Search found 20 matches

by neverusedaweeder
Tue Feb 04, 2020 7:25 am
Forum: [EN] General Discussion
Topic: Moving your head in cabin view.... future
Replies: 13
Views: 620

Re: Moving your head in cabin view.... future

Track-hat is a very cheap alternative to track IR, I think it cost me around $50, having head tracking took this game to another level for me.
by neverusedaweeder
Sat Feb 01, 2020 9:19 pm
Forum: [EN] General Discussion
Topic: Are maps meant to be scale or 1:1?
Replies: 15
Views: 1001

Re: Are maps meant to be scale or 1:1?

No creek farms in FS17 was true to size I believe.
by neverusedaweeder
Tue Jan 28, 2020 6:06 pm
Forum: [EN] General Discussion
Topic: Real life numbers
Replies: 10
Views: 587

Re: Real life numbers

I am keen to try it, but if I'm going to get paid a real life price for my produce, I expect to be paying a real life price for my machinery, as in-game, it is much higher priced than real life. If you’re on PC get the mod easy development controls https://www.farming-simulator.com/mod.php?lang=en&...
by neverusedaweeder
Tue Jan 21, 2020 4:12 am
Forum: [EN] General Discussion
Topic: What's going on, on your farm?
Replies: 943
Views: 33770

Re: What's going on, on your farm?

Maikello wrote:
Mon Jan 20, 2020 8:53 pm
Road to depression...
Image
What map is this?
by neverusedaweeder
Sat Jan 18, 2020 5:28 pm
Forum: [EN] General Discussion
Topic: REA mod..
Replies: 26
Views: 1870

Re: REA mod..

900hasse wrote:
Sat Jan 18, 2020 1:05 pm
Hello!
A fellow sweed!
I think row 216 is better, there you can set power need.
//900hasse
Ah I had missed that! Thank you!
by neverusedaweeder
Sat Jan 18, 2020 12:18 am
Forum: [EN] General Discussion
Topic: Roleplaying rules people keep coming back to
Replies: 29
Views: 1693

Re: Roleplaying rules people keep coming back to

I don’t upgrade the engines of my vehicles. So if I buy a Fendt 720 Vario and I need a bigger engine, I sell the 720 and buy a 724 for instance. That’s what you’d do in real life as well. You don’t go up to the Fendt dealer and tell them to put a bigger engine in I like this, going to do this now
by neverusedaweeder
Fri Jan 17, 2020 5:59 am
Forum: [EN] General Discussion
Topic: REA mod..
Replies: 26
Views: 1870

Re: REA mod..

Okay so the code for calculating the power changed a bit, I believe we can accomplish this by adding a ‘* 0.5’ just before the semicolon on 2 lines, lines 1172 and 1175. if PowerConsumer.neededMinPtoPower ~= nil then PowerConsumer.neededMinPtoPower = PowerConsumer.OriginalNeededMinPtoPower + PowerCo...
by neverusedaweeder
Thu Jan 16, 2020 8:14 pm
Forum: [EN] General Discussion
Topic: REA mod..
Replies: 26
Views: 1870

Re: REA mod..

In version 1 I had halved the power requirement to speed up balers, I’m at work and on my phone atm I can show you when I get back to my PC
by neverusedaweeder
Wed Jan 15, 2020 3:47 am
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 155
Views: 11541

Re: Added realism for vehicles

@900hasse Hello. Sorry for spamming. I've already posted similar post in another topic of REA but, firstly I want to thank you for excellent idea. Finally something that make FS19 more realistic! But do you think of making it "compatible" with realistic filltypemassAdjustment? I mean, with this mod...
by neverusedaweeder
Wed Jan 15, 2020 3:08 am
Forum: [EN] General Discussion
Topic: Added Realism For Vehicles v1.1
Replies: 46
Views: 2783

Re: Added Realism For Vehicles v1.1

frankfarmer wrote:
Tue Jan 14, 2020 11:20 pm
Does the mod work with the vehicle control addon off GitHub?
Yes it does! And it works quite well, you feel a difference between 2wd, 4wd and with locked differentials.
by neverusedaweeder
Tue Jan 14, 2020 7:07 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 155
Views: 11541

Re: Added realism for vehicles

I used the v1.0 since release and the updated version as of today, haven't had anoy problem so far and really like this mod, thanks for creating it sharing it with us. It's way more fun to do field work with a struggling tractor ;-) I very much agree, thank you for making this it makes the game tha...
by neverusedaweeder
Tue Jan 14, 2020 5:45 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 155
Views: 11541

Re: Added realism for vehicles

Any future plans for the mod that you can disclose?
by neverusedaweeder
Tue Jan 14, 2020 4:31 pm
Forum: [EN] General Discussion
Topic: Added Realism For Vehicles v1.1
Replies: 46
Views: 2783

Re: Added Realism For Vehicles v1.1

I loved MR is FS17 and I think this is a good replacement. I had edited version 1 of this mod to speed up baling based on some comments I found on forbidden-mods, I’m playing on Kandelin and this maps has big fields and I don’t want to bale at 5-6kph even if it’s realistic.
by neverusedaweeder
Tue Dec 17, 2019 4:27 am
Forum: [EN] General Discussion
Topic: Most useful thing that isn't in the game yet
Replies: 77
Views: 3380

Re: Most useful thing that isn't in the game yet

Hand throttle and joystick controls like IRL, i.e. push joystick forward move forward, pull it back and move back.
by neverusedaweeder
Thu Dec 12, 2019 8:30 pm
Forum: Farming Simulator 20
Topic: Land values
Replies: 7
Views: 846

Re: Land values

The patch notes for iOS are:
In-game purchases are now possible
Fixed game visual artifacts
Improved controls and user interface