Search found 634 matches

by Azfoor
Wed Jun 08, 2022 11:54 am
Forum: [EN] General Discussion
Topic: Multiple farmhouses?
Replies: 2
Views: 503

Re: Multiple farmhouses?

Bharvey93 wrote: ↑Wed Jun 08, 2022 9:31 am nevermind, i figured it out.
How did you do it? 🤔
by Azfoor
Wed Jun 08, 2022 2:06 am
Forum: [EN] General Discussion
Topic: FS22 on XBOX, thoughts and some bugs?
Replies: 48
Views: 4095

Re: FS22 on XBOX, thoughts and some bugs?

My honest opinion is that they should develop two different versions of the game. One for console and one for pc
by Azfoor
Wed Jun 08, 2022 2:03 am
Forum: [EN] General Discussion
Topic: FS22 Sky: GIANTS plz fix
Replies: 21
Views: 3871

Re: FS22 Sky: GIANTS plz fix

There is many things lacking with farming simulator.. To name a few. Animals are very basic when it comes to care and feeding. Real animals need medical care and so on. And breeding ofc... But I do feel that the weather and lighting/grafix is lacking even more. And immersion is such an important par...
by Azfoor
Sun Jun 05, 2022 10:09 pm
Forum: [EN] Modding
Topic: Rear Attacher ? ? ?
Replies: 4
Views: 852

Re: Rear Attacher ? ? ?

This part looks of to me. lowerRotLimit="10 67 67"

It's usually something like 0 10 0 those numbers looks to be way high 🤔
by Azfoor
Sat Jun 04, 2022 11:21 pm
Forum: [EN] Modding
Topic: Adding multi angle terrain to map
Replies: 0
Views: 459

Adding multi angle terrain to map

I've tried for hours now trying to get multi angle terrain on old stream farm but it's not working... I've done calmsden farm without issue 🤔

Maby someone can try it for me? 😄
by Azfoor
Sat Jun 04, 2022 3:17 pm
Forum: [EN] Modding
Topic: Remove gate from map
Replies: 9
Views: 1244

Re: Remove gate from map

Just import the gates.i3d into the map itself... you'll know exactly which gate to remove then. Will they be in the correct place is i just import them? 🤔 That's how placeables work. You place them in GE on the map to the correct location then export the whole group into a separate .i3d file. So do...
by Azfoor
Sat Jun 04, 2022 12:45 pm
Forum: [EN] General Discussion
Topic: What have you done to the game
Replies: 8
Views: 1750

Re: What have you done to the game

What I usually do is enable fly mode and set walking speed to max and fly around the map to update the shader cach
by Azfoor
Sat Jun 04, 2022 6:41 am
Forum: [EN] Modding
Topic: Remove gate from map
Replies: 9
Views: 1244

Re: Remove gate from map

BulletBill wrote: ↑Sat Jun 04, 2022 1:55 am Just import the gates.i3d into the map itself... you'll know exactly which gate to remove then.
Will they be in the correct place is i just import them? 🤔
by Azfoor
Fri Jun 03, 2022 11:57 pm
Forum: [EN] Modding
Topic: Remove gate from map
Replies: 9
Views: 1244

Re: Remove gate from map

blue_painted wrote: ↑Fri Jun 03, 2022 11:03 pm I tend to put a pirmitive cube next to the object that I want to change and check it in the game
Whait what? How do you do that? 🤔
by Azfoor
Fri Jun 03, 2022 10:02 pm
Forum: [EN] Modding
Topic: Remove gate from map
Replies: 9
Views: 1244

Remove gate from map

Does anyone know how to remove a gate from a map if the gates are in a separate Id3 file? I mean when i open it it's just gates floating around in nothingness 😅 how am I supposed to know witch one is witch? Edit don_apple: topic moved from "General Discussion" to "Modding", since...
by Azfoor
Fri Jun 03, 2022 10:01 am
Forum: [EN] General Discussion
Topic: Claas Xerion Rotating Cab
Replies: 3
Views: 1306

Re: Claas Xerion Rotating Cab

That's because it's only 50% finished... There is alot more missing then that. The axle in the front is static so the machine just waddle around 😂 + other issues.
by Azfoor
Mon May 30, 2022 2:49 pm
Forum: [EN] General Discussion
Topic: Does the wheel weights actually way anything?
Replies: 14
Views: 2617

Re: Does the wheel weights actually way anything?

Look in the wheelConfigurations section of the vehicle xml. e.g.: <physic s restLoad="2.5"/> I tried changing it to a higher number but nothing changes...! Shouldn't the back end go down a bit of i increase the weight? And how come when it's a front weight i can just enter a number and th...
by Azfoor
Thu May 26, 2022 8:55 pm
Forum: [EN] General Discussion
Topic: Does the wheel weights actually way anything?
Replies: 14
Views: 2617

Re: Does the wheel weights actually way anything?

Ok so they do weigh something. But does anyone know where to look I I want to increase the weight of a set of weights? Look in the wheelConfigurations section of the vehicle xml. e.g.: <physics restLoad="2.5"/> I tried changing it to a higher number but nothing changes...! Shouldn't the b...
by Azfoor
Thu May 26, 2022 12:16 am
Forum: [EN] General Discussion
Topic: Does the wheel weights actually way anything?
Replies: 14
Views: 2617

Re: Does the wheel weights actually way anything?

loki_79 wrote: ↑Wed May 25, 2022 11:46 pm
Azfoor wrote: ↑Wed May 25, 2022 11:19 pm Ok so they do weigh something. But does anyone know where to look I I want to increase the weight of a set of weights?
Look in the wheelConfigurations section of the vehicle xml.
e.g.: <physics restLoad="2.5"/>
Ohh that's what that is? 😅 Thank you! 😊
by Azfoor
Wed May 25, 2022 11:19 pm
Forum: [EN] General Discussion
Topic: Does the wheel weights actually way anything?
Replies: 14
Views: 2617

Re: Does the wheel weights actually way anything?

Ok so they do weigh something. But does anyone know where to look I I want to increase the weight of a set of weights?