Search found 26 matches
- by JRock
- Fri Jun 16, 2023 10:05 am
- Forum: [EN] Technical Support
- Topic: Update 1.10.1.0 ? ? ?
- Replies: 5
- Views: 1397
Re: Update 1.10.1.0 ? ? ?
Was not aware that MUST select the 'default' option to get the latest version. Simply expected to see the option for the 1.10.1.1 from the drop-down
- by JRock
- Fri Jun 16, 2023 9:50 am
- Forum: [EN] Technical Support
- Topic: Update 1.10.1.0 ? ? ?
- Replies: 5
- Views: 1397
Re: Update 1.10.1.0 ? ? ?
There still seems to be an issue with this!!! Have been trying to get this update and still will NOT give me the option!!!
https://www.dropbox.com/s/lkdpxi0ezljmx ... pdater.png
Edit don_apple: fixed link to image.
https://www.dropbox.com/s/lkdpxi0ezljmx ... pdater.png
Edit don_apple: fixed link to image.
- by JRock
- Sat Sep 17, 2022 7:14 am
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
- by JRock
- Fri Sep 16, 2022 4:50 am
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
Re: testAreas for placeable production
With much struggle and frustration, :confusednew: Giants Software has informed me that the Potato Production that had submitted this last time (after several re-submissions, of course) has finally been certified on their ModHub and invite anyone who has Farming Simulator 22 to please check it out an...
- by JRock
- Fri Sep 09, 2022 8:51 pm
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
Re: testAreas for placeable production
Yeah, I had a mod that had a console error, it's very much like modding in the dark. I just tried changing what I thought were the most likely problem and resubmitted. I would tell them what you changed, eg "moved testArea1" "added testArea2". How many testAreas were in the firs...
- by JRock
- Fri Sep 09, 2022 7:27 am
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
Re: testAreas for placeable production
So, I've attempted to replicate the issue with placement of the building on the same map (Haut-Beyleron) and in the same position that is being used by Giants in console testing and this is the result. I am NOT able to place the building in the same areas that they are able to. Once again I have to ...
- by JRock
- Mon Sep 05, 2022 9:56 pm
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
- by JRock
- Mon Sep 05, 2022 9:55 pm
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
Re: testAreas for placeable production
Here is what happens when I try to place next to a Giants silo. Simply trying to replicate the same issue they have in testing.
https://www.dropbox.com/s/g3dyc11lvvq7v ... _50_09.png
Edit don_apple: fixed link to image.
https://www.dropbox.com/s/g3dyc11lvvq7v ... _50_09.png
Edit don_apple: fixed link to image.
- by JRock
- Mon Sep 05, 2022 9:32 pm
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
Re: testAreas for placeable production
I didn't notice at first because the mod is always placed next to a silo, but I believe the mod is one building and a silo with machinery in the back of the building. The building would be one test area and the silo and machinery would be a second test area. I would assume that whomever is testing ...
- by JRock
- Mon Sep 05, 2022 8:54 pm
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
Re: testAreas for placeable production
Does your <placement></placement section look like this, <placement useRandomYRotation="false" useManualYRotation="true" placementPositionSnapSize="0.5" placementRotationSnapAngle="90"> <testAreas> <testArea startNode="testArea1Start" endNode="...
- by JRock
- Mon Sep 05, 2022 8:08 pm
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
Re: testAreas for placeable production
Maybe a GIANTS staff could chime in on this PLEASE and thank you!!!
- by JRock
- Mon Sep 05, 2022 7:25 pm
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
Re: testAreas for placeable production
Does your xml entries look something like this, <placement useRandomYRotation="false" useManualYRotation="true" placementPositionSnapSize="0.5" placementRotationSnapAngle="90"> <testAreas> <testArea startNode="testArea1Start" endNode="testArea1...
- by JRock
- Mon Sep 05, 2022 6:48 pm
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
Re: testAreas for placeable production
Have a look at the C:\Program Files (x86)\Farming Simulator 2022\data\placeables\rudolfHormann\garageBigStorageService for examples of multiple testAreas Tried and applied that approach, but apparently still not working properly :?: Obviously there is something that am missing if when Giants tests ...
- by JRock
- Wed Aug 31, 2022 8:27 pm
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
Re: testAreas for placeable production
Check ingame buildings such as the Easy sheds, you will see that the testArea1Start is placed at the corner of the shed and testArea1End is placed at the opposite corner at the height of the shed. Thank you for the response!! :smileynew: I have compared how the testAreas are applied to a couple dif...
- by JRock
- Wed Aug 31, 2022 7:31 am
- Forum: [EN] Modding
- Topic: testAreas for placeable production
- Replies: 21
- Views: 2060
testAreas for placeable production
Hello!! I've searched the forum and haven't found a decent explanation as to how testAreas are to be applied to a placeable production. I've received this message from a submitted mod with an attached screenshot. ANY insight as to how to apply testAreas properly is very much appreciated!! https://ww...