Search found 269 matches

by fcdrifter13
Fri Oct 14, 2022 5:17 am
Forum: [EN] General Discussion
Topic: Pumps and Hoses
Replies: 8
Views: 4074

Re: Pumps and Hoses

You can only connect one pump to hose and to an applicator. You cannot link pumps together. Here is a guide on how to properly pull hose without it pulling apart. And yes crossing over itself does matter along with the types of turns that you do.

by fcdrifter13
Wed Oct 12, 2022 5:32 am
Forum: [EN]WIP_Mods
Topic: WIP FS22 John Deere 5020
Replies: 0
Views: 1224

WIP FS22 John Deere 5020

So instead of blowing up BulletBills discord with my relentless updates on my two mods I thought it would be a good idea to post them here as well. I will break them into two different threads so we can keep track of things. I am currently working on two mods a Pacific P16 Log truck and a John Deere...
by fcdrifter13
Tue Oct 11, 2022 11:52 pm
Forum: [EN] Modding
Topic: WIP Pacific P16 Log Truck for FS22
Replies: 2
Views: 1221

Re: Pacific P16 Log Truck for FS22

I posted this in the wrong section could a mod please move to WIP
by fcdrifter13
Tue Oct 11, 2022 11:33 pm
Forum: [EN] Modding
Topic: WIP Pacific P16 Log Truck for FS22
Replies: 2
Views: 1221

WIP Pacific P16 Log Truck for FS22

So instead of blowing up BulletBills discord with my relentless updates on my two mods I thought it would be a good idea to post them here as well. I will break them into two different threads so we can keep track of things. I am currently working on two mods a Pacific P16 Log truck and a John Deere...
by fcdrifter13
Sat Oct 08, 2022 3:07 am
Forum: [EN] General Discussion
Topic: GIANTS is everything ok?
Replies: 65
Views: 6594

Re: GIANTS is everything ok?

What does a google search prove? That someone released a similar mod or a mod by the same name? Do you realize how many different versions of mods there are out there? And how many are claimed to be made from scratch? Unless someone can show that its definitely their work and not someone elses then...
by fcdrifter13
Fri Oct 07, 2022 9:47 pm
Forum: [EN] General Discussion
Topic: GIANTS is everything ok?
Replies: 65
Views: 6594

Re: GIANTS is everything ok?

So in two days, two mods had shown up on mod hub that were stolen. Only taken down when members of the modding community reached out and had a say, and it still took an ambassador to get their attention. And your point is? Theres nothing within a mod that says "oh this was made by so and so 6 ...
by fcdrifter13
Fri Oct 07, 2022 9:13 pm
Forum: [EN] General Discussion
Topic: GIANTS is everything ok?
Replies: 65
Views: 6594

Re: GIANTS is everything ok?

So in two days, two mods had shown up on mod hub that were stolen. Only taken down when members of the modding community reached out and had a say, and it still took an ambassador to get their attention.
by fcdrifter13
Tue Sep 13, 2022 10:29 pm
Forum: [EN] General Discussion
Topic: GIANTS is everything ok?
Replies: 65
Views: 6594

Re: GIANTS is everything ok?

Jimbob0704 wrote: Tue Sep 13, 2022 9:45 pm Has the OP ever tried to make a map or upload a mod for modhub?
Yes ones that you have followed in the making process on at least 2 different discords.
by fcdrifter13
Tue Sep 13, 2022 10:28 pm
Forum: [EN] General Discussion
Topic: GIANTS is everything ok?
Replies: 65
Views: 6594

Re: GIANTS is everything ok?

Just remember modders put extreme amount of time into the mods and Giants does not have to test them for us. Also remember a simple spelling mistake in a xml file can cause a bug and its easy to do. By the way you may want to check how you spelled Giants. So GAINTS, is everything ok? The issue isnt...
by fcdrifter13
Tue Sep 13, 2022 10:27 pm
Forum: [EN] General Discussion
Topic: GIANTS is everything ok?
Replies: 65
Views: 6594

Re: GIANTS is everything ok?

Instead of it being Giants fault, maybe it's the OP's fault for not vetting the mods that they download better. Yeah I went there. Test the mods you download instead of it being Giants fault all the time. OK so it is my fault for not making sure that a rehashed mod from fs11 ends up under another n...
by fcdrifter13
Tue Sep 13, 2022 5:30 pm
Forum: [EN] General Discussion
Topic: GIANTS is everything ok?
Replies: 65
Views: 6594

GIANTS is everything ok?

Are the current mod releases a cry for help from the QA team? Is something wrong around the house? Blink twice if you need some help. Honestly the past few(many) releases onto the mod hub have been disasters. You've got stolen mods, unfinshed maps, broken assets and more seeping there way in. I reme...
by fcdrifter13
Sat Oct 02, 2021 3:17 am
Forum: [EN] General Discussion
Topic: What do you all look for in maps?
Replies: 25
Views: 4674

Re: What do you all look for in maps?

I think the scenery is a big thing for me. Being able to nail things like elevation changes, correct ditch depth, and the perspective you get when actually driving through the countryside. I also enjoy maps I can relate to in some way. An example for me is Autumn Oaks. Just seeing all the beautiful...
by fcdrifter13
Mon Sep 27, 2021 9:23 pm
Forum: [EN] General Discussion
Topic: What do you all look for in maps?
Replies: 25
Views: 4674

Re: What do you all look for in maps?

I find that the maps that are real places just work better than wholly imaginary or imaginary with some real-world features. I'm not entirely sure why, except that I usually play UK/Irish maps where there has been hundreds of years of civilisation (or something approaching civilisation :)) and cult...
by fcdrifter13
Mon Sep 27, 2021 9:22 pm
Forum: [EN] General Discussion
Topic: What do you all look for in maps?
Replies: 25
Views: 4674

Re: What do you all look for in maps?

Hmm, glad that you asked. For me a map should give as much flexibility to the player as possible while keeping features making sense in terms of realism. For example UMRV looks great on first look. But a more detailed look reveals that there are certain issues with the map where it just feels incom...
by fcdrifter13
Mon Sep 27, 2021 7:06 pm
Forum: [EN] General Discussion
Topic: What do you all look for in maps?
Replies: 25
Views: 4674

What do you all look for in maps?

I am making a new/heavy edit, of the UMRV map that I will be bringing over to FS22 as well. So I would like some input on what you all look for when you choose a map. For me there are a few things I really like in a map. The first thing is the map being 4x these days. I really enjoy the feeling of h...