Search found 199 matches

by ekeenan
Tue Oct 15, 2019 11:54 pm
Forum: [EN] General Discussion
Topic: 1.5.1
Replies: 57
Views: 3359

Re: 1.5.1

I also agree the graphics look much better. Looks like they solved the highlighted equipment issue.
by ekeenan
Sat Sep 28, 2019 10:57 pm
Forum: [EN] General Discussion
Topic: Loneoak problem!
Replies: 50
Views: 3220

Re: Loneoak problem!

I just discovered that 2 fields are actually missing in the map. In the GE Field #10 and Field#14 are missing. This will throw off the field index which means the field numbering you see in the game are not accurate. I am not sure if this was like this under FS17 or this happened when the map was be...
by ekeenan
Sat Sep 21, 2019 6:53 pm
Forum: [EN] General Discussion
Topic: Loneoak in testing
Replies: 114
Views: 5298

Re: Loneoak in testing

I just started using this map under FS17 before FS19 was announced and released. When it comes to lighting/coloring, this is one area I can't get into because of my color vision issue. Contract work is where I place most of my effort so the equipment that was included along with the big fields gave ...
by ekeenan
Mon Sep 09, 2019 3:45 am
Forum: [EN] General Discussion
Topic: John Deere 8350 Drill
Replies: 26
Views: 5020

Re: John Deere 8350 Drill

This seeder definitely needs work. The i3d mapping in the XML file is out of order and I read somewhere that this should always be in order by node number. It's possible there could be glitches just from the mapping being out of order. The value used for the unloading of seed and fertilizer is too l...
by ekeenan
Mon Sep 02, 2019 7:04 pm
Forum: [EN] Modding
Topic: Importing current shapes.
Replies: 0
Views: 313

Importing current shapes.

I already know the basics of importing shapes which means you will have that particular shape file in your mod directory. What I would like to know is how to use the current shape that is located in "data/shared/assets" without having the shape file in your mod directory? Can this be done via Giants...
by ekeenan
Wed Aug 14, 2019 2:48 am
Forum: [EN] General Discussion
Topic: Weeds and AI fields.
Replies: 1
Views: 218

Weeds and AI fields.

I have read the posts concerning the effect of weeds on the field you own when it comes time to harvest, but is this suppose to apply to AI fields as well? I just noticed that when performing a harvest contract with weeds, the weeds are actually adding to the combine content. When some weeds are lef...
by ekeenan
Sun Aug 11, 2019 8:17 pm
Forum: [EN] General Discussion
Topic: No screen tear but a shadow line?
Replies: 18
Views: 1089

Re: No screen tear but a shadow line?

I hope they can straighten up the graphic issues either before or by time the Platinum DLC is released. I was reminded how the graphics were in FS17 when I looked at the settings that I used. I had all graphic settings either maxed or close to max with good performance and a clean looking display.
by ekeenan
Sun Aug 11, 2019 12:18 am
Forum: [EN] Technical Support
Topic: AMD RADEON SETTINGS
Replies: 1
Views: 405

Re: AMD RADEON SETTINGS

I would have to say that FS19 does not allow graphic setting changes from either AMD or NVIDIA. I use NVIDIA and I do not see any difference when changing the settings via the control panel.
by ekeenan
Sun Aug 04, 2019 8:40 pm
Forum: ModHub Bug Reports
Topic: Ahran's Fendt 1000 missing speed in dash area.
Replies: 0
Views: 334

Ahran's Fendt 1000 missing speed in dash area.

- PC/Mac/PS4/XB1: PC - Vehicle/Tool/Model/Object: Vehicle - Issue: Vehicle's speed not shown in dash area - Single- or Multiplayer: SP - Steps to reproduce:Lease or purchase and run - Does it happen on a standard map without mods yes/no: - - Which vehicles & machines are involved: Ahran's Modding Fe...
by ekeenan
Thu Aug 01, 2019 12:50 pm
Forum: [EN] General Discussion
Topic: Biggest hate about the game
Replies: 9
Views: 1027

Re: Biggest hate about the game

I would say time or status. Changing your tractor's position or the position of any piece of equipment before you quit should trigger the do you want to save option.
by ekeenan
Mon Jul 22, 2019 11:45 pm
Forum: Bug-Reports
Topic: Update 1.4.1 Antialiasing Issue
Replies: 9
Views: 495

Re: Update 1.4.1 Antialiasing Issue

I have a suggestion for the Giants developers. How possible would it be to create additional graphic options to select? It was evident in 1.4 that certain graphic options were being used depending on the Shadow setting. Set it up so we can try for ourselves to see how it would run on our system.
by ekeenan
Mon Jul 22, 2019 11:17 pm
Forum: Bug-Reports
Topic: Update 1.4.1 Antialiasing Issue
Replies: 9
Views: 495

Re: Update 1.4.1 Antialiasing Issue

I find it odd, but when I turned off Shadows, I had really bad stuttering so Shadows is on. There was some improvement, but the jaggies was still present. In 1.4, I was able to stand far enough from any equipment and only notice the small stuff which you would have to squint to see. The bad part is ...
by ekeenan
Mon Jul 22, 2019 10:43 pm
Forum: Bug-Reports
Topic: Update 1.4.1 Antialiasing Issue
Replies: 9
Views: 495

Re: Update 1.4.1 Antialiasing Issue

With 1.3, I experimented with ReShade without success. The problem here is that the graphics process does not allow 3rd party manipulation and this is including NVIDIA's control panel. I can change the msaa setting to 4 or more within FS19 and very little is changed, but I will definitely have the s...
by ekeenan
Thu Jul 18, 2019 11:01 pm
Forum: Bug-Reports
Topic: Update 1.4.1 Antialiasing Issue
Replies: 9
Views: 495

Re: Update 1.4.1 Antialiasing Issue

The jaggies I noticed in 1.4 was improved over 1.3. Not completely eliminated, but better. The most noticeable being the equipment highlighted by light. This was never eliminated, but was better so this issue was quite noticeable once again in this update. They did take a step backwards with this up...
by ekeenan
Thu Jul 18, 2019 12:53 pm
Forum: Bug-Reports
Topic: Update 1.4.1 Antialiasing Issue
Replies: 9
Views: 495

Re: Update 1.4.1 Antialiasing Issue

When 1.4 came out, I let Giants know that there was a substantial improvement and there was. When 1.4.1 was released, I noticed a negative difference and this included approaching equipment and noticing more antialiasing issues than before. The screenshot above was of course the test where it went t...