Search found 12 matches

by Paddock
Tue Nov 13, 2018 9:41 am
Forum: [EN] Modding
Topic: Gearbox Addon workRPM question
Replies: 2
Views: 506

Gearbox Addon workRPM question

Hi! I'm wondering, how to edit Gearbox Addon (for my own use only) so, that workRPM -function would not work anymore. By workRPM I mean increased RPM while using frontloader, tipping etc. Most of times this feature is both disturbing and quite unrealistic too, at least if you drive mostly by tractor...
by Paddock
Fri Jun 15, 2018 5:54 pm
Forum: [EN] Off-topic
Topic: Video: Taarup DM 1500 "Long Pipe" single-chop harvester
Replies: 0
Views: 1050

Video: Taarup DM 1500 "Long Pipe" single-chop harvester

Hello! I did some editing to NI Modding's Taarup 1500 DM single-chop forage harvester. As nickname tells, "Long Pipe" version has a longer pipe to allow loading of larger trailers with extended height. It also has full manual pipe control. Together with Taarup 1500 I made some changes to C...
by Paddock
Sun Mar 18, 2018 9:15 pm
Forum: [EN] Modding
Topic: Solution for more realistic cow feeding with TMR
Replies: 3
Views: 1082

Solution for more realistic cow feeding with TMR

Hi! For a long time I have been thinking why animal diets both vanilla or modded Farming Simulator are pretty much "off" from what they use to look like in real life. Let's think - for example - cow feeding in dairy farm. In real life 60 % of diet's dry matter might come from crops or crop...
by Paddock
Wed Feb 14, 2018 10:16 am
Forum: [EN] Modding
Topic: Rideable Pony has potential
Replies: 7
Views: 1465

Re: Rideable Pony has potential

@ da-hoffi: thank you! Great if Farmer Andy and Ifkonator can get the positive feedback. They have been doing great work for a long time, as wiseguy49 noted. @ Dramattymd: As I haven't worked with lua scripts myself I didn't even try to get the baler itself to "produce" right type of bales...
by Paddock
Wed Feb 14, 2018 12:38 am
Forum: [EN] Modding
Topic: Rideable Pony has potential
Replies: 7
Views: 1465

Rideable Pony has potential

Thank you, Farmer Andy and Ifkonator, for your Rideable Pony! I think this mod has more potential than someone might think at first glance. Because thanks to you we have now in-game animal you can move around and which consumes basic supplies like hay and water. I tried to feed a pony with a Welger ...
by Paddock
Mon Nov 20, 2017 12:10 pm
Forum: [EN] Modding
Topic: Header cutting direction problem
Replies: 1
Views: 440

Re: Header cutting direction problem

>bump<
by Paddock
Mon Nov 20, 2017 12:09 pm
Forum: [EN] Modding
Topic: John Deere_JD100K Forage Wagon Working Area
Replies: 5
Views: 1656

Re: John Deere_JD100K Forage Wagon Working Area

Hello, Zagan. All index numbers refers to i3d model. Just open i3d and study it. You'll understand the system within minutes. In your case startIndex refers to a certain point pickup area "starts". widthIndex refers to a certain point where pickuparea ends. heightIndex "marks" th...
by Paddock
Sun Nov 19, 2017 3:04 pm
Forum: [EN] Mobile
Topic: Attaching a front loader locks front axle swing?
Replies: 12
Views: 3748

Re: Attaching a front loader locks front axle swing?

As I started this thread, few notes about what I have learned after the very first post. - If tractor's i3d model has a separate joint for the front axle, it is possible to configure this joint so it will react (swing/rock) properly when the tractor is proceeding on uneven ground. - Some models are ...
by Paddock
Fri Nov 17, 2017 9:25 pm
Forum: [EN] Modding
Topic: Header cutting direction problem
Replies: 1
Views: 440

Header cutting direction problem

I have been working on side mounted forage harvester. Right now the problem #1 is that the harvester is cutting only on reverse, i.e. only when driving the tractor backwards. I have tried pretty much everything to correct the problem - even disableBackwards=false -command fails to work. Any ideas ho...
by Paddock
Thu Jun 15, 2017 9:04 pm
Forum: [EN] Mobile
Topic: Attaching a front loader locks front axle swing?
Replies: 12
Views: 3748

Re: Attaching a front loader locks front axle swing?

About the front axle swing in FS17: What I have noticed it depends and varies from tractor to tractor. While some models imitate real life front axle movement pretty nice, others don't. And now I was talking about the tractors without a FL. However I figured out a fix for that front loader - locked ...
by Paddock
Wed Mar 29, 2017 1:05 am
Forum: [EN] Mobile
Topic: Attaching a front loader locks front axle swing?
Replies: 12
Views: 3748

Attaching a front loader locks front axle swing?

Does someone know, why attaching a front loader locks the front axle swing in Farming Simulator? While front axle swing lock (manual or automatic) is used in real life in backhoe loaders (it's possible to lock front axle swing while digging with backhoe -), even with these machines the lock is not u...
by Paddock
Wed Jan 25, 2017 12:44 am
Forum: [LS17]English-Forum
Topic: Train between maps
Replies: 2
Views: 726

Train between maps

Just thinking... now that we have trains... Could it be possible to build up a mod (or to be precise a sepate program) with which a player could send equipment and materials between two maps? What I'm thinking is: 1. If a player would like to move some equipment and materials (like seeds and fertili...