: 932

Re: Campfire

There is a campfire in FS22 but doesn't burn. You could just add a particle system to it. That's what I did. Happy to send you the file if you want as it's tiny.
by dougw133
Thu May 25, 2023 9:37 pm
Forum: [EN] Modding
Topic: Why do my default rock ground textures look like this? SOLVED
Replies: 5
Views: 1392

Why do my default rock ground textures look like this? SOLVED

On my converted map from Fs19, my rock textures from FS22 default ground textures look terrible. They're repeating and ugly. Verified the all gmd's and weight files are sized appropriately.

Image