Search found 16 matches
- by ketatrypt
- Wed Dec 18, 2019 8:41 am
- Forum: [EN] Modding
- Topic: [FS17]Making custom bales seasons compatible
- Replies: 1
- Views: 549
Re: [FS17]Making custom bales seasons compatible
Nah, I don't play with grass bales. Hay and straw only. I did find the problem: I needed to add dimension attributes to the custom bale i3d, now they work properly n don't dissapear. <Attribute name="baleWidth" type="float" value="0.7"/> <Attribute name="baleHeight...
- by ketatrypt
- Tue Dec 17, 2019 4:49 pm
- Forum: [EN] Modding
- Topic: [FS17]Making custom bales seasons compatible
- Replies: 1
- Views: 549
[FS17]Making custom bales seasons compatible
So I have a small baler who's bales dissapear at midnight. I had this fixed before, but I accidently overwrote the file, and I don't remember what I did. I thought it was something about the bale dimensions, but I can't remember what, and with those forums that shut down, I can't find the informatio...
- by ketatrypt
- Sat Sep 09, 2017 3:03 am
- Forum: [EN] Mobile
- Topic: Wood falling thru map
- Replies: 10
- Views: 2602
Re: Wood falling thru map
yea, the pieces that I saw fell thru the map in wireframe, and they got to a point where they dissapeared, but I was not sure if it was actually removed, or if it just went past the draw distance. Good to know tho. I am about to start a somewhat major logging operation to clear some land (and make s...
- by ketatrypt
- Sat Sep 09, 2017 12:37 am
- Forum: [EN] Mobile
- Topic: Dairy Portion of game
- Replies: 11
- Views: 2748
Re: Dairy Portion of game
Would be very nice to have unique animals. ie - cow 27 gets ill, and produces less/no milk, and has had its max healthy age decreased, cow 4 is in great health and is producing more milk, etc. Not sure if the life/death cycle could be fully implemented due to rating concerns, but if they could, it w...
- by ketatrypt
- Fri Sep 08, 2017 10:05 pm
- Forum: [EN] Mobile
- Topic: Wood falling thru map
- Replies: 10
- Views: 2602
Wood falling thru map
Had a few pieces of wood fall thru the map, and I am wondering if there is a point they will self-delete. I am worried that they are falling for eternity, and that future incidents can lead to lag in the future. So, do they get removed/scrubbed from the game at a certain point, and if they don't, is...
- by ketatrypt
- Thu Aug 24, 2017 12:04 pm
- Forum: [EN] Modding
- Topic: Missions reset some fields to cultivated state?
- Replies: 1
- Views: 549
Missions reset some fields to cultivated state?
So, I am updating the field definitions on a map, so I can do missions normally. Anyway, I have set the dimentions, and set fieldJobUsageAllowed to on to the fields, and initially, it works.. The jobs will allow me to cultivate/sow, and sometimes fertilize with slurry. But, once its past those stage...
- by ketatrypt
- Tue Aug 22, 2017 9:22 pm
- Forum: [EN] Mobile
- Topic: Follow the manosaurus !
- Replies: 19
- Views: 2774
Re: Follow the manosaurus !
Best part about PC IMHO is the oppurtunity to modify the mods to suit your tastes. Is there a building in your way? Delete. Gone! Snowmaps not to your liking? 15 mins of editing later, and you have perfect snow maps. Want to adjust vehicle stats? a quick hop into the xml, and its done. There is just...
- by ketatrypt
- Tue Aug 22, 2017 2:24 pm
- Forum: [EN] Mobile
- Topic: Blacksheep modding is at it again. Thanks BsM
- Replies: 2057
- Views: 359798
Re: Blacksheep modding is at it again. Thanks BsM
I have noticed that many of the modded maps has really narrow streets and/or all fields are rounded by fences. Personally dont like that but those two looks still very good loking maps tho. Maybe I try the valley the old farm. I think this is mostly due to size restraints. Without going to a 4x map...
- by ketatrypt
- Tue Aug 22, 2017 1:37 pm
- Forum: [EN] Modding
- Topic: A question for you awesome modders
- Replies: 5
- Views: 1185
Re: A question for you awesome modders
If you have fixes, I often find contacting the mod author via pm or facebook is the best bet. Most reputable mod sites at least have the mod authors name you can google, and from google you should be able to find their public facebook page, or a forum they frequent. Then you can just send them the s...
- by ketatrypt
- Tue Aug 22, 2017 11:58 am
- Forum: [EN-FS15]General Questions
- Topic: Rattling Sound
- Replies: 5
- Views: 2431
Re: Rattling Sound
If your talking about what I think you are, I believe its part of the air system. there is a blowoff, then there is the actual pump sound, which is what I think your talking about. Usually it will blow off first, then the pump will activate for a bit, and then stop when the air tank is full again, a...
- by ketatrypt
- Tue Aug 22, 2017 9:23 am
- Forum: [EN] Modding
- Topic: Seasons and maps / mods compatibility
- Replies: 165
- Views: 65145
Re: Seasons and maps / mods compatibility
Hey would it be possible to add in another bale deterioration 'layer'? Bales decaying when not under shelter is absolutely amazing, but, I am also curious about having bales decay over the year (abiet at a very slow rate, so it takes ~2-3 years for a bale to fully deteriorate) even when in shelter. ...
- by ketatrypt
- Thu Aug 10, 2017 4:11 am
- Forum: [EN] Modding
- Topic: Hay bale storage on golden crest with seasons
- Replies: 5
- Views: 1148
Re: Hay bale storage on golden crest with seasons
Not really. On maps that don't have a snow mask we don't rot bales. Loose and unbaled stuff will disappear, unless put into a hay loft type placeable. Thanks for the response. I think its an issue with a baler, rather then seasons itself. Its this baler here I am having issues with : http://modcent...
- by ketatrypt
- Thu Aug 10, 2017 3:40 am
- Forum: [EN] Modding
- Topic: Making baler mod work with seasons?
- Replies: 2
- Views: 653
Making baler mod work with seasons?
I have this square baler http://modcentral.co.uk/resources/john-deere-24t-baler.146/ it seems to work ok in regular, non-modded game, but, the bales dissapear in seasons at midnight. I am not exactly sure what is causing the issue, but I think it has something to do with how grass/windrows degrade o...
- by ketatrypt
- Fri Aug 04, 2017 11:32 pm
- Forum: [EN] Modding
- Topic: Hay bale storage on golden crest with seasons
- Replies: 5
- Views: 1148
Hay bale storage on golden crest with seasons
Is there any places I can store hay/straw piles/bales in the default golden crest map? I put them under one of the default sheds to keep them dry, but they still dissapeared.
is there a way I can mark a place for dry storage?
Thanks
is there a way I can mark a place for dry storage?
Thanks
- by ketatrypt
- Fri Aug 04, 2017 9:35 pm
- Forum: [EN] Mobile
- Topic: Crop destruction issue?
- Replies: 3
- Views: 1842
Re: Crop destruction issue?
If you hired a worker on the field it won't damage the crop as soon as you start driving on your own it will affect it Yea... its not damaging it at all for me. Thought it might have just been the tractor I was using, but I tried the default pickup rodeo, and did some donuts, and nothing at all... ...