Search found 11 matches

by pvajko
Tue Dec 11, 2018 4:42 am
Forum: Legacy-Bug-Reports
Topic: [WON'T FIX] [FS19] BETA 1.2 Grass Destruction
Replies: 52
Views: 3803

Re: [WON'T FIX] [FS19] BETA 1.2 Grass Destruction

Seriously? This was one of the few features that actually made FS19 better than FS17.
by pvajko
Thu Nov 22, 2018 2:52 am
Forum: Allgemeine Diskussionen
Topic: courseplay ls 19
Replies: 333
Views: 124604

Re: courseplay ls 19

Giants hat die Scripting API so geändert dass es nicht mit FS17 rückwärtskompatibel ist, daher läuft Courseplay unter FS19 nicht mehr. Leider hat Giants bis heute nicht die Dokumentation der FS19 Scripting API veröffentlicht also Modder die Job und Familie haben warten lieber ab statt Wochen mit rev...
by pvajko
Thu Aug 30, 2018 12:24 pm
Forum: [EN FS17] Technical support
Topic: Noob needs help with Courseplay
Replies: 5
Views: 775

Re: Noob needs help with Courseplay

If this still happens, create an issue on the courseplay site as described here: https://github.com/Courseplay/courseplay/wiki.

In the meanwhile you can try different settings for starting direction or headland corners.
by pvajko
Sat Jul 07, 2018 3:00 am
Forum: [EN FS17] General Discussion
Topic: Courseplay randomly changed how it turns
Replies: 4
Views: 401

Re: Courseplay randomly changed how it turns

Don't think so, OP's issue is solved by installing the latest version.

These 180 turns are for the new short edge headland feature (where you only have headlands on the short edges of the field, not all around it) there you have to make 180s on the headland as well.
by pvajko
Fri Mar 16, 2018 2:54 am
Forum: [EN FS17] General Discussion
Topic: Oakfield farm and Courseplay
Replies: 12
Views: 1375

Re: Oakfield farm and Courseplay

reider wrote:
Thu Mar 15, 2018 11:30 am
But first off I opened the editor and got rid of the trees in the middle, too much messing about to cut them down and cart away.
No need to get rid of the trees, Courseplay can handle those just fine.
by pvajko
Wed Feb 07, 2018 3:19 am
Forum: [EN FS17] General Discussion
Topic: Oakfield is HERE!!!! Not on console yet..
Replies: 31
Views: 4593

Re: Oakfield is HERE!!!! Not on console

So, does anybody know which version/s of courseplay will detect the edge of this field? It's not a Courseplay problem, it's an issue with the map already fixed by Oxygendavid. Don't know where or when the fixed map will be available though. See also https://www.fs-uk.com/forum/index.php?topic=20083...
by pvajko
Mon Nov 06, 2017 6:40 pm
Forum: [EN] Modding
Topic: Scripting Reference?
Replies: 28
Views: 17722

Re: Scripting Reference?

Thanks for giving it a thought, those you mentioned are one second resolution only. Sorry I wasn't clear enough, I didn't expect dt to change while my script is executing, what I meant was that the value does not include the time spent in the update call itself. Also I know exactly what causes the d...
by pvajko
Mon Nov 06, 2017 2:31 pm
Forum: [EN] Modding
Topic: Scripting Reference?
Replies: 28
Views: 17722

Re: Scripting Reference?

Also, since I saw here update and updateTick mentioned earlier, you may probably know the answer for the question I tried in the GDN forum too: Is there any way to get the real time in a millisecond granularity? My script was causing the game to hang for a few seconds so I wanted to find out how muc...
by pvajko
Mon Nov 06, 2017 2:29 pm
Forum: [EN] Modding
Topic: Scripting Reference?
Replies: 28
Views: 17722

Re: Scripting Reference?

To follow up on the development environment, I ended up with IntelliJ Idea with the Lua plug-in which does a great job finding syntax and other errors with the code analysis (and also has a vim plugin:). For tail, I use the Windows Powershell's Get-Content -Wait, which seems to work just fine. I kee...
by pvajko
Tue Jan 31, 2017 3:22 am
Forum: [EN] Modding
Topic: Scripting Reference?
Replies: 28
Views: 17722

Re: Scripting Reference?

Thanks for all the links, I'll check them out, custom console commands seem to be very useful. always check the LOG.TXT file, even when being in-game I tried tailing it from a bash shell but seemed like they don't flush it too often... The in-game console is great, my only problem with that was it c...
by pvajko
Mon Jan 30, 2017 4:13 am
Forum: [EN] Modding
Topic: Scripting Reference?
Replies: 28
Views: 17722

Re: Scripting Reference?

so I created my first mod which added a bunch of console commands to help me debug and inspect the LUA code. How exactly are you debugging and inspecting Lua code from the console? Just joined this forum, enjoyed playing FS15 and 17. Started using more realistic maps like Coldborogh Park with irreg...