Search found 26 matches

by JoeRoss12
Sat Oct 02, 2021 2:19 am
Forum: [EN] News and Announcements
Topic: Fact Sheet Collection: Learn more about the machines & tools in Farming Simulator 22!
Replies: 351
Views: 123425

Re: Fact Sheet Collection: Learn more about the machines & tools in Farming Simulator 22!

Why is no one talking about the John deere planter in the equipment section. I'm liking the very large amount of machinery in this game so far!
by JoeRoss12
Sat Sep 25, 2021 3:17 am
Forum: [EN] News and Announcements
Topic: Fact Sheet Collection: Learn more about the machines & tools in Farming Simulator 22!
Replies: 351
Views: 123425

Re: Fact Sheet Collection: Learn more about the machines & tools in Farming Simulator 22!

Yes it's a light. Not a scroll. You can see the very same light bar in the claas picture on the right hand side. Everything is the same in the shop. Just a different lighting at a different angle.
by JoeRoss12
Sun Aug 15, 2021 3:07 am
Forum: [EN] General Discussion
Topic: Stones in FS22 ?
Replies: 81
Views: 22742

Re: Stones in FS22 ?

While it is cool to have new features like this added to the game, the stones look a bit "tacky" how they are in identical piles randomly placed around the field. Just my thoughts. Though i'm still excited to try this game out.
by JoeRoss12
Thu Jul 22, 2021 9:27 pm
Forum: Community Corner
Topic: Screenshots
Replies: 4331
Views: 665745

Re: Screenshots

Yes, but that only shows a link which you have to click on. The other posts actually display the screenshot. You load the photo there then highlight and copy the line for full image from the the [image to image] then paste here Ah, thankyou for clearing that out for me. :biggrin2: Here's my small r...
by JoeRoss12
Thu Jul 22, 2021 4:01 am
Forum: Community Corner
Topic: Screenshots
Replies: 4331
Views: 665745

Re: Screenshots

How do you guys load your screenshot in your post? Load it in the Giants Image Server https://image.giants-software.com/ and it'll give you exactly what you copy/paste into the forum. Yes, but that only shows a link which you have to click on. The other posts actually display the screenshot.
by JoeRoss12
Tue Jul 20, 2021 8:09 pm
Forum: Community Corner
Topic: Screenshots
Replies: 4331
Views: 665745

Re: Screenshots

How do you guys load your screenshot in your post?
by JoeRoss12
Tue Jul 20, 2021 8:04 pm
Forum: Community Corner
Topic: Screenshots
Replies: 4331
Views: 665745

Re: Screenshots

by JoeRoss12
Fri Jun 18, 2021 4:05 am
Forum: [EN] News and Announcements
Topic: First Look at Elmcreek - our new US map for Farming Simulator 22
Replies: 31
Views: 16976

Re: First Look at Elmcreek - our new US map for Farming Simulator 22

Strange how the tractor and implement appears to be driving on smooth glass. It looks normal to me. Granted I must be a GIANTS shill... :lol: The tires are not sinking into the ground at all, and they appear to be made out of metal. Not sure how that looks normal. Well, they should have that fixed....
by JoeRoss12
Thu Jun 17, 2021 3:54 am
Forum: [EN] News and Announcements
Topic: First Look at Elmcreek - our new US map for Farming Simulator 22
Replies: 31
Views: 16976

Re: First Look at Elmcreek - our new US map for Farming Simulator 22

I'm liking how everything is looking so far. Can't wait to see how the "3d like" dirt textures look with that new tech they're trying! I just hope they fix the unrealistic look of direct seeding into a harvested field the aftermath is a spotless field with clean soil that looks like topsoi...
by JoeRoss12
Fri Jul 31, 2020 4:02 am
Forum: [EN] General Discussion
Topic: Using mod tractors for contracts?
Replies: 0
Views: 388

Using mod tractors for contracts?

In FS17, missions would select default as well as mod tractors in you mod folder. But in FS19, you're stuck with only using vanilla vehicles for missions. So my question is, can this be implemented the same way as 17 or are we stuck with what we have?
by JoeRoss12
Mon Jun 22, 2020 1:49 am
Forum: [EN] Modding
Topic: Foliage question...
Replies: 0
Views: 294

Foliage question...

So with the new implementation of bending foliage when being run over, i was curious if anyone knows if it could be edited in a way so that it would take longer to stand back up. So instead of the terrible looking crop destruction, it would look better to have a path of crops that would gradually st...
by JoeRoss12
Fri May 29, 2020 9:43 pm
Forum: [EN] Technical Support
Topic: Gtx 1080 30-40 FPS?????????
Replies: 2
Views: 561

Re: Gtx 1080 30-40 FPS?????????

Thankyou for your reply. I'll try changing some settings
by JoeRoss12
Fri May 29, 2020 6:16 pm
Forum: [EN] Technical Support
Topic: Gtx 1080 30-40 FPS?????????
Replies: 2
Views: 561

Gtx 1080 30-40 FPS?????????

So i play on default very high settings, not totally maxed, and max resolution. Most mod maps i play, i don't even get over 60 fps. Some maps, even lower 40s. I am well above the recommended specs but am limited to certain maps that run better. Is this normal? Here are my specs: Operating System Win...
by JoeRoss12
Tue Jun 18, 2019 5:04 pm
Forum: [EN] Modding
Topic: Foliage stand back up speed???
Replies: 0
Views: 360

Foliage stand back up speed???

I was wondering if it was possible to set the speed in which foliage or plants stand back up after driving on them. If so, how? I'd be interested to see how that would look. It would look more realistic driving over a wheat field and see a path of flattened wheat rather than a huge path of wheat tha...
by JoeRoss12
Sat Jun 15, 2019 3:31 am
Forum: [EN] Modding
Topic: Terrain Clip Distance in GE????
Replies: 2
Views: 603

Re: Terrain Clip Distance in GE????

Can this be done in the i3d map file?