Search found 117 matches
- by Krahazik
- Thu Aug 19, 2021 11:51 pm
- Forum: [EN] Technical Support
- Topic: Logitech Side Panel (PC Only) Not Working
- Replies: 3
- Views: 2429
Re: Logitech Side Panel (PC Only) Not Working
I did get it to work. Had to delete my game.xml and gameSettings.xml files and let the game repopulate with defaults when I relaunched the game.
- by Krahazik
- Thu Aug 19, 2021 11:20 pm
- Forum: [EN] Technical Support
- Topic: Logitech Side Panel (PC Only) Not Working
- Replies: 3
- Views: 2429
Logitech Side Panel (PC Only) Not Working
I have Farming Simulator 19 and I recently got the Logitech Side Panel (by itself, not the bundle). So far it doesn't work at all with FS19. The game doesn't even see it at all. I have my version of FS19 through Steam and Epic. NOTE: Windows does in deed see the side panel and all inputs check out a...
- by Krahazik
- Tue Aug 25, 2020 6:18 pm
- Forum: [EN] General Discussion
- Topic: Crop yield and profit calculator for FS19
- Replies: 4
- Views: 11045
Re: Crop yield and profit calculator for FS19
Update: It appears that the website (https://farmsimhobby.com/) has been abandoned and is no longer functioning.
- by Krahazik
- Tue Apr 14, 2020 9:27 pm
- Forum: [EN] Modding
- Topic: [FS19] Mod Suggestion for ITRunner For Silos
- Replies: 0
- Views: 301
[FS19] Mod Suggestion for ITRunner For Silos
Related Mod: ITRunner For Silos by DD ModPassion Suggestion It would be useful if there was an indicator on the side of the silo ear the bottom (when deployed) which indicates the amount of material stored. This way a player can see the quantity in the silo while the silo is deployed without having...
- by Krahazik
- Tue Dec 17, 2019 5:12 am
- Forum: ModHub Bug Reports
- Topic: ITRunner 26.23 HD Pack, Bug Report; Crane issue with manual attach
- Replies: 0
- Views: 483
ITRunner 26.23 HD Pack, Bug Report; Crane issue with manual attach
Mod 1: ITRunner 26.23 HD Pack Mod 2: Manual Attach Thit bug only occures with the logging crane from the HD Pack. When attached to a tractor for the first time everything hooks up automatically. However, once attached the crane can not be detached from the tractor as the hoses can not be detached, a...
- by Krahazik
- Mon Dec 02, 2019 10:32 pm
- Forum: [EN] Modding
- Topic: Guidance Steering (GPS) Mod Suggesions A
- Replies: 1
- Views: 482
Guidance Steering (GPS) Mod Suggesions A
Some suggestions for Guidance Steering by Wopster I have been getting used to using the GPS mod on multiplayer and I have a couple of suggestions. 1. When you have the GPS settings window open, how about a help page with a listing of the hot-keys. For a while I hade to find and open the mod's page o...
- by Krahazik
- Tue Nov 05, 2019 10:10 pm
- Forum: [EN] Modding
- Topic: Need Assistance. New to Giants editor and completely lost
- Replies: 0
- Views: 368
Need Assistance. New to Giants editor and completely lost
Specifically, can any one explain what this stuff is. I am trying to do something simple. A single object that can be picked up by hand. Items I have yet to find an explanations for (I have been looking, including in the official documentation and manual) Rigid Body Properties [*]Collision Mask [*]R...
- by Krahazik
- Tue Nov 05, 2019 9:49 pm
- Forum: Tutorials
- Topic: Blender Exporter Plugin - Feedback
- Replies: 61
- Views: 36510
Re: Blender Exporter Plugin - Feedback
I have noted when exporting as an OBJ and hen importing into BLender, the hierachy of the model is not retained. Everything becomes 1 single object. Usually if th result appears ot be just a solid box, that seames to be one of the nodes which surrounds the whole model. If I switch to wireframe mode ...
- by Krahazik
- Fri Oct 04, 2019 1:39 am
- Forum: ModHub Bug Reports
- Topic: Farm Buildings Pack bug reports
- Replies: 0
- Views: 3854
Farm Buildings Pack bug reports
Mod: Farm Buildings Pack
Item: Placeables > Sheds > Machinery Shed
I am unable to walk through the side man-door. The door appwars to be to small to walk through.
Item: Placeables > Sheds > Machinery Shed
I am unable to walk through the side man-door. The door appwars to be to small to walk through.
- by Krahazik
- Thu Sep 26, 2019 1:55 am
- Forum: [EN]WIP_Mods
- Topic: ITS - SynTrac
- Replies: 81
- Views: 28289
Re: ITS - SynTrac
I too would like to see the default color pallet availabel for the tractor body and tools
- by Krahazik
- Tue Sep 24, 2019 10:19 pm
- Forum: [EN] Modding
- Topic: [Mod Idea] Header straps.
- Replies: 0
- Views: 1062
[Mod Idea] Header straps.
I am not a programmer and as of the time of my writing this, I have no idea how to go about coding such a mod so I present the idea here for any one to pickup if they so desire to give it a try. A mod that adds straps to vanilla header trailers and makes it so that the headers can be strapped down, ...
- by Krahazik
- Tue Sep 24, 2019 10:14 pm
- Forum: Solved
- Topic: [No Bug] Header trailers missing straps and not holding headers
- Replies: 2
- Views: 1283
[No Bug] Header trailers missing straps and not holding headers
Applies to all header trailers. Missing straps. There is no method for securing the header to the trailer resulting in the header falling off the trailer easily. This combined with a lack of any way to pickup the header without the harvester renders the trailers all but useless and more annoying to ...
- by Krahazik
- Mon Sep 16, 2019 6:47 pm
- Forum: [EN] General Discussion
- Topic: [Suggestion] Add Categories to Owned Items
- Replies: 2
- Views: 401
[Suggestion] Add Categories to Owned Items
I think it would be a great benefit if the list of items you owned were divided into categories like the regular shop is. It can become a bit of a pain to scroll through a long list of items to find a single item you are looking for, especially when it comes to placed objects such as silos, decorati...
- by Krahazik
- Thu Aug 29, 2019 12:14 am
- Forum: [EN]WIP_Mods
- Topic: ITS - SynTrac
- Replies: 81
- Views: 28289
ITS - SynTrac - Tools
Are you planning on adding in more SynTrac specific tools?
- by Krahazik
- Sat Jul 27, 2019 9:14 pm
- Forum: [EN] Modding
- Topic: AutoDrive fails - vehicle ignoring routs
- Replies: 0
- Views: 556
AutoDrive fails - vehicle ignoring routs
Mod: AutoDrive Map: Felsbrun When I set my destination to the shop, and activate AutoDrive, the vehicle turns away from the nearest route, and proceeds to drive off the road, across a field, and moving away from the selected destination. I have no idea where the vehicle was going, but I ended up de...