Search found 28 matches
- by dougw133
- Fri Mar 01, 2024 9:47 am
- Forum: [EN] Modding
- Topic: How to contact modders?
- Replies: 2
- Views: 1613
Re: How to contact modders?
When I publish mods I leave my username for this site. Those third party sites are toxic. People complain about everything and stuff on your mod if it's not perfect on day 1. It takes a lot flof time to make these, especially big detailed maps.
- by dougw133
- Fri Mar 01, 2024 9:41 am
- Forum: [EN] Modding
- Topic: Modify i3d files, keep textures
- Replies: 5
- Views: 3546
Re: Modify i3d files, keep textures
I know this is old but..If you export from giants editor as an .obj, it retains the UV maps..so if you alter the mesh and export it back out of blender into i3d, and apply the textures again they would like up on any original parts of the mesh. You can also apply the textures directly in blender as ...
- by dougw133
- Fri Feb 23, 2024 7:43 pm
- Forum: [EN] Modding
- Topic: Possible to add specializations to Train?
- Replies: 6
- Views: 1746
Re: Possible to add specializations to Train? SOLVED
And this error: Warning ("""locomotive04.xml): I3D file offers '2' objects, but '1' components have been loaded! Was because I left a third camera in the scenegraph I was using...Duh. EDIT: Not so fast.....Everything works perfectly in game. It loads up, no errors and functions. Howev...
- by dougw133
- Fri Feb 23, 2024 6:35 pm
- Forum: [EN] Modding
- Topic: Possible to add specializations to Train?
- Replies: 6
- Views: 1746
Re: Possible to add specializations to Train?
Alright. Getting somewhere finally. Got it working and functioning. I am left with this error/warning to figure out Warning ("""locomotive04.xml): I3D file offers '2' objects, but '1' components have been loaded! I used the selfPropelledLeveler parent and then added the locomotive spe...
- by dougw133
- Fri Feb 23, 2024 5:51 pm
- Forum: [EN] Modding
- Topic: Possible to add specializations to Train?
- Replies: 6
- Views: 1746
Re: Possible to add specializations to Train?
I would try it this way <vehicleTypes> <type name="locomotiveLeveler" parent="locomotive" className="RailroadVehicle" filename="dataS/scripts/vehicles/RailroadVehicle.lua"> <specialization name="leveler" /> if required <specialization name="fil...
- by dougw133
- Fri Feb 23, 2024 10:01 am
- Forum: [EN] Modding
- Topic: Possible to add specializations to Train?
- Replies: 6
- Views: 1746
Re: Possible to add specializations to Train?
I think the specialization "dischargeable" requires "fillVolume" and possibly also "trailer" as a prerequisite. VehileType "trainTrailer" also has these, and "dischargeable" works there. I've tried many combinations. Looking at examples it seems mos...
- by dougw133
- Fri Feb 23, 2024 8:16 am
- Forum: [EN] Modding
- Topic: Possible to add specializations to Train?
- Replies: 6
- Views: 1746
Possible to add specializations to Train?
Im simply trying to create a snow plow function for the front of the train so it clear the tracks as it goes. When I add specializations to the modesc it fails. I get errors like this Error: Not all prerequisites of specialization 'dischargeable' in vehicle type 'FS22_DELTA.locomotive1' are fulfille...
- by dougw133
- Mon Jul 03, 2023 5:58 am
- Forum: [EN] Modding
- Topic: Ground texture LOD/Distance work aorund?
- Replies: 2
- Views: 781
Ground texture LOD/Distance work aorund?
I created a nice ground texture for my map. Larger rock that is natural to rivers in my area. The issue is, when the LOD takes over it looks ridiculous. Unlike fill types I don't see any way to add/force a distance texture. Is there any work around for this? Texture https://i.ibb.co/py3PGFj/Untitled...
- by dougw133
- Thu Jun 15, 2023 8:20 am
- Forum: [EN] Modding
- Topic: Why do my default rock ground textures look like this? SOLVED
- Replies: 5
- Views: 1409
Re: Why do my default rock ground textures look like this?
Solved:
Was the unit size in the terrain layer manager. Could have sworn I tried this before but perhaps it didn't apply.
Was the unit size in the terrain layer manager. Could have sworn I tried this before but perhaps it didn't apply.
- by dougw133
- Tue Jun 13, 2023 11:10 am
- Forum: [EN] Modding
- Topic: making new map
- Replies: 2
- Views: 1133
Re: making new map
It's...a lot. Take your idea and multiply it by 10 fold. As soon as you start learning the process you start to get all sorts of ideas. It adds time. I built a map in FS17. It took so much time I never got it released before 19..then I had to convert it..that took forever. If you have the drive, it'...
- by dougw133
- Tue Jun 13, 2023 10:15 am
- Forum: [EN] Modding
- Topic: Why do my default rock ground textures look like this? SOLVED
- Replies: 5
- Views: 1409
Re: Why do my default rock ground textures look like this?
Correct. Checked gdm and png's sizes are correct. I am using a combined layer. All parameters look correct to me. <CombinedLayer name="ROCK_DARK" layers="mountainRockDark01;mountainRockDark02;mountainRockDark03;mountainRockDark04" noiseFrequency="2"/> It's using the def...
- by dougw133
- Wed Jun 07, 2023 6:32 am
- Forum: [EN] Modding
- Topic: Help with Train Traffic Blocker Warning:
- Replies: 3
- Views: 1417
Re: Help with Train Traffic Blocker Warning:
Thumbs up. This was my issue with the blocker and my only rotated spline...
- by dougw133
- Mon Jun 05, 2023 10:00 am
- Forum: [EN] Modding
- Topic: Why do my default rock ground textures look like this? SOLVED
- Replies: 5
- Views: 1409
Re: Why do my default rock ground textures look like this?
No one? It's on a 4x map I am working on. Never had this happen. Comparing many other maps i cannot find a single difference in the groundType mapping parameters, weight files, anything. However, the texture appears to be painting at twice the resolution if that makes sense, so it looks tiled and te...
- by dougw133
- Mon Jun 05, 2023 9:58 am
- Forum: [EN] Modding
- Topic: Campfire
- Replies: 1
- Views: 943
Re: Campfire
There is a campfire in FS22 but doesn't burn. You could just add a particle system to it. That's what I did. Happy to send you the file if you want as it's tiny.
- by dougw133
- Thu May 25, 2023 9:37 pm
- Forum: [EN] Modding
- Topic: Why do my default rock ground textures look like this? SOLVED
- Replies: 5
- Views: 1409