Search found 586 matches
- by GothicKing13
- Sat Nov 06, 2021 2:44 pm
- Forum: [EN] General Discussion
- Topic: Year 2-3 FS22 Update Ideas
- Replies: 17
- Views: 3783
Re: Year 2-3 FS22 Update Ideas
Aye, GPS... I'll hand it to wopster with that mod. I was a fan of the GPS mods for FS17 and FS15. But, Wopster's rendition of GPS with Guidance Steering in FS19 I absolutely LOVE. The only thing I wish could be different with it, is it allow us to utilize the GPS functions with contracts. Especially...
- by GothicKing13
- Sat Nov 06, 2021 1:08 pm
- Forum: [EN] General Discussion
- Topic: Year 2-3 FS22 Update Ideas
- Replies: 17
- Views: 3783
Re: Year 2-3 FS22 Update Ideas
Isn't PF a John Deere/EIT thing with GIANTS themselves backing it? So, GIANTS adding to the base game instead of as a free DLC further down the road would be fraudulent and kind of stealing from Deere and EIT both? That would be a double cross that would end with GIANTS likely being sued and in the ...
- by GothicKing13
- Sat Nov 06, 2021 12:52 am
- Forum: [EN] General Discussion
- Topic: 6 Days and counting!
- Replies: 48
- Views: 10510
Re: 18 Days and counting!
I mean, I would like it to more ironed out. But, if not I can/will do what I did with FS19's launch. It will be annoying, but... in the end, I know how much play time the game is going to give me so the pre-order is worth it. For FS19, I dabbled here and there in between crashes and all the bugs... ...
- by GothicKing13
- Wed Nov 03, 2021 8:52 pm
- Forum: [EN] General Discussion
- Topic: Ever been addicted to a certain crop?(no drugs allowed)
- Replies: 42
- Views: 8240
Re: Ever been addicted to a certain crop?(no drugs allowed)
It must be my heritage or something... my favorite crop to do, UNLESS it's a contract, I absolutely hate doing them on contracts. But, when it comes to my own fields. My FAVORITE crop is POTATOES, followed by Sugarbeets and then Sugarcane. Field Limed > Fully Fertilized > Max Harvest > Washed > Sort...
- by GothicKing13
- Wed Nov 03, 2021 8:43 pm
- Forum: [EN] General Discussion
- Topic: Constructive feedback thread for FS22
- Replies: 330
- Views: 73319
Re: Constructive feedback thread for FS22
I can't speak for anyone else but I don't think I have legitimately purchased a forklift in an fs game. With the "production chains" coming... maybe this will change. But, in FS19 I usually purchase the forklift. I keep it parked up at the shop, use it to load seed, fertilizer, lime, etc....
- by GothicKing13
- Wed Nov 03, 2021 8:32 pm
- Forum: [EN] General Discussion
- Topic: Constructive feedback thread for FS22
- Replies: 330
- Views: 73319
Re: Constructive feedback thread for FS22
Well, I'm sure that animation will fit quite nicely with the guy in SnowRunner trying to hold onto the steering wheel while in 1st Person View.
- by GothicKing13
- Wed Nov 03, 2021 2:39 pm
- Forum: [EN] News and Announcements
- Topic: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
- Replies: 33
- Views: 13695
Re: Regarding your feedback: Changes to seasonal cycles, graphics, and sorghum
We can increase the length of the seasons... dear GIANTS, I LOVE THE LOT OF YOU!!! THANK YOU!
Also, much love with other changes made as well. FS22 is looking very promising.
Also, much love with other changes made as well. FS22 is looking very promising.
- by GothicKing13
- Thu Oct 07, 2021 8:28 am
- Forum: [EN] General Discussion
- Topic: Soil textures in Fs22
- Replies: 21
- Views: 5041
Re: Soil textures in Fs22
Same, I'm more excited than ever to get my hands on FS22. The more stuff they showcase the more hyped I get for the game. Love the direction GIANTS is going this time around.
- by GothicKing13
- Mon Sep 27, 2021 9:32 am
- Forum: [EN] General Discussion
- Topic: FS22 - beacons led
- Replies: 6
- Views: 2339
Re: FS22 - Flashing led lights
I would love some beacon customization. Choose the style we want. Rotational vs. Flashing Beacons or a flashing lightbar for the trucks.
- by GothicKing13
- Mon Sep 20, 2021 5:18 pm
- Forum: [EN] General Discussion
- Topic: Expanding sugarcane..
- Replies: 11
- Views: 3783
Re: Expanding sugarcane..
Oh, I see. Thanks for that info, that does sound interesting.
- by GothicKing13
- Sun Sep 19, 2021 10:16 pm
- Forum: [EN] General Discussion
- Topic: Expanding sugarcane..
- Replies: 11
- Views: 3783
Re: Expanding sugarcane..
Yes, I love a challenge... hard economy, seasons and well. Start small and build large... or go bankrupt, whichever comes first. Though, usually it's build large. Takes a few years. I have a few different saves. Each running a different line-up of tractors, etc... my cane setup I run Case on the fie...
- by GothicKing13
- Sun Sep 19, 2021 10:07 pm
- Forum: [EN] General Discussion
- Topic: Family Death and inherantence
- Replies: 24
- Views: 3669
Re: Family Death and inherantence
Aha, touché... if it was one of those tracked wheelbarrows then it becomes grand theft. Those aren't cheap.
- by GothicKing13
- Sun Sep 19, 2021 6:45 pm
- Forum: [EN] General Discussion
- Topic: Family Death and inherantence
- Replies: 24
- Views: 3669
Re: Family Death and inherantence
In FS you make your own stories. For example, in one play through, my uncle wasn't able to run his farm any longer. He was caught stealing his neighbors wheel barrow, and when they executed a search warrant, they found items from several other neighbors. Luckily for me, he was sent to prison for se...
- by GothicKing13
- Sun Sep 19, 2021 6:37 pm
- Forum: [EN] General Discussion
- Topic: Expanding sugarcane..
- Replies: 11
- Views: 3783
Re: Expanding sugarcane..
I'm sure on GIANTS behalf, the Sugarcane will fit into the production chains same as the Sugarbeets. It'll probably be taken to, say... a sugar mill and ground down to give us pallets of sugar to take elsewhere. The difference being, Beet Sugar vs. Cane Sugar. Now, for the Cane harvesters... I would...
- by GothicKing13
- Sun Sep 19, 2021 6:04 am
- Forum: [EN] General Discussion
- Topic: Cross play in FS22
- Replies: 11
- Views: 2269
Re: Cross play in FS22
Ah, I see. I've never played in his server myself personally. So not sure what mods he used/uses. But, at the same time... it doesn't have to be scripts. Branded, or any other reason on why the mod didn't make the console side. Also, yes... I do see the benefit of having the cross play. I'm not down...