Search found 26 matches

by JRock
Fri Jun 16, 2023 10:05 am
Forum: [EN] Technical Support
Topic: Update 1.10.1.0 ? ? ?
Replies: 5
Views: 1397

Re: Update 1.10.1.0 ? ? ?

Was not aware that MUST select the 'default' option to get the latest version. Simply expected to see the option for the 1.10.1.1 from the drop-down
by JRock
Fri Jun 16, 2023 9:50 am
Forum: [EN] Technical Support
Topic: Update 1.10.1.0 ? ? ?
Replies: 5
Views: 1397

Re: Update 1.10.1.0 ? ? ?

There still seems to be an issue with this!!! Have been trying to get this update and still will NOT give me the option!!!

https://www.dropbox.com/s/lkdpxi0ezljmx ... pdater.png

Edit don_apple: fixed link to image.
by JRock
Sat Sep 17, 2022 7:14 am
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

Dogface wrote: Fri Sep 16, 2022 10:29 am Great job.
And snow on the roof, nice touch.
Thanks!!! :mrgreen:
Creating the snow on the roof is not any easy task. Very minimal information
by JRock
Fri Sep 16, 2022 4:50 am
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

With much struggle and frustration, :confusednew: Giants Software has informed me that the Potato Production that had submitted this last time (after several re-submissions, of course) has finally been certified on their ModHub and invite anyone who has Farming Simulator 22 to please check it out an...
by JRock
Fri Sep 09, 2022 8:51 pm
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

Yeah, I had a mod that had a console error, it's very much like modding in the dark. I just tried changing what I thought were the most likely problem and resubmitted. I would tell them what you changed, eg "moved testArea1" "added testArea2". How many testAreas were in the firs...
by JRock
Fri Sep 09, 2022 7:27 am
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

So, I've attempted to replicate the issue with placement of the building on the same map (Haut-Beyleron) and in the same position that is being used by Giants in console testing and this is the result. I am NOT able to place the building in the same areas that they are able to. Once again I have to ...
by JRock
Mon Sep 05, 2022 9:56 pm
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

Dogface wrote: Mon Sep 05, 2022 9:52 pm
So, when you say "issue", you mean being able to place your mod building too near another building, or clipping through another building, yes?
Precisely
by JRock
Mon Sep 05, 2022 9:55 pm
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

Here is what happens when I try to place next to a Giants silo. Simply trying to replicate the same issue they have in testing.

https://www.dropbox.com/s/g3dyc11lvvq7v ... _50_09.png

Edit don_apple: fixed link to image.
by JRock
Mon Sep 05, 2022 9:32 pm
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

I didn't notice at first because the mod is always placed next to a silo, but I believe the mod is one building and a silo with machinery in the back of the building. The building would be one test area and the silo and machinery would be a second test area. I would assume that whomever is testing ...
by JRock
Mon Sep 05, 2022 8:54 pm
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

Does your <placement></placement section look like this, <placement useRandomYRotation="false" useManualYRotation="true" placementPositionSnapSize="0.5" placementRotationSnapAngle="90"> <testAreas> <testArea startNode="testArea1Start" endNode="...
by JRock
Mon Sep 05, 2022 8:08 pm
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

Maybe a GIANTS staff could chime in on this PLEASE and thank you!!! :mrgreen:
by JRock
Mon Sep 05, 2022 7:25 pm
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

Does your xml entries look something like this, <placement useRandomYRotation="false" useManualYRotation="true" placementPositionSnapSize="0.5" placementRotationSnapAngle="90"> <testAreas> <testArea startNode="testArea1Start" endNode="testArea1...
by JRock
Mon Sep 05, 2022 6:48 pm
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

Have a look at the C:\Program Files (x86)\Farming Simulator 2022\data\placeables\rudolfHormann\garageBigStorageService for examples of multiple testAreas Tried and applied that approach, but apparently still not working properly :?: Obviously there is something that am missing if when Giants tests ...
by JRock
Wed Aug 31, 2022 8:27 pm
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

Re: testAreas for placeable production

Check ingame buildings such as the Easy sheds, you will see that the testArea1Start is placed at the corner of the shed and testArea1End is placed at the opposite corner at the height of the shed. Thank you for the response!! :smileynew: I have compared how the testAreas are applied to a couple dif...
by JRock
Wed Aug 31, 2022 7:31 am
Forum: [EN] Modding
Topic: testAreas for placeable production
Replies: 21
Views: 2060

testAreas for placeable production

Hello!! I've searched the forum and haven't found a decent explanation as to how testAreas are to be applied to a placeable production. I've received this message from a submitted mod with an attached screenshot. ANY insight as to how to apply testAreas properly is very much appreciated!! https://ww...