How did you do it?
Search found 634 matches
- by Azfoor
- Wed Jun 08, 2022 11:54 am
- Forum: [EN] General Discussion
- Topic: Multiple farmhouses?
- Replies: 2
- Views: 507
- by Azfoor
- Wed Jun 08, 2022 2:06 am
- Forum: [EN] General Discussion
- Topic: FS22 on XBOX, thoughts and some bugs?
- Replies: 48
- Views: 4128
Re: FS22 on XBOX, thoughts and some bugs?
My honest opinion is that they should develop two different versions of the game. One for console and one for pc
- by Azfoor
- Wed Jun 08, 2022 2:03 am
- Forum: [EN] General Discussion
- Topic: FS22 Sky: GIANTS plz fix
- Replies: 21
- Views: 3944
Re: FS22 Sky: GIANTS plz fix
There is many things lacking with farming simulator.. To name a few. Animals are very basic when it comes to care and feeding. Real animals need medical care and so on. And breeding ofc... But I do feel that the weather and lighting/grafix is lacking even more. And immersion is such an important par...
- by Azfoor
- Sun Jun 05, 2022 10:09 pm
- Forum: [EN] Modding
- Topic: Rear Attacher ? ? ?
- Replies: 4
- Views: 864
Re: Rear Attacher ? ? ?
This part looks of to me. lowerRotLimit="10 67 67"
It's usually something like 0 10 0 those numbers looks to be way high
It's usually something like 0 10 0 those numbers looks to be way high
- by Azfoor
- Sat Jun 04, 2022 11:21 pm
- Forum: [EN] Modding
- Topic: Adding multi angle terrain to map
- Replies: 0
- Views: 461
Adding multi angle terrain to map
I've tried for hours now trying to get multi angle terrain on old stream farm but it's not working... I've done calmsden farm without issue
Maby someone can try it for me?
Maby someone can try it for me?
- by Azfoor
- Sat Jun 04, 2022 3:17 pm
- Forum: [EN] Modding
- Topic: Remove gate from map
- Replies: 9
- Views: 1265
Re: Remove gate from map
Just import the gates.i3d into the map itself... you'll know exactly which gate to remove then. Will they be in the correct place is i just import them? 🤔 That's how placeables work. You place them in GE on the map to the correct location then export the whole group into a separate .i3d file. So do...
- by Azfoor
- Sat Jun 04, 2022 12:45 pm
- Forum: [EN] General Discussion
- Topic: What have you done to the game
- Replies: 8
- Views: 1780
Re: What have you done to the game
What I usually do is enable fly mode and set walking speed to max and fly around the map to update the shader cach
- by Azfoor
- Sat Jun 04, 2022 6:41 am
- Forum: [EN] Modding
- Topic: Remove gate from map
- Replies: 9
- Views: 1265
Re: Remove gate from map
Will they be in the correct place is i just import them?BulletBill wrote: ↑Sat Jun 04, 2022 1:55 am Just import the gates.i3d into the map itself... you'll know exactly which gate to remove then.
- by Azfoor
- Fri Jun 03, 2022 11:57 pm
- Forum: [EN] Modding
- Topic: Remove gate from map
- Replies: 9
- Views: 1265
Re: Remove gate from map
Whait what? How do you do that?blue_painted wrote: ↑Fri Jun 03, 2022 11:03 pm I tend to put a pirmitive cube next to the object that I want to change and check it in the game
- by Azfoor
- Fri Jun 03, 2022 10:02 pm
- Forum: [EN] Modding
- Topic: Remove gate from map
- Replies: 9
- Views: 1265
Remove gate from map
Does anyone know how to remove a gate from a map if the gates are in a separate Id3 file? I mean when i open it it's just gates floating around in nothingness 😅 how am I supposed to know witch one is witch? Edit don_apple: topic moved from "General Discussion" to "Modding", since...
- by Azfoor
- Fri Jun 03, 2022 10:01 am
- Forum: [EN] General Discussion
- Topic: Claas Xerion Rotating Cab
- Replies: 3
- Views: 1350
Re: Claas Xerion Rotating Cab
That's because it's only 50% finished... There is alot more missing then that. The axle in the front is static so the machine just waddle around + other issues.
- by Azfoor
- Mon May 30, 2022 2:49 pm
- Forum: [EN] General Discussion
- Topic: Does the wheel weights actually way anything?
- Replies: 14
- Views: 2674
Re: Does the wheel weights actually way anything?
Look in the wheelConfigurations section of the vehicle xml. e.g.: <physic s restLoad="2.5"/> I tried changing it to a higher number but nothing changes...! Shouldn't the back end go down a bit of i increase the weight? And how come when it's a front weight i can just enter a number and th...
- by Azfoor
- Thu May 26, 2022 8:55 pm
- Forum: [EN] General Discussion
- Topic: Does the wheel weights actually way anything?
- Replies: 14
- Views: 2674
Re: Does the wheel weights actually way anything?
Ok so they do weigh something. But does anyone know where to look I I want to increase the weight of a set of weights? Look in the wheelConfigurations section of the vehicle xml. e.g.: <physics restLoad="2.5"/> I tried changing it to a higher number but nothing changes...! Shouldn't the b...
- by Azfoor
- Thu May 26, 2022 12:16 am
- Forum: [EN] General Discussion
- Topic: Does the wheel weights actually way anything?
- Replies: 14
- Views: 2674
Re: Does the wheel weights actually way anything?
Ohh that's what that is? Thank you!
- by Azfoor
- Wed May 25, 2022 11:19 pm
- Forum: [EN] General Discussion
- Topic: Does the wheel weights actually way anything?
- Replies: 14
- Views: 2674
Re: Does the wheel weights actually way anything?
Ok so they do weigh something. But does anyone know where to look I I want to increase the weight of a set of weights?