Search found 450 matches

by HC1Gunner
Mon Mar 25, 2024 2:44 am
Forum: [EN] Modding
Topic: Removing Collisions ? ? ?
Replies: 5
Views: 393

Re: Removing Collisions ? ? ?

I have some knowledge in GE, but I've never done anything like that. Most of the time I can find collisions for an object on a map, but the author has apparently hidden them or something.
I would need some how-to instructions.
by HC1Gunner
Sun Mar 24, 2024 6:25 pm
Forum: [EN] Modding
Topic: Removing Collisions ? ? ?
Replies: 5
Views: 393

Re: Removing Collisions ? ? ?

I'm sorry, I thought the "eye candy" gave it away, I should have been clearer, these oaks are trees that can't be cut down.
by HC1Gunner
Wed Mar 20, 2024 12:05 am
Forum: [EN] Modding
Topic: Removing Collisions ? ? ?
Replies: 5
Views: 393

Removing Collisions ? ? ?

I started The Oaks v1.0.0.6 map, as nice as all the large oak trees are eye candy wise, the author placed them on both sides of almost all the roads, they've turned out to be nothing but a royal pain. Combines and any tall implements constantly get caught by the limbs of all the oak trees that are p...
by HC1Gunner
Wed Jan 24, 2024 3:23 am
Forum: [EN] Modding
Topic: Where's it Hiding ? ? ?
Replies: 4
Views: 690

Re: Where's it Hiding ? ? ?

Hmm, the game did not like my edit, I removed the line listed below from the placeables in the savegame folder, it has the same position, so it should be the correct bunker. The map stops loading and hangs @ 85%. I guess I will just have to start a new game. <placeable modName="FS22_riverside22...
by HC1Gunner
Tue Jan 23, 2024 9:09 am
Forum: [EN] Modding
Topic: Where's it Hiding ? ? ?
Replies: 4
Views: 690

Re: Where's it Hiding ? ? ?

1. It's not the silo in the last line, I removed than line and the silo remained. 2. I had already gone through the placeables xml and changed every one of the silo bunkers parameters as you described in #1, changing them all to true, and it can't be sold in-game Darn, I didn't think about starting ...
by HC1Gunner
Mon Jan 22, 2024 9:59 pm
Forum: [EN] Modding
Topic: Where's it Hiding ? ? ?
Replies: 4
Views: 690

Where's it Hiding ? ? ?

I just started the Riverside 22 map (v1.4.5.0), the main cow farm up in the N.E corner of the map has a concrete silo bunker placed at the end of the long grain hall. I don't use ground bunkers to ferment and use vertical silos or production facilities. It can't be demolished via the build menu, all...
by HC1Gunner
Sat Nov 04, 2023 12:52 am
Forum: [EN] Modding
Topic: Edit - Add a Tire Type
Replies: 0
Views: 979

Edit - Add a Tire Type

I've tried to copy from another tractor's xml, and edit the correct size, but I could not get it to work.

I want to add Nokian Ground King to some of my tractors, cane someone please show me an example of what I need to do.
by HC1Gunner
Tue Oct 24, 2023 6:36 pm
Forum: [EN] Technical Support
Topic: Remember the Day...
Replies: 3
Views: 525

Re: Remember the Day...

Anthu; I'm using the latest version of AD, yes it turns on lights when gets to a work area, but everywhere between the field and the travel point, headlights are turned off on every truck I used. Basically, while driving on any road the truck is running with no lights. Just seems like either mod cre...
by HC1Gunner
Tue Oct 24, 2023 4:25 am
Forum: [EN] Technical Support
Topic: Remember the Day...
Replies: 3
Views: 525

Remember the Day...

Remember the day when we primarily used CoursePlay to create routes on the road from field to sell points, silos, etc. When you activated the vehicle on a route the vehicle’s light came on appropriately. Then AutoDrive took over, and everyone start using AD to create routes on the roads. No one has ...
by HC1Gunner
Sat Oct 07, 2023 1:35 pm
Forum: [EN] Modding
Topic: Rear Work Lights ? ? ?
Replies: 6
Views: 846

Re: Rear Work Lights ? ? ?

Weird, which truck did you use the Mack or Man, maybe you could attach your xml for the truck.
by HC1Gunner
Sat Oct 07, 2023 1:29 pm
Forum: [EN] General Discussion
Topic: Grape Harvest ? ? ?
Replies: 5
Views: 694

Re: Grape Harvest ? ? ?

They do turn yellow, I just can't remember how long it takes, the crops are all scripted, each one has their own maturity and wither times. I figured someone out there would know.
by HC1Gunner
Sat Oct 07, 2023 8:39 am
Forum: [EN] General Discussion
Topic: Grape Harvest ? ? ?
Replies: 5
Views: 694

Re: Grape Harvest ? ? ?

Not sure that I got anything out of that post, I don't use seasons, so I grow and harvest year around, no matter what month it is. Most of the time I my maps set to 1 day/month.
by HC1Gunner
Sat Oct 07, 2023 4:51 am
Forum: [EN] Modding
Topic: Rear Work Lights ? ? ?
Replies: 6
Views: 846

Re: Rear Work Lights ? ? ?

I tried this one more time, this time I exported from the games MAN TGS 18.500. Now have rear work lights that are on all the time, with these logs errors: 646:2023-10-06 22:40 Error: Index not found: 0>0|2|2|0|4> 647:2023-10-06 22:40 Error: Index not found: 0>0|2|2|0|5> Added these lines in under r...
by HC1Gunner
Sat Oct 07, 2023 2:56 am
Forum: [EN] Modding
Topic: Rear Work Lights ? ? ?
Replies: 6
Views: 846

Re: Rear Work Lights ? ? ?

In game the truck has no rear lights, it's like nothing has been added.
by HC1Gunner
Fri Oct 06, 2023 10:57 pm
Forum: [EN] Modding
Topic: Rear Work Lights ? ? ?
Replies: 6
Views: 846

Rear Work Lights ? ? ?

I thought this would be fairly straight forward, but my edit did not work, any suggestions of fixes, would be apprciated. Running the mod (FS22_GM_Bison_General), and I wanted to add some rear work lights to it. I open the Mack Superliner from the base game, and did an export with Selection with fil...