Search found 385 matches
- by cmdrbyron
- Wed Jun 12, 2019 4:04 pm
- Forum: [EN] General Discussion
- Topic: Mods
- Replies: 3
- Views: 1022
Re: Mods
It is also worth noting that not all mods you may see on the FS19 Mod website are available to consoles. Please have a look through the forums here for a number of posts addressing the various reasons why.
- by cmdrbyron
- Tue May 07, 2019 12:56 pm
- Forum: [EN] General Discussion
- Topic: Wilson super B
- Replies: 22
- Views: 4202
Re: Wilson super B
I think you are talking about a modded trailer, with 100k capacity. The default in-game is 58-60k (don't recall the exact capacity)
- by cmdrbyron
- Tue Apr 23, 2019 12:57 pm
- Forum: [EN] General Discussion
- Topic: Brand equipment
- Replies: 51
- Views: 6271
Re: Brand equipment
I wish I could share more but I can't. Then you are probably sharing too much already... Else, there would have likely been a public announcement from Giants and/or JD sharing the information you offer, or you would have been granted permission to provide some firm evidence. Are you sure you aren't...
- by cmdrbyron
- Thu Apr 18, 2019 2:36 pm
- Forum: [EN] General Discussion
- Topic: Narrow hub mounted duals
- Replies: 6
- Views: 1106
Re: Narrow hub mounted duals
Consider it one of the many compromises that need to be made in such a game... It's all about scope/time/resources, all of which are finite.
- by cmdrbyron
- Wed Apr 17, 2019 2:13 pm
- Forum: [EN] Modding
- Topic: Some more mod Ideas for the PS4 and XBOX consoles
- Replies: 7
- Views: 1057
Re: Some more mod Ideas for the PS4 and XBOX consoles
You are not getting "grief", what you are getting is a request to invest a little more effort than wanton "spitballing", especially given that you acknowledge the time/effort required to implement. The over-riding issue is that you are not the only one with "good ideas"...
- by cmdrbyron
- Tue Apr 16, 2019 12:35 pm
- Forum: [EN] Modding
- Topic: Hello! new asap list is here
- Replies: 11
- Views: 1675
Re: Hello! new asap list is here
It also helps to actually spend some time/effort outlining why the investment of someone else's time/effort is a worthwhile endeavour. Try to focus on what new functionality/gameplay elements such a mod would address, such as what gap it might address. Simply saying something like "I want a REA...
- by cmdrbyron
- Tue Apr 16, 2019 12:19 pm
- Forum: [EN] Modding
- Topic: filling flow
- Replies: 1
- Views: 423
Re: filling flow
Not sure you can adjust this for the default maps. For mod maps, it is in one of the map XMLs (placeables, iirc) and the variable is something along the lines of "fillrate" or "overload". Been awhile since I've been in FS17, and away from home at the moment.
- by cmdrbyron
- Tue Apr 16, 2019 12:16 pm
- Forum: [EN] Modding
- Topic: Some more mod Ideas for the PS4 and XBOX consoles
- Replies: 7
- Views: 1057
Re: Some more mod Ideas for the PS4 and XBOX consoles
Hi Majorguns,
What are you willing to contribute to the effort, other than pretty much asking someone else to spend their own time and effort to appease you? Especially the last one... Have you researched what it actually takes to do any of the things you are asking others to do on your behalf?
What are you willing to contribute to the effort, other than pretty much asking someone else to spend their own time and effort to appease you? Especially the last one... Have you researched what it actually takes to do any of the things you are asking others to do on your behalf?
- by cmdrbyron
- Mon Apr 15, 2019 7:14 pm
- Forum: [EN] Modding
- Topic: New mod ideas Grimme equipment
- Replies: 1
- Views: 478
Re: New mod ideas Grimme equipment
... as Grimme are all ready in game I don’t think license is a issue... Consider that the self-propelled Grimme potato harvester has been updated to a newer RL model for FS19 (from that which was present in FS15 and 17) suggests that there very well could be a license issue - i.e. Grimme wanted the...
- by cmdrbyron
- Mon Apr 15, 2019 7:08 pm
- Forum: [EN] Modding
- Topic: Hey Modders I would like to know if you can add more pickup trucks and add fifth wheel hitches and trailers thx
- Replies: 11
- Views: 1388
Re: Hey Modders I would like to know if you can add more pickup trucks and add fifth wheel hitches and trailers thx
Likewise, maybe some of those posting requests should invest the effort to determine if the request has been made previously, and if so, accept that it hasn't been taken up for one reason or another? This isn't (in my opinion) a matter of simply bombarding the same request over and over again, aka &...
- by cmdrbyron
- Mon Apr 15, 2019 3:35 pm
- Forum: [EN] General Discussion
- Topic: Brand equipment
- Replies: 51
- Views: 6271
Re: Brand equipment
As the topic of licensing comes up again, I'll link the post I did up a while ago regarding this very topic: https://forum.giants-software.com/viewtopic.php?f=963&t=143793 Even if there was no cost incurred by Giants, it still does not necessarily translate into "do whatever you want with o...
- by cmdrbyron
- Thu Apr 04, 2019 12:20 pm
- Forum: [EN] General Discussion
- Topic: More Field Stages
- Replies: 11
- Views: 1543
Re: More Field Stages
Personally, I feel like GIANTS has struck a good balance between complexity and progression. Too many field states, and you might turn away some people who just can't be bothered with "yet another" pass with "miscellaneous implement". The other element becomes the additional burd...
- by cmdrbyron
- Tue Apr 02, 2019 5:15 pm
- Forum: [EN] News and Announcements
- Topic: [FS19] Giants Mods this week
- Replies: 926
- Views: 255979
Re: [FS19] Giants Mods this week
Also potential licensing issues, where JD may not be supportive of their older stock appearing in-game next to their (and their competitors) newer stock.
- by cmdrbyron
- Mon Apr 01, 2019 1:30 pm
- Forum: [EN] Modding
- Topic: Long Shot, Long List, Full Send
- Replies: 6
- Views: 947
Re: Long Shot, Long List, Full Send
I quite enjoyed the closing line... Quite pretentious, given what is being asked!
- by cmdrbyron
- Mon Apr 01, 2019 1:03 pm
- Forum: [EN] Modding
- Topic: Explanation for console modding restrictions?
- Replies: 8
- Views: 994
Re: Explanation for console modding restrictions?
I'll take a crack at it :) External scripts are just that - scripts/programming instructions/logic rules that are external to the base game (i.e. not included with the base code). The reason they are not typically entertained by Consoles is because they can create unpredictable behaviour due to the ...