Search found 1741 matches

by Stegei
Wed Jan 29, 2025 2:00 pm
Forum: PS/XBox
Topic: Nach dem neuen Patch geht mein Lenkrad nicht mehr
Replies: 2
Views: 474

Re: Nach dem neuen Patch geht mein Lenkrad nicht mehr

Das Problem ist bekannt und wird in einem bald erscheinenden Patch behoben
by Stegei
Tue Jan 28, 2025 6:08 pm
Forum: [EN] General Discussion
Topic: What do you offer if you go from quality to performance mode on ps5 1.5
Replies: 4
Views: 776

Re: What do you offer if you go from quality to performance mode on ps5 1.5

There are a few visual settings tuned down, but not a lot. Slightly lower terrain LOD quality, lower bloom quality and lower volumetric lighting (fog) quality. Also we have dynamic resolution scaling that might vary the rendering resolution based on the complexity of the scene. The tradeoffs we had ...
by Stegei
Tue Jan 28, 2025 5:57 pm
Forum: [EN] Technical Support
Topic: Patch 1.5 - endless crash
Replies: 50
Views: 4371

Re: Patch 1.5 - endless crash

Do you have an very high resolution or the resolution scaling / 3d resolution scaling settings cranked up?
If the actual render resolution is larger than 4096, the game on Windows currently crashes at around 100% loading.
We have a hotfix coming up to fix this.
by Stegei
Tue Jan 28, 2025 5:50 pm
Forum: PC/Mac
Topic: Patch 1.5 Höchstauflösung funktioniert nicht mehr
Replies: 29
Views: 2484

Re: Patch 1.5 Höchstauflösung funktioniert nicht mehr

Auflösungen höher als 4096px in eine Dimension (entweder direkt oder indirekt mit grösseren Werten beim Resolution Scaling oder 3D Resolution Scaling) crashen das Spiel auf Windows. Wir werden zeitnah einen Hotfix veröffentlichen der das Problem hebt.
by Stegei
Fri Jan 24, 2025 9:22 am
Forum: [EN] Technical Support
Topic: Does Giants even read these?
Replies: 8
Views: 835

Re: Does Giants even read these?

Yes we do look at the bugs reported on feedback.giants-software.com
Usually, you won't here much feedback until the next patch release though, unless we need some additional information to fix the issue.
by Stegei
Mon Jan 06, 2025 10:08 am
Forum: [EN] Technical Support
Topic: Buying Steam Deck
Replies: 1
Views: 349

Re: Buying Steam Deck

Yes, the Steam Deck is an "open" system where you have access to all the files needed. Both the ingame MobHub as well as installing from 3rd party sites works.
by Stegei
Thu Dec 12, 2024 4:14 pm
Forum: [EN] Multiplayer
Topic: Ground derformation not working dediserver
Replies: 7
Views: 1723

Re: Ground derformation not working dediserver

Ground deformation is currently not visible for multiplayer clients (the physics is however simulated as in single player). We are still working on potentially supporting this for multiplayer clients in the future, however there is no fixed timeline yet.
by Stegei
Thu Dec 12, 2024 4:13 pm
Forum: [EN] Technical Support
Topic: Patch 1.4
Replies: 11
Views: 1192

Re: Patch 1.4

This is a known issue and is something we are still working on improving. There are a few changes we want to make internally, but mostly this is VRAM issue that has to be fixed by the users by lowering their settings to avoid using too much vram. Not sure how reshader can be used to fix this. If any...
by Stegei
Tue Dec 10, 2024 12:58 pm
Forum: Technische Unterstützung
Topic: LS25 keine GPU auslastung in anderen Spielen schon
Replies: 21
Views: 1947

Re: LS25 keine GPU auslastung in anderen Spielen schon

Wenn 8GB Vram verwendet werden, ist die Chance sehr hoch, dass Speicher zwischen dem normalen Ram und Vram herumgeschoben werden müssen, das extrem langsam ist. Da ist es gut möglich, dass dann nur noch 20FPS oder weniger erreicht werden. Was für eine Auflösung verwendest du? Kannst du z.B. mal nit ...
by Stegei
Mon Dec 09, 2024 2:38 pm
Forum: [EN] Technical Support
Topic: Farming Simulator 25 on macOS
Replies: 60
Views: 25488

Re: Farming Simulator 25 on macOS

Nvidia based Macs are not affected since I'm not aware of any that is supported by FS25. There are also some Intel based Macs that have no dedicated GPU at all using (or MacBooks where you can disable the AMD Gpu). These afaik do not have this issue. Also we have seen a few AMD GPU based Macs that d...
by Stegei
Mon Dec 09, 2024 10:53 am
Forum: Technische Unterstützung
Topic: LS25 nur eine Bodentextur bei Mac
Replies: 23
Views: 3234

Re: LS25 nur eine Bodentextur bei Mac

Das Problem betrifft einige AMD GPUs auf Mac wegen eines Treiberbugs. Dieses wird mit einem Workaround mit dem nächsten Patch gefixt.
by Stegei
Tue Dec 03, 2024 4:19 pm
Forum: [EN] Technical Support
Topic: Patch 1.3 doesn't let me play Fs25 anymore.
Replies: 28
Views: 8123

Re: Patch 1.3 doesn't let me play Fs25 anymore.

The game was never supposed to run with a GPU that does not support DirectX 12 (true DirectX12, not just DirectX12 with feature level 11). With 1.3. we changed our code not allow initializing feature level 11 GPUs anymore to avoid having any random crashes due to some features missing. We'll however...
by Stegei
Mon Dec 02, 2024 4:47 pm
Forum: [DE] Modding
Topic: Texturtool 9.0.1: Falsches Format für FS25
Replies: 4
Views: 565

Re: Texturtool 9.0.1: Falsches Format für FS25

Grundsätzlich ist kein gim notwendig für die Terrain Texturen, solange die Formate der PNGs passen. _diffuse: 1024x124px, 4 Channel (rgb = Farbe, alpha = Information zum Blenden mit anderen Texturen, je grösser umso schneller ist die Textur sichtbar) _normal: 1024x124px, 3 Channel (rg = Normal rg, b...
by Stegei
Mon Dec 02, 2024 8:48 am
Forum: Multiplayer
Topic: Hoher Ping & merkwürdiger Netzwerktraffic
Replies: 4
Views: 854

Re: Hoher Ping & merkwürdiger Netzwerktraffic

Deine Beobachtungen sind richtig. Wir arbeiten für dieses System u.a. mit Nitrado zusammen, weshalb dann eben Verbindungen von Nitradoservern kommen, das hat aber nichts mit deren Gamehosting Servern zu tun. Warum keine direkten Verbindung zustande kommt, kann aber an vielem liegen. Bei Konsolenspie...
by Stegei
Thu Nov 28, 2024 9:05 am
Forum: [EN] Technical Support
Topic: Patch 1.3 and Foliage draw distance have been broken.
Replies: 29
Views: 10945

Re: Patch 1.3 and Foliage draw distance have been broken.

viewDistanceCoeff: Draw distance of regular objects (trees, buildings, vehicles, etc.) lodDistanceCoeff: Distance at which regular objects switch to lower lods foliageViewDistanceCoeff: Draw distance of the foliage (crops, grass, etc.) foliageLODDistanceCoeff: Distance at which foliage switches to l...