Search found 11 matches
Search found 11 matches
Page 1 of 1
- by JRock
- Sun Jun 23, 2019 4:47 am
- Forum: [EN] General Discussion
- Topic: Michigan map and update 1.4
- Replies: 12
- Views: 1101
Re: Michigan map and update 1.4
Still wanting to understand how to fix the train as that is still a pretty big problem with the map. Needing to know what exactly needs to be changed or edited, next to completely removing the train all together as that is not something should have to do, in order to update to the specs that Giants ...
- by JRock
- Sat Jun 22, 2019 8:57 am
- Forum: [EN] General Discussion
- Topic: Michigan map and update 1.4
- Replies: 12
- Views: 1101
Re: Michigan map and update 1.4
Playing around a bit with the train spline. Apparently there is no way to edit it as it appears to be "locked" as am not able to select any points to include the start (S) and end points (E).
- by JRock
- Sat Jun 22, 2019 6:55 am
- Forum: [EN] General Discussion
- Topic: Michigan map and update 1.4
- Replies: 12
- Views: 1101
Re: Michigan map and update 1.4
OK, understanding a bit more about where the train spline is. It happens to reside within the trainSystem.i3d
Next question would be is how to close the spline in order to fix the issue with the error in the log?
Next question would be is how to close the spline in order to fix the issue with the error in the log?
- by JRock
- Sat Jun 22, 2019 6:02 am
- Forum: [EN] General Discussion
- Topic: Michigan map and update 1.4
- Replies: 12
- Views: 1101
Re: Michigan map and update 1.4
Other thing is that I don't see a spline for the train as there is for the traffic.
- by JRock
- Sat Jun 22, 2019 5:56 am
- Forum: [EN] General Discussion
- Topic: Michigan map and update 1.4
- Replies: 12
- Views: 1101
Re: Michigan map and update 1.4
I am assuming this based on the 3.0 version of the Michigan map. Per the numerous lines of errors (to the tune of a log file that is over 250 MB) it suggests was pertaining to the train. So, had taken the liberty of removing the train by simply commenting out the reference in the defaultItems.XML wh...
- by JRock
- Fri Jun 21, 2019 12:43 am
- Forum: [EN] News and Announcements
- Topic: [FS19]Patch 1.4 Release
- Replies: 191
- Views: 84548
Re: [FS19]Patch 1.4 Release
The 1.4 patch has been unplayable for me. When I load the game up everything seems to be okay, the FPS slowly starts to drop and they game becomes jerky, then after about a minute the fps drop to 1 fps or completely locks up. My log is flooded with 2 messages repeated 2019-06-18 20:18 Warning (phys...
- by JRock
- Sat Nov 24, 2018 6:37 am
- Forum: Legacy-Bug-Reports
- Topic: Terrain Edge Issue
- Replies: 0
- Views: 154
Terrain Edge Issue
So far, have only seen ONE slight issue with fields have attempted to work on in Ravenport. There is a terrain edge issue on field 17. (see link posted to Farm Sim 19 Discord below) Hopefully this gets considered to be fixed :wink3: I am loving the new aspects pretty much so far and I am confident t...
- by JRock
- Sat Jul 29, 2017 4:05 am
- Forum: [EN] Modding
- Topic: Seasons and maps / mods compatibility
- Replies: 165
- Views: 53382
Re: Seasons and maps / mods compatibility
@jrock, Seasons does not change anything regarding follow me. I have been using Seasons + Follow Me for over 120 hours of playing now without issues My apologies...looks like was simply using the keys... :chinese: Absolutely LOVE the seasons mod!!! :mrgreen: Thanks to all the developers for the har...
- by JRock
- Sat Jul 29, 2017 4:01 am
- Forum: [EN] Modding
- Topic: Seasons and maps / mods compatibility
- Replies: 165
- Views: 53382
Re: Seasons and maps / mods compatibility
That worked!!...Thanks for the clarificationThaFarmer wrote:I confirm, it's the "R-Ctrl" key that is used for the mod "Follow-Me"...

- by JRock
- Fri Jul 28, 2017 9:13 pm
- Forum: [EN] Modding
- Topic: Seasons and maps / mods compatibility
- Replies: 165
- Views: 53382
Re: Seasons and maps / mods compatibility
Thanks for the reply!!!....Yes, it was Right CTRL and not Left CTRL as I was using...Smith Modding wrote:Try using both Ctrls. I can't remember which one it is but I think its the right control+F but I could be wrong. Also, make sure that you're close enough to the back of the vehicle you want to follow

- by JRock
- Fri Jul 28, 2017 11:28 am
- Forum: [EN] Modding
- Topic: Seasons and maps / mods compatibility
- Replies: 165
- Views: 53382
Re: Seasons and maps / mods compatibility
Compatibility Summary (wip) **Mods confirmed to work** - Follow Me - Courseplay - Glance - VehicleGroupSwitcher - Proseed - AIVehicleExtension - Giants 4Real modules - Working Toolbox - GPS - Drive Control - More Realistic (MR) - Gearbox Addon - Chopped Straw - Buy Bales - Manure mod - FBP3135 Togg...
Search found 11 matches
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