I have some knowledge in GE, but I've never done anything like that. Most of the time I can find collisions for an object on a map, but the author has apparently hidden them or something.
I would need some how-to instructions.
Search found 450 matches
- by HC1Gunner
- Mon Mar 25, 2024 2:44 am
- Forum: [EN] Modding
- Topic: Removing Collisions ? ? ?
- Replies: 5
- Views: 393
- by HC1Gunner
- Sun Mar 24, 2024 6:25 pm
- Forum: [EN] Modding
- Topic: Removing Collisions ? ? ?
- Replies: 5
- Views: 393
Re: Removing Collisions ? ? ?
I'm sorry, I thought the "eye candy" gave it away, I should have been clearer, these oaks are trees that can't be cut down.
- by HC1Gunner
- Wed Mar 20, 2024 12:05 am
- Forum: [EN] Modding
- Topic: Removing Collisions ? ? ?
- Replies: 5
- Views: 393
Removing Collisions ? ? ?
I started The Oaks v1.0.0.6 map, as nice as all the large oak trees are eye candy wise, the author placed them on both sides of almost all the roads, they've turned out to be nothing but a royal pain. Combines and any tall implements constantly get caught by the limbs of all the oak trees that are p...
- by HC1Gunner
- Wed Jan 24, 2024 3:23 am
- Forum: [EN] Modding
- Topic: Where's it Hiding ? ? ?
- Replies: 4
- Views: 690
Re: Where's it Hiding ? ? ?
Hmm, the game did not like my edit, I removed the line listed below from the placeables in the savegame folder, it has the same position, so it should be the correct bunker. The map stops loading and hangs @ 85%. I guess I will just have to start a new game. <placeable modName="FS22_riverside22...
- by HC1Gunner
- Tue Jan 23, 2024 9:09 am
- Forum: [EN] Modding
- Topic: Where's it Hiding ? ? ?
- Replies: 4
- Views: 690
Re: Where's it Hiding ? ? ?
1. It's not the silo in the last line, I removed than line and the silo remained. 2. I had already gone through the placeables xml and changed every one of the silo bunkers parameters as you described in #1, changing them all to true, and it can't be sold in-game Darn, I didn't think about starting ...
- by HC1Gunner
- Mon Jan 22, 2024 9:59 pm
- Forum: [EN] Modding
- Topic: Where's it Hiding ? ? ?
- Replies: 4
- Views: 690
Where's it Hiding ? ? ?
I just started the Riverside 22 map (v1.4.5.0), the main cow farm up in the N.E corner of the map has a concrete silo bunker placed at the end of the long grain hall. I don't use ground bunkers to ferment and use vertical silos or production facilities. It can't be demolished via the build menu, all...
- by HC1Gunner
- Sat Nov 04, 2023 12:52 am
- Forum: [EN] Modding
- Topic: Edit - Add a Tire Type
- Replies: 0
- Views: 979
Edit - Add a Tire Type
I've tried to copy from another tractor's xml, and edit the correct size, but I could not get it to work.
I want to add Nokian Ground King to some of my tractors, cane someone please show me an example of what I need to do.
I want to add Nokian Ground King to some of my tractors, cane someone please show me an example of what I need to do.
- by HC1Gunner
- Tue Oct 24, 2023 6:36 pm
- Forum: [EN] Technical Support
- Topic: Remember the Day...
- Replies: 3
- Views: 525
Re: Remember the Day...
Anthu; I'm using the latest version of AD, yes it turns on lights when gets to a work area, but everywhere between the field and the travel point, headlights are turned off on every truck I used. Basically, while driving on any road the truck is running with no lights. Just seems like either mod cre...
- by HC1Gunner
- Tue Oct 24, 2023 4:25 am
- Forum: [EN] Technical Support
- Topic: Remember the Day...
- Replies: 3
- Views: 525
Remember the Day...
Remember the day when we primarily used CoursePlay to create routes on the road from field to sell points, silos, etc. When you activated the vehicle on a route the vehicle’s light came on appropriately. Then AutoDrive took over, and everyone start using AD to create routes on the roads. No one has ...
- by HC1Gunner
- Sat Oct 07, 2023 1:35 pm
- Forum: [EN] Modding
- Topic: Rear Work Lights ? ? ?
- Replies: 6
- Views: 846
Re: Rear Work Lights ? ? ?
Weird, which truck did you use the Mack or Man, maybe you could attach your xml for the truck.
- by HC1Gunner
- Sat Oct 07, 2023 1:29 pm
- Forum: [EN] General Discussion
- Topic: Grape Harvest ? ? ?
- Replies: 5
- Views: 694
Re: Grape Harvest ? ? ?
They do turn yellow, I just can't remember how long it takes, the crops are all scripted, each one has their own maturity and wither times. I figured someone out there would know.
- by HC1Gunner
- Sat Oct 07, 2023 8:39 am
- Forum: [EN] General Discussion
- Topic: Grape Harvest ? ? ?
- Replies: 5
- Views: 694
Re: Grape Harvest ? ? ?
Not sure that I got anything out of that post, I don't use seasons, so I grow and harvest year around, no matter what month it is. Most of the time I my maps set to 1 day/month.
- by HC1Gunner
- Sat Oct 07, 2023 4:51 am
- Forum: [EN] Modding
- Topic: Rear Work Lights ? ? ?
- Replies: 6
- Views: 846
Re: Rear Work Lights ? ? ?
I tried this one more time, this time I exported from the games MAN TGS 18.500. Now have rear work lights that are on all the time, with these logs errors: 646:2023-10-06 22:40 Error: Index not found: 0>0|2|2|0|4> 647:2023-10-06 22:40 Error: Index not found: 0>0|2|2|0|5> Added these lines in under r...
- by HC1Gunner
- Sat Oct 07, 2023 2:56 am
- Forum: [EN] Modding
- Topic: Rear Work Lights ? ? ?
- Replies: 6
- Views: 846
Re: Rear Work Lights ? ? ?
In game the truck has no rear lights, it's like nothing has been added.
- by HC1Gunner
- Fri Oct 06, 2023 10:57 pm
- Forum: [EN] Modding
- Topic: Rear Work Lights ? ? ?
- Replies: 6
- Views: 846
Rear Work Lights ? ? ?
I thought this would be fairly straight forward, but my edit did not work, any suggestions of fixes, would be apprciated. Running the mod (FS22_GM_Bison_General), and I wanted to add some rear work lights to it. I open the Mack Superliner from the base game, and did an export with Selection with fil...