Search found 176 matches

by IseOlen
Mon Mar 30, 2020 12:54 pm
Forum: [EN] General Discussion
Topic: Added Realism for vehicles
Replies: 23
Views: 4192

Re: Added Realism for vehicles

Unfortunately there are two threads about the mod. So just in case I'll link to here too: viewtopic.php?p=1254359#p1254359
by IseOlen
Fri Mar 13, 2020 11:50 am
Forum: [EN] General Discussion
Topic: Added Realism for Vehicles.
Replies: 9
Views: 788

Re: Added Realism for Vehicles.

Seems it's not compatible with the ingame sugarcane harvester (8800MR): that one sinks in immediately and hardly moves at all. Otherwise excellent mod!
by IseOlen
Fri Dec 27, 2019 9:32 pm
Forum: [EN] General Discussion
Topic: Seasons GEO and Maps matching.
Replies: 2
Views: 381

Re: Seasons GEO and Maps matching.

Yeah, would love to see suggestion for GEO with cotton+sugarcane enabled and compatible map too. Have missed those 2 crops since Seasons came out. I'm on PC.
by IseOlen
Thu Dec 19, 2019 3:01 pm
Forum: [EN] General Discussion
Topic: Seasons question and answers thread
Replies: 125
Views: 5446

Re: Seasons question and answers thread

Let's say you have a Wind Turbine which gives 1000 Euro/Pounds/Dollars per hour. ... Umm.. not correct. Income from wind Turbines depends on 2 things: 1. economy settings (easy, normal, hard) and.... 2. wind! Yes, it actually depends of whether you have wind or not and if you have how hard it is bl...
by IseOlen
Tue Oct 15, 2019 6:05 pm
Forum: [EN] General Discussion
Topic: Season: At which age the sheep die?
Replies: 31
Views: 5384

Re: Season: At which age the sheep die?

Frag has a valid point - while detailed screen has pregnancy info it is not visible on trading screen.
by IseOlen
Mon Oct 14, 2019 8:46 pm
Forum: [EN] General Discussion
Topic: Season: At which age the sheep die?
Replies: 31
Views: 5384

Re: Season: At which age the sheep die?

Frag wrote:
Sun Oct 13, 2019 3:57 pm
... but we do not know if the animal is pregnant or not...
Currenty you can see it like that:
Image
But would be easier if the animals screen would be basically a spreadsheet - easily sorted/filtered.
by IseOlen
Sun Oct 13, 2019 2:28 pm
Forum: [EN] General Discussion
Topic: Season: At which age the sheep die?
Replies: 31
Views: 5384

Re: Season: At which age the sheep die?

But can you add ordering to animals screen so ordering by age/weight would be possible?
by IseOlen
Wed Sep 11, 2019 3:06 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1080
Views: 92203

Re: Seasons mod (op updated re: bug reports)

1. Mowing grass on a fields that has "plowing needed". In FS17 mowing grass removed plowing requirement, in FS19 not. Intentional? I do understand it was a bit of a cheat in FS17 - plant grass after harvest, mow it once in spring/early summer and directseed soybeans - no plowing/cultivating required...
by IseOlen
Fri Sep 06, 2019 10:45 am
Forum: [EN] General Discussion
Topic: Courseplay or auto drive
Replies: 1
Views: 408

Re: Courseplay or auto drive

Better thread for this: viewtopic.php?f=963&t=150585
In conclusion: Autodrive has it's own problems. The version in modhub is too old - you have to download AD from github too.
by IseOlen
Thu Aug 15, 2019 3:51 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1080
Views: 92203

Re: Seasons mod (op updated re: bug reports)

Could it be Seasons issue? Bought a field that was already seeded and second growth stage on. Field had weeds on it, so started with a sprayer. Field wasn't fertilized, so after spraying started started immidiately with solid fert (ingame fertilizer). Fertilizer wasn't registered where herbicide was...
by IseOlen
Wed Aug 14, 2019 11:41 am
Forum: [EN] General Discussion
Topic: Autodrive Mod
Replies: 55
Views: 5181

Re: Autodrive Mod

So basically I can't use AD to unload and return to field so CP can continue fieldwork? Isn't that the whole point of using CP+AD? I've created extensive AD network with all the silos/sellpoints targeted. So far I would say: 1. AD is good for getting to target X. It's useful but unfortunately that's...
by IseOlen
Tue Aug 13, 2019 11:26 am
Forum: [EN] General Discussion
Topic: Autodrive Mod
Replies: 55
Views: 5181

Re: Autodrive Mod

Using loading wagon with CP to load grass. How to unload using AD?
by IseOlen
Fri Aug 09, 2019 8:25 am
Forum: [EN] General Discussion
Topic: Autodrive Mod
Replies: 55
Views: 5181

Re: Autodrive Mod

How good is AD with taking into account trailer weight+road conditions? That is something CP doesn't do - you have to create routes based on "worst conditions".
by IseOlen
Thu Aug 08, 2019 10:12 am
Forum: [EN] General Discussion
Topic: Autodrive Mod
Replies: 55
Views: 5181

Re: Autodrive Mod

Using CP+AD - can I create a work order: 1. drive from home to field 1 2. use CP course 1_6m to work the field 3. drive to field 2 4. use CP course 2_6m to work the field 5. Drive from field 2 to home so that I would set helper off from home and he would return after 2(or more) fields have been done...
by IseOlen
Tue Jul 30, 2019 11:57 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1080
Views: 92203

Re: Seasons mod (op updated re: bug reports)

I think there might be a problem with seasonal crop price variation (need confirmation from others before reporting as bug). Below is a shot of (almost) full year woodchip price (took this as in FS 17 woodchips varied the most). All the crops are quite similar - just a small up-and-down variation th...