Search found 385 matches

by cmdrbyron
Wed Jun 12, 2019 4:04 pm
Forum: [EN] General Discussion
Topic: Mods
Replies: 3
Views: 1020

Re: Mods

It is also worth noting that not all mods you may see on the FS19 Mod website are available to consoles. Please have a look through the forums here for a number of posts addressing the various reasons why.
by cmdrbyron
Tue May 07, 2019 12:56 pm
Forum: [EN] General Discussion
Topic: Wilson super B
Replies: 22
Views: 4161

Re: Wilson super B

I think you are talking about a modded trailer, with 100k capacity. The default in-game is 58-60k (don't recall the exact capacity) :)
by cmdrbyron
Tue Apr 23, 2019 12:57 pm
Forum: [EN] General Discussion
Topic: Brand equipment
Replies: 51
Views: 6204

Re: Brand equipment

I wish I could share more but I can't. Then you are probably sharing too much already... Else, there would have likely been a public announcement from Giants and/or JD sharing the information you offer, or you would have been granted permission to provide some firm evidence. Are you sure you aren't...
by cmdrbyron
Thu Apr 18, 2019 2:36 pm
Forum: [EN] General Discussion
Topic: Narrow hub mounted duals
Replies: 6
Views: 1094

Re: Narrow hub mounted duals

Consider it one of the many compromises that need to be made in such a game... It's all about scope/time/resources, all of which are finite.
by cmdrbyron
Wed Apr 17, 2019 2:13 pm
Forum: [EN] Modding
Topic: Some more mod Ideas for the PS4 and XBOX consoles
Replies: 7
Views: 1038

Re: Some more mod Ideas for the PS4 and XBOX consoles

You are not getting "grief", what you are getting is a request to invest a little more effort than wanton "spitballing", especially given that you acknowledge the time/effort required to implement. The over-riding issue is that you are not the only one with "good ideas"...
by cmdrbyron
Tue Apr 16, 2019 12:35 pm
Forum: [EN] Modding
Topic: Hello! new asap list is here
Replies: 11
Views: 1673

Re: Hello! new asap list is here

It also helps to actually spend some time/effort outlining why the investment of someone else's time/effort is a worthwhile endeavour. Try to focus on what new functionality/gameplay elements such a mod would address, such as what gap it might address. Simply saying something like "I want a REA...
by cmdrbyron
Tue Apr 16, 2019 12:19 pm
Forum: [EN] Modding
Topic: filling flow
Replies: 1
Views: 420

Re: filling flow

Not sure you can adjust this for the default maps. For mod maps, it is in one of the map XMLs (placeables, iirc) and the variable is something along the lines of "fillrate" or "overload". Been awhile since I've been in FS17, and away from home at the moment.
by cmdrbyron
Tue Apr 16, 2019 12:16 pm
Forum: [EN] Modding
Topic: Some more mod Ideas for the PS4 and XBOX consoles
Replies: 7
Views: 1038

Re: Some more mod Ideas for the PS4 and XBOX consoles

Hi Majorguns,

What are you willing to contribute to the effort, other than pretty much asking someone else to spend their own time and effort to appease you? Especially the last one... Have you researched what it actually takes to do any of the things you are asking others to do on your behalf?
by cmdrbyron
Mon Apr 15, 2019 7:14 pm
Forum: [EN] Modding
Topic: New mod ideas Grimme equipment
Replies: 1
Views: 472

Re: New mod ideas Grimme equipment

... as Grimme are all ready in game I don’t think license is a issue... Consider that the self-propelled Grimme potato harvester has been updated to a newer RL model for FS19 (from that which was present in FS15 and 17) suggests that there very well could be a license issue - i.e. Grimme wanted the...
by cmdrbyron
Mon Apr 15, 2019 7:08 pm
Forum: [EN] Modding
Topic: Hey Modders I would like to know if you can add more pickup trucks and add fifth wheel hitches and trailers thx
Replies: 11
Views: 1378

Re: Hey Modders I would like to know if you can add more pickup trucks and add fifth wheel hitches and trailers thx

Likewise, maybe some of those posting requests should invest the effort to determine if the request has been made previously, and if so, accept that it hasn't been taken up for one reason or another? This isn't (in my opinion) a matter of simply bombarding the same request over and over again, aka &...
by cmdrbyron
Mon Apr 15, 2019 3:35 pm
Forum: [EN] General Discussion
Topic: Brand equipment
Replies: 51
Views: 6204

Re: Brand equipment

As the topic of licensing comes up again, I'll link the post I did up a while ago regarding this very topic: https://forum.giants-software.com/viewtopic.php?f=963&t=143793 Even if there was no cost incurred by Giants, it still does not necessarily translate into "do whatever you want with o...
by cmdrbyron
Thu Apr 04, 2019 12:20 pm
Forum: [EN] General Discussion
Topic: More Field Stages
Replies: 11
Views: 1541

Re: More Field Stages

Personally, I feel like GIANTS has struck a good balance between complexity and progression. Too many field states, and you might turn away some people who just can't be bothered with "yet another" pass with "miscellaneous implement". The other element becomes the additional burd...
by cmdrbyron
Tue Apr 02, 2019 5:15 pm
Forum: [EN] News and Announcements
Topic: [FS19] Giants Mods this week
Replies: 926
Views: 255034

Re: [FS19] Giants Mods this week

Also potential licensing issues, where JD may not be supportive of their older stock appearing in-game next to their (and their competitors) newer stock.
by cmdrbyron
Mon Apr 01, 2019 1:30 pm
Forum: [EN] Modding
Topic: Long Shot, Long List, Full Send
Replies: 6
Views: 935

Re: Long Shot, Long List, Full Send

I quite enjoyed the closing line... Quite pretentious, given what is being asked!
by cmdrbyron
Mon Apr 01, 2019 1:03 pm
Forum: [EN] Modding
Topic: Explanation for console modding restrictions?
Replies: 8
Views: 986

Re: Explanation for console modding restrictions?

I'll take a crack at it :) External scripts are just that - scripts/programming instructions/logic rules that are external to the base game (i.e. not included with the base code). The reason they are not typically entertained by Consoles is because they can create unpredictable behaviour due to the ...