Search found 144 matches

by CattleMan
Thu Jan 04, 2018 7:17 pm
Forum: [EN] Modding
Topic: Seasons mod.
Replies: 2038
Views: 130877

Re: Seasons mod.

I have a suggestion for a new GEO and was wondering if anyone else would be interested in playing it as well... It is Seasons GEO: USA Northern Rockie Mountains... This area includes the states of Idaho, western Montana, western Wyoming, eastern Oregon, eastern Washington, northern Utah, and northwe...
by CattleMan
Thu Dec 28, 2017 4:17 am
Forum: [EN] Modding
Topic: Seasons mod.
Replies: 2038
Views: 130877

Re: Seasons mod.

First off I love this mod in its entirety and give my many thanks to those that made it possible for consoles. Second, I'd like to make a small suggestion to the makers of the seasons mod... I really like that I have to wait for the crop moisture to go down before I can harvest (with crop moisture o...
by CattleMan
Fri Nov 03, 2017 2:46 am
Forum: [EN] General Discussion
Topic: Vehicle Physics
Replies: 15
Views: 1223

Re: Vehicle Physics

One thing I dislike about how the ground response works is that each wheel or axle responds separately and independently from the chassis... On some vehicles this is how it is in real life and I like it... However most farm equipment has rigid mounted axles (meaning if you hit a bump the whole chass...
by CattleMan
Wed Nov 01, 2017 2:41 am
Forum: [EN] General Discussion
Topic: Update 1.5?
Replies: 177
Views: 13078

Re: Update 1.5?

So a few things I have discovered that have been fixed in this up date... 1. The speed glitch where you could go faster than the equipment was supposed to (harvest, seed, ECT. At full speed of tractor or combine) has been fixed (I will miss this as it made missions a lot easier and faster... Especia...
by CattleMan
Tue Oct 31, 2017 11:20 pm
Forum: [EN] General Discussion
Topic: Update 1.5?
Replies: 177
Views: 13078

Re: Update 1.5?

Just curious is there anyone that has the new update on xbox that is not experiencing the "black tree" issue with mod maps? Only ask cause I am thinking about delaying updating my game until this is fixed... Could someone who is experiencing this post a screen shot of this issue please? Many thanks.
by CattleMan
Tue Oct 31, 2017 11:02 pm
Forum: [EN] Modding
Topic: Edit silage pit
Replies: 5
Views: 194

Re: Edit silage pit

Yeah that's the basis of it I believe.
by CattleMan
Tue Oct 31, 2017 9:37 pm
Forum: [EN] Modding
Topic: Edit silage pit
Replies: 5
Views: 194

Re: Edit silage pit

Ok so I found that discussion about editing the fill level of silage bunkers... It was on another forum... The link below will take you to it.

https://www.fs-uk.com/forum/index.php?topic=190192.0
by CattleMan
Tue Oct 31, 2017 9:10 pm
Forum: [EN] Modding
Topic: Edit silage pit
Replies: 5
Views: 194

Re: Edit silage pit

I remember reading on the forum somewhere that the fill level of the silage pit and any tip anywhere piles are not done as a text file but as a graphical file of some type... I will see if I can find it and link it here.
by CattleMan
Mon Oct 30, 2017 2:20 am
Forum: [EN] General Discussion
Topic: Belts and BGA
Replies: 25
Views: 1244

Re: Belts and BGA

^^^Yeah mine do sometimes... Its like they have a little vibration that walks them around... Drives me nuts!
by CattleMan
Sun Oct 29, 2017 6:12 am
Forum: [EN] General Discussion
Topic: Upcoming West Coast map
Replies: 1045
Views: 95269

Re: Upcoming West Coast map

Monday in Germany starts approximately 10 to 12 hours (I think that's about right) before it does in the eastern USA... So not tomorrow... It will be Monday at the earliest.
by CattleMan
Sat Oct 28, 2017 8:10 am
Forum: [EN] General Discussion
Topic: Upcoming West Coast map
Replies: 1045
Views: 95269

Re: Upcoming West Coast map

I just tried at about mid night Mountain Standard Time and still same issue... I think I'm going to give this map a few days to cool off then I will try again... Not that big a deal for me anyway... Not sure if map is my style or not but want to check it out anyway. Thanks BB for all your hard work ...
by CattleMan
Thu Oct 26, 2017 7:55 pm
Forum: [EN] General Discussion
Topic: Belts and BGA
Replies: 25
Views: 1244

Re: Belts and BGA

Not sure if it would make much difference but are you lowering the RH24-60? I always lower it before I start to fill it... Mostly for realism and it give a little more room for belts to fit under it a little.
by CattleMan
Thu Oct 26, 2017 7:07 pm
Forum: [EN] General Discussion
Topic: Belts and BGA
Replies: 25
Views: 1244

Re: Belts and BGA

I'm glad you like the setup and that it works for you. :biggrin2: I use an RH 24-60 that feeds a series of TC 80-16's (2 or 3 of them I think) that feed an SL 80-22 QUANTUM that dumps into the sell point. Never had issues with the RH 24-60 quit filling; except when I tried to setup to sell from 2 se...
by CattleMan
Tue Oct 24, 2017 10:26 pm
Forum: [EN] General Discussion
Topic: Blacksheep modding is at it again. Thanks BsM
Replies: 2057
Views: 165046

Re: Blacksheep modding is at it again. Thanks BsM

Yes the grimme is supposed to come to consoles... I'm really excited for that now that we have the placeable root sale point... You can really make good money with that sale point if you have the patience to do roots.
by CattleMan
Tue Oct 24, 2017 12:30 am
Forum: [EN] General Discussion
Topic: Joystick
Replies: 41
Views: 914

Re: Joystick

The way that is wired it requires 12 volt electricity which I way more than what an Xbox controller has but I believe it could possibly be done if you stripped the guts out of it and rewired it... At least for the buttons... Not sure about the joystick actuators tho... Check this out that I posted a...