Search found 172 matches

by IseOlen
Tue Oct 15, 2019 6:05 pm
Forum: [EN] General Discussion
Topic: Season: At which age the sheep die?
Replies: 31
Views: 1637

Re: Season: At which age the sheep die?

Frag has a valid point - while detailed screen has pregnancy info it is not visible on trading screen.
by IseOlen
Mon Oct 14, 2019 8:46 pm
Forum: [EN] General Discussion
Topic: Season: At which age the sheep die?
Replies: 31
Views: 1637

Re: Season: At which age the sheep die?

Frag wrote:
Sun Oct 13, 2019 3:57 pm
... but we do not know if the animal is pregnant or not...
Currenty you can see it like that:
Image
But would be easier if the animals screen would be basically a spreadsheet - easily sorted/filtered.
by IseOlen
Sun Oct 13, 2019 2:28 pm
Forum: [EN] General Discussion
Topic: Season: At which age the sheep die?
Replies: 31
Views: 1637

Re: Season: At which age the sheep die?

But can you add ordering to animals screen so ordering by age/weight would be possible?
by IseOlen
Wed Sep 11, 2019 3:06 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 887
Views: 55389

Re: Seasons mod (op updated re: bug reports)

1. Mowing grass on a fields that has "plowing needed". In FS17 mowing grass removed plowing requirement, in FS19 not. Intentional? I do understand it was a bit of a cheat in FS17 - plant grass after harvest, mow it once in spring/early summer and directseed soybeans - no plowing/cultivating required...
by IseOlen
Fri Sep 06, 2019 10:45 am
Forum: [EN] General Discussion
Topic: Courseplay or auto drive
Replies: 1
Views: 316

Re: Courseplay or auto drive

Better thread for this: viewtopic.php?f=963&t=150585
In conclusion: Autodrive has it's own problems. The version in modhub is too old - you have to download AD from github too.
by IseOlen
Thu Aug 15, 2019 3:51 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 887
Views: 55389

Re: Seasons mod (op updated re: bug reports)

Could it be Seasons issue? Bought a field that was already seeded and second growth stage on. Field had weeds on it, so started with a sprayer. Field wasn't fertilized, so after spraying started started immidiately with solid fert (ingame fertilizer). Fertilizer wasn't registered where herbicide was...
by IseOlen
Wed Aug 14, 2019 11:41 am
Forum: [EN] General Discussion
Topic: Autodrive Mod
Replies: 55
Views: 3611

Re: Autodrive Mod

So basically I can't use AD to unload and return to field so CP can continue fieldwork? Isn't that the whole point of using CP+AD? I've created extensive AD network with all the silos/sellpoints targeted. So far I would say: 1. AD is good for getting to target X. It's useful but unfortunately that's...
by IseOlen
Tue Aug 13, 2019 11:26 am
Forum: [EN] General Discussion
Topic: Autodrive Mod
Replies: 55
Views: 3611

Re: Autodrive Mod

Using loading wagon with CP to load grass. How to unload using AD?
by IseOlen
Fri Aug 09, 2019 8:25 am
Forum: [EN] General Discussion
Topic: Autodrive Mod
Replies: 55
Views: 3611

Re: Autodrive Mod

How good is AD with taking into account trailer weight+road conditions? That is something CP doesn't do - you have to create routes based on "worst conditions".
by IseOlen
Thu Aug 08, 2019 10:12 am
Forum: [EN] General Discussion
Topic: Autodrive Mod
Replies: 55
Views: 3611

Re: Autodrive Mod

Using CP+AD - can I create a work order: 1. drive from home to field 1 2. use CP course 1_6m to work the field 3. drive to field 2 4. use CP course 2_6m to work the field 5. Drive from field 2 to home so that I would set helper off from home and he would return after 2(or more) fields have been done...
by IseOlen
Tue Jul 30, 2019 11:57 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 887
Views: 55389

Re: Seasons mod (op updated re: bug reports)

I think there might be a problem with seasonal crop price variation (need confirmation from others before reporting as bug). Below is a shot of (almost) full year woodchip price (took this as in FS 17 woodchips varied the most). All the crops are quite similar - just a small up-and-down variation th...
by IseOlen
Tue Jul 30, 2019 10:20 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 887
Views: 55389

Re: Seasons mod

I think it's a general idea (a good one!) that open trailers get snow in them. Train wagon is just a bit special as it doesn't seem to have "unload anywhere" function.
by IseOlen
Tue Jul 30, 2019 10:03 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 887
Views: 55389

Re: Seasons mod

Not a bug but something you (Giants?) might want to address: when its snowing open train wagon gets snow in it and as far as I can tell there is no way to get rid of it - you have to wait for warmer weather :)
by IseOlen
Mon Jul 29, 2019 10:53 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 887
Views: 55389

Re: Seasons mod

In FS 17 Seasons allowed to skip night until sunrise. I'm missing this in FS 19. Was this intentionally left out? Yes since there now is a similar feature in the base game "Sunrise" is moving time in Seasons. Inbuilt function does not let me get up at sunrise but I have to calculate every time and ...
by IseOlen
Mon Jul 29, 2019 10:44 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 887
Views: 55389

Re: Seasons mod

In FS 17 Seasons allowed to skip night until sunrise. I'm missing this in FS 19. Was this intentionally left out?