Search found 156 matches

by OlavEmil
Thu Nov 21, 2019 11:47 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 832
Views: 50744

Re: Seasons mod (op updated re: bug reports)

Grass growth has been fixed in some of previous beta builds, 35 or 36, i cant recall. So it is possible now to have 2x full 100% harvest if you use latest beta build. Happy to hear. So if I understand you correctly, with the update we will see grass grow every transition? I believe my comment will ...
by OlavEmil
Thu Nov 21, 2019 9:31 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 832
Views: 50744

Re: Seasons mod (op updated re: bug reports)

Sounds correct to me. The grass needs one transition to go from brown to green, then grow to 33% on the next transition. You only get two transitions from late summer to end of autumn. Apparently grass growth is under development, so I hope we will at least be able to have two 100% mows per year in ...
by OlavEmil
Wed Nov 20, 2019 7:18 pm
Forum: [EN] Modding
Topic: Blender Exporter Plugin - Feedback
Replies: 48
Views: 4534

Re: Blender Exporter Plugin - Feedback

I can't seem to make the exporter work properly anymore. I'm pretty sure I have used it before, but that was probably back in FS17.

Is anyone familiar with the error below? Any suggestions on how to fix it? This happens when I try to activate the plugin in Blender.

Image
by OlavEmil
Mon Nov 18, 2019 4:34 pm
Forum: [EN] Modding
Topic: Error when activating i3d exporter plugin to Blender
Replies: 0
Views: 29

Error when activating i3d exporter plugin to Blender

I am trying to install the Blender Exporter Plugins v8.0.0 to my Blender v2.79. Downloading and installing works perfectly, and it shows up as an available plugin under Add-ons in my user preferences, but when I try to activate it, I get the error as shown below. Any ideas what this could be, and ho...
by OlavEmil
Mon Nov 18, 2019 10:51 am
Forum: [EN] General Discussion
Topic: Straw Harvest addon
Replies: 13
Views: 631

Re: Straw Harvest addon

This is excellent news :) .
by OlavEmil
Mon Nov 18, 2019 10:37 am
Forum: [EN] General Discussion
Topic: How do you keep it interesting?
Replies: 29
Views: 1363

Re: How do you keep it interesting?

You don't mention production. Try downloading a good production map and give it a go. This changes the gameplay quite, as you will have to plan your crops for what you want to produce, and do forestry to get materials, not just for sale. I'm currently getting into Hopfach by LS-Modcompany: https://l...
by OlavEmil
Sun Nov 17, 2019 12:45 pm
Forum: [EN] General Discussion
Topic: Building a farm on Rogue River. Edit: now Holmakra
Replies: 5
Views: 353

Re: Building a farm on Rogue River. Edit: now Holmakra

Can you not buy animals directly at the placeable animal pens with a delivery fee? Or does this still require an animal dealer to be present somewhere on the map?
by OlavEmil
Sat Nov 16, 2019 6:54 pm
Forum: [EN] General Discussion
Topic: mods and log file
Replies: 11
Views: 398

Re: mods and log file

Phantoms wrote:
Sat Nov 16, 2019 5:53 pm
OlavEmil wrote:
Fri Nov 15, 2019 11:00 pm
The log file is overwritten every time you run the game.
Is it overwritten or added to? I was under the impression it's the later.
It's the former. But yes, if you for any reason want to delete the logfile, you can do so with no issue at all.
by OlavEmil
Fri Nov 15, 2019 11:00 pm
Forum: [EN] General Discussion
Topic: mods and log file
Replies: 11
Views: 398

Re: mods and log file

The log file is overwritten every time you run the game.
by OlavEmil
Fri Nov 15, 2019 4:06 am
Forum: [EN] General Discussion
Topic: Can't attach conveyor to tractors to move it
Replies: 8
Views: 371

Re: Can't attach conveyor to tractors to move it

Tried the towbar but no luck. But did you try to remove the towbar mod from your game? That's what EnglishGent suggested. The towbar mod is known to cause all kinds of problems. If you ever encounter any issue with the game, the first thing you should try is to remove the towbar mod. Or better yet,...
by OlavEmil
Sun Nov 10, 2019 9:43 pm
Forum: [EN] General Discussion
Topic: Hopfach - 4x industry map
Replies: 0
Views: 164

Hopfach - 4x industry map

Just a heads up for those who haven't discovered it already, and want an excellent 4x map with major use of Global Company, and still seasons prepared: Have a look at Hopfach by LS-Modcompany: https://ls-modcompany.com/filebase/file/292-ls19-hopfach-v1/ I have seen several youtubers calling it a 16x...
by OlavEmil
Tue Oct 22, 2019 1:19 pm
Forum: [EN] General Discussion
Topic: [FS19] Couple of questions
Replies: 4
Views: 294

Re: [FS19] Couple of questions

Use this link for Giants' mods only: https://farming-simulator.com/mods.php?lang=en&country=us&title=fs2019&filter=org&org_id=8&page=0 Find it yourself by going to one of the mods Giants made (easiest way to find one is to go to the last page, the first mods were Giants'). On "Author", the name of t...
by OlavEmil
Mon Oct 21, 2019 12:58 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 832
Views: 50744

Re: Seasons mod (op updated re: bug reports)

whether it is possible for each local season to indicate what can be grown there. Such plants as cotton or sugarcane and sometimes soyabean too would be crossed out if they cannot be grown. (Example America seasons, cotton and sugar cane, do strikethrough text.) it takes a lot of power if we must g...