Search found 12 matches
Search found 12 matches
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- by Paddock
- Tue Nov 13, 2018 9:41 am
- Forum: [EN] Modding
- Topic: Gearbox Addon workRPM question
- Replies: 2
- Views: 506
Gearbox Addon workRPM question
Hi! I'm wondering, how to edit Gearbox Addon (for my own use only) so, that workRPM -function would not work anymore. By workRPM I mean increased RPM while using frontloader, tipping etc. Most of times this feature is both disturbing and quite unrealistic too, at least if you drive mostly by tractor...
- by Paddock
- Fri Jun 15, 2018 5:54 pm
- Forum: [EN] Off-topic
- Topic: Video: Taarup DM 1500 "Long Pipe" single-chop harvester
- Replies: 0
- Views: 1050
Video: Taarup DM 1500 "Long Pipe" single-chop harvester
Hello! I did some editing to NI Modding's Taarup 1500 DM single-chop forage harvester. As nickname tells, "Long Pipe" version has a longer pipe to allow loading of larger trailers with extended height. It also has full manual pipe control. Together with Taarup 1500 I made some changes to C...
- by Paddock
- Sun Mar 18, 2018 9:15 pm
- Forum: [EN] Modding
- Topic: Solution for more realistic cow feeding with TMR
- Replies: 3
- Views: 1082
Solution for more realistic cow feeding with TMR
Hi! For a long time I have been thinking why animal diets both vanilla or modded Farming Simulator are pretty much "off" from what they use to look like in real life. Let's think - for example - cow feeding in dairy farm. In real life 60 % of diet's dry matter might come from crops or crop...
- by Paddock
- Wed Feb 14, 2018 10:16 am
- Forum: [EN] Modding
- Topic: Rideable Pony has potential
- Replies: 7
- Views: 1465
Re: Rideable Pony has potential
@ da-hoffi: thank you! Great if Farmer Andy and Ifkonator can get the positive feedback. They have been doing great work for a long time, as wiseguy49 noted. @ Dramattymd: As I haven't worked with lua scripts myself I didn't even try to get the baler itself to "produce" right type of bales...
- by Paddock
- Wed Feb 14, 2018 12:38 am
- Forum: [EN] Modding
- Topic: Rideable Pony has potential
- Replies: 7
- Views: 1465
Rideable Pony has potential
Thank you, Farmer Andy and Ifkonator, for your Rideable Pony! I think this mod has more potential than someone might think at first glance. Because thanks to you we have now in-game animal you can move around and which consumes basic supplies like hay and water. I tried to feed a pony with a Welger ...
- by Paddock
- Mon Nov 20, 2017 12:10 pm
- Forum: [EN] Modding
- Topic: Header cutting direction problem
- Replies: 1
- Views: 440
- by Paddock
- Mon Nov 20, 2017 12:09 pm
- Forum: [EN] Modding
- Topic: John Deere_JD100K Forage Wagon Working Area
- Replies: 5
- Views: 1656
Re: John Deere_JD100K Forage Wagon Working Area
Hello, Zagan. All index numbers refers to i3d model. Just open i3d and study it. You'll understand the system within minutes. In your case startIndex refers to a certain point pickup area "starts". widthIndex refers to a certain point where pickuparea ends. heightIndex "marks" th...
- by Paddock
- Sun Nov 19, 2017 3:04 pm
- Forum: [EN] Mobile
- Topic: Attaching a front loader locks front axle swing?
- Replies: 12
- Views: 3748
Re: Attaching a front loader locks front axle swing?
As I started this thread, few notes about what I have learned after the very first post. - If tractor's i3d model has a separate joint for the front axle, it is possible to configure this joint so it will react (swing/rock) properly when the tractor is proceeding on uneven ground. - Some models are ...
- by Paddock
- Fri Nov 17, 2017 9:25 pm
- Forum: [EN] Modding
- Topic: Header cutting direction problem
- Replies: 1
- Views: 440
Header cutting direction problem
I have been working on side mounted forage harvester. Right now the problem #1 is that the harvester is cutting only on reverse, i.e. only when driving the tractor backwards. I have tried pretty much everything to correct the problem - even disableBackwards=false -command fails to work. Any ideas ho...
- by Paddock
- Thu Jun 15, 2017 9:04 pm
- Forum: [EN] Mobile
- Topic: Attaching a front loader locks front axle swing?
- Replies: 12
- Views: 3748
Re: Attaching a front loader locks front axle swing?
About the front axle swing in FS17: What I have noticed it depends and varies from tractor to tractor. While some models imitate real life front axle movement pretty nice, others don't. And now I was talking about the tractors without a FL. However I figured out a fix for that front loader - locked ...
- by Paddock
- Wed Mar 29, 2017 1:05 am
- Forum: [EN] Mobile
- Topic: Attaching a front loader locks front axle swing?
- Replies: 12
- Views: 3748
Attaching a front loader locks front axle swing?
Does someone know, why attaching a front loader locks the front axle swing in Farming Simulator? While front axle swing lock (manual or automatic) is used in real life in backhoe loaders (it's possible to lock front axle swing while digging with backhoe -), even with these machines the lock is not u...
- by Paddock
- Wed Jan 25, 2017 12:44 am
- Forum: [LS17]English-Forum
- Topic: Train between maps
- Replies: 2
- Views: 726
Train between maps
Just thinking... now that we have trains... Could it be possible to build up a mod (or to be precise a sepate program) with which a player could send equipment and materials between two maps? What I'm thinking is: 1. If a player would like to move some equipment and materials (like seeds and fertili...
Search found 12 matches
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