Search found 26 matches
- by JoeRoss12
- Sat Oct 02, 2021 2:19 am
- Forum: [EN] News and Announcements
- Topic: Fact Sheet Collection: Learn more about the machines & tools in Farming Simulator 22!
- Replies: 351
- Views: 123425
Re: Fact Sheet Collection: Learn more about the machines & tools in Farming Simulator 22!
Why is no one talking about the John deere planter in the equipment section. I'm liking the very large amount of machinery in this game so far!
- by JoeRoss12
- Sat Sep 25, 2021 3:17 am
- Forum: [EN] News and Announcements
- Topic: Fact Sheet Collection: Learn more about the machines & tools in Farming Simulator 22!
- Replies: 351
- Views: 123425
Re: Fact Sheet Collection: Learn more about the machines & tools in Farming Simulator 22!
Yes it's a light. Not a scroll. You can see the very same light bar in the claas picture on the right hand side. Everything is the same in the shop. Just a different lighting at a different angle.
- by JoeRoss12
- Sun Aug 15, 2021 3:07 am
- Forum: [EN] General Discussion
- Topic: Stones in FS22 ?
- Replies: 81
- Views: 22742
Re: Stones in FS22 ?
While it is cool to have new features like this added to the game, the stones look a bit "tacky" how they are in identical piles randomly placed around the field. Just my thoughts. Though i'm still excited to try this game out.
- by JoeRoss12
- Thu Jul 22, 2021 9:27 pm
- Forum: Community Corner
- Topic: Screenshots
- Replies: 4331
- Views: 665745
Re: Screenshots
Yes, but that only shows a link which you have to click on. The other posts actually display the screenshot. You load the photo there then highlight and copy the line for full image from the the [image to image] then paste here Ah, thankyou for clearing that out for me. :biggrin2: Here's my small r...
- by JoeRoss12
- Thu Jul 22, 2021 4:01 am
- Forum: Community Corner
- Topic: Screenshots
- Replies: 4331
- Views: 665745
Re: Screenshots
How do you guys load your screenshot in your post? Load it in the Giants Image Server https://image.giants-software.com/ and it'll give you exactly what you copy/paste into the forum. Yes, but that only shows a link which you have to click on. The other posts actually display the screenshot.
- by JoeRoss12
- Tue Jul 20, 2021 8:09 pm
- Forum: Community Corner
- Topic: Screenshots
- Replies: 4331
- Views: 665745
Re: Screenshots
How do you guys load your screenshot in your post?
- by JoeRoss12
- Tue Jul 20, 2021 8:04 pm
- Forum: Community Corner
- Topic: Screenshots
- Replies: 4331
- Views: 665745
Re: Screenshots
Just planting some corn...
https://image.giants-software.com/index ... codes=true
https://image.giants-software.com/index ... codes=true
- by JoeRoss12
- Fri Jun 18, 2021 4:05 am
- Forum: [EN] News and Announcements
- Topic: First Look at Elmcreek - our new US map for Farming Simulator 22
- Replies: 31
- Views: 16976
Re: First Look at Elmcreek - our new US map for Farming Simulator 22
Strange how the tractor and implement appears to be driving on smooth glass. It looks normal to me. Granted I must be a GIANTS shill... :lol: The tires are not sinking into the ground at all, and they appear to be made out of metal. Not sure how that looks normal. Well, they should have that fixed....
- by JoeRoss12
- Thu Jun 17, 2021 3:54 am
- Forum: [EN] News and Announcements
- Topic: First Look at Elmcreek - our new US map for Farming Simulator 22
- Replies: 31
- Views: 16976
Re: First Look at Elmcreek - our new US map for Farming Simulator 22
I'm liking how everything is looking so far. Can't wait to see how the "3d like" dirt textures look with that new tech they're trying! I just hope they fix the unrealistic look of direct seeding into a harvested field the aftermath is a spotless field with clean soil that looks like topsoi...
- by JoeRoss12
- Fri Jul 31, 2020 4:02 am
- Forum: [EN] General Discussion
- Topic: Using mod tractors for contracts?
- Replies: 0
- Views: 388
Using mod tractors for contracts?
In FS17, missions would select default as well as mod tractors in you mod folder. But in FS19, you're stuck with only using vanilla vehicles for missions. So my question is, can this be implemented the same way as 17 or are we stuck with what we have?
- by JoeRoss12
- Mon Jun 22, 2020 1:49 am
- Forum: [EN] Modding
- Topic: Foliage question...
- Replies: 0
- Views: 294
Foliage question...
So with the new implementation of bending foliage when being run over, i was curious if anyone knows if it could be edited in a way so that it would take longer to stand back up. So instead of the terrible looking crop destruction, it would look better to have a path of crops that would gradually st...
- by JoeRoss12
- Fri May 29, 2020 9:43 pm
- Forum: [EN] Technical Support
- Topic: Gtx 1080 30-40 FPS?????????
- Replies: 2
- Views: 561
Re: Gtx 1080 30-40 FPS?????????
Thankyou for your reply. I'll try changing some settings
- by JoeRoss12
- Fri May 29, 2020 6:16 pm
- Forum: [EN] Technical Support
- Topic: Gtx 1080 30-40 FPS?????????
- Replies: 2
- Views: 561
Gtx 1080 30-40 FPS?????????
So i play on default very high settings, not totally maxed, and max resolution. Most mod maps i play, i don't even get over 60 fps. Some maps, even lower 40s. I am well above the recommended specs but am limited to certain maps that run better. Is this normal? Here are my specs: Operating System Win...
- by JoeRoss12
- Tue Jun 18, 2019 5:04 pm
- Forum: [EN] Modding
- Topic: Foliage stand back up speed???
- Replies: 0
- Views: 360
Foliage stand back up speed???
I was wondering if it was possible to set the speed in which foliage or plants stand back up after driving on them. If so, how? I'd be interested to see how that would look. It would look more realistic driving over a wheat field and see a path of flattened wheat rather than a huge path of wheat tha...
- by JoeRoss12
- Sat Jun 15, 2019 3:31 am
- Forum: [EN] Modding
- Topic: Terrain Clip Distance in GE????
- Replies: 2
- Views: 603
Re: Terrain Clip Distance in GE????
Can this be done in the i3d map file?