Search found 76 matches

by GtX
Mon Oct 19, 2020 8:46 am
Forum: [EN] General Discussion
Topic: digistate Sosnovka
Replies: 11
Views: 311

Re: digistate Sosnovka

Hi Guys, Playing on Sosnovka now for a couple of day, mainly feeding the BGA. NOw its time too put some manure on the field, and i know that i have enough digistate but i'm not be abble to findt the load trigger on de BGA site. Somone who can help me??? :hi: The trigger for the Digestate is located...
by GtX
Fri Jan 31, 2020 10:37 am
Forum: ModHub Bug Reports
Topic: GtX - Silo Displays, lua error
Replies: 2
Views: 459

Re: GtX - Silo Displays, lua error

Hi andreas, :hi: Thanks for reporting this. 2 other people also reported the error when exiting their game. I personally have not been able to replicate the error when not using mods but a tester of mine did have the issue also and the issue should now be fixed as I made some changes to the code and...
by GtX
Wed Nov 27, 2019 1:00 pm
Forum: [EN] Modding
Topic: help with oncreate script's
Replies: 10
Views: 649

Re: help with oncreate script's

Well I am glad the contact link is fixed. I have forwarded a solution and some info via PM and will chat more there if needed. *thumbsup*
by GtX
Tue Nov 26, 2019 11:52 pm
Forum: [EN] Modding
Topic: help with oncreate script's
Replies: 10
Views: 649

Re: help with oncreate script's

oww, woops I had PM turned off, all fixed now. :lol:

The only issue I see is the placeableType is not correct.

This should be as follows.

Code: Select all

<placeableType>sellingStation</placeableType>
I would try changing this first *thumbsup*
by GtX
Tue Nov 26, 2019 10:20 am
Forum: [EN] Modding
Topic: help with oncreate script's
Replies: 10
Views: 649

Re: help with oncreate script's

It is no problem at all, I am always happy to help others when time allows. *thumbsup* The problem looks to be that you may have the incorrect placeable type. 'sellPoint' is not valid and should be 'sellingStation' unless this is a custom mod. However I would think it should load at least as a plain...
by GtX
Mon Nov 25, 2019 11:48 am
Forum: [EN] Modding
Topic: help with oncreate script's
Replies: 10
Views: 649

Re: help with oncreate script's

Hey sorry for the slow reply. are you talking about the following error in the log? 2019-11-21 21:56 Error: C:/Users/owner/Documents/My Games/FarmingSimulator2019/mods/FS19_SellPoint/sellPoint.xml. . 2019-11-21 21:56 Error (C:/Users/owner/Documents/My Games/FarmingSimulator2019/mods/FS19_SellPoint/s...
by GtX
Thu Nov 21, 2019 1:10 am
Forum: [EN] Modding
Topic: help with oncreate script's
Replies: 10
Views: 649

Re: help with oncreate script's

Hey Missyb, The 'VehicleSellingPoint' does not have the option to use 'onCreate' in Farming Simulator 2019. This could be added as an option easily via lua but is not really needed as again you only use this for objects that are a fixed part of a map anyway. You will need to create the mod as a plac...
by GtX
Thu Nov 21, 2019 1:01 am
Forum: [EN] Modding
Topic: snow on a placeable object
Replies: 3
Views: 485

Re: snow on a placeable object

Hey Barbicha, The onCreate function is not designed to be used as part of a placeable mod. This is for use with objects that are directly part of a map. To use a seasons admirers with a placeable you need to index this in the placeable.xml in the same way you add a 'seasonsMask'. EXAMPLE: <placeable...
by GtX
Sun Nov 10, 2019 12:09 am
Forum: [EN] Modding
Topic: l10n error
Replies: 7
Views: 450

Re: l10n error

@don_apple: Nice suggestion for those not using chrome.
@Missyb: It is great that it is all sorted. :-)
by GtX
Sat Nov 09, 2019 11:55 am
Forum: [EN] Modding
Topic: l10n error
Replies: 7
Views: 450

Re: l10n error

Error: C:/Users/owner/Documents/My Games/FarmingSimulator2019/mods/FS19_fillable_FuelTank/modDesc.xml. l10n. Load mod: FS19_fillable_FuelTank (Hash: 8135c7da5924aa3d00ca350c804654f1) Error: Missing descVersion attribute in mod FS19_fillable_FuelTank This in your log looks like an error with the mod...
by GtX
Mon Nov 04, 2019 9:48 am
Forum: ModHub Bug Reports
Topic: Animal Pen Extension - Valve object scaleing
Replies: 4
Views: 309

Re: Animal Pen Extension - Valve object scaleing

Thanks very much. It is great to see many people enjoy the mod built in or the simple manual placement version if not supported. Yes it can be annoying having to manually fill the pens with water and to be honest this would rarely happen, at least where I live as it is filled using float valves. But...
by GtX
Mon Nov 04, 2019 9:14 am
Forum: [EN] Modding
Topic: I can not edit wood price? ....19
Replies: 7
Views: 474

Re: I can not edit wood price? ....19

Hi,
I asked a question here GDN Link regarding this.
You can answer here if you wish or on GDN and I will try and help with a solution :search:

Cheers,
GtX
by GtX
Mon Nov 04, 2019 9:11 am
Forum: ModHub Bug Reports
Topic: Animal Pen Extension - Valve object scaleing
Replies: 4
Views: 309

Re: Animal Pen Extension - Valve object scaleing

Hey :hi:, thanks for reporting this issue. I am sorry I did not see this or reply sooner. Life has been kicking me around and hectic for me so I have not been here much.

As you may have seen this issue is fixed in the last update. I hope you enjoy the mod.

Cheers,
GtX
by GtX
Tue Jul 23, 2019 1:37 am
Forum: [EN] General Discussion
Topic: Can the dog get into any vehicle in the game?
Replies: 12
Views: 1045

Re: Can the dog get into any vehicle in the game?

It is no problem *thumbsup* Sometimes these image hosting servers have issues. @Farmingboss99 I am not sure when it will be finished sorry. There is still a few things to finish and MP. It is sort of a side project. I like to have these if I need a change of pace. I will try and get back to it afte...
by GtX
Mon Jul 22, 2019 11:27 pm
Forum: [EN] General Discussion
Topic: Can the dog get into any vehicle in the game?
Replies: 12
Views: 1045

Re: Can the dog get into any vehicle in the game?

@farmingboss99 yes it is from in game ;-) It is a script mod from early on I made to allow the dog to enter with you. Time has not allowed me to finish it so no release time at this stage. @Guli I did not think the forum would want a large gif file. That is why I use 'postimg' as they are add free a...