Search found 24 matches

by akron
Sun Jul 07, 2019 3:11 am
Forum: [EN] Modding
Topic: Motor Torque and Transmission Gear Calculator
Replies: 0
Views: 480

Motor Torque and Transmission Gear Calculator

Greetings! After some serious reading and some trial and error, I put together a calculator to estimate gear ratios and torque values to input in vehicles' XML files. I've used it and it seems to work okay, but I am a total n00b when it comes to FS Modding so I was hoping to get some help testing an...
by akron
Sat Jul 06, 2019 3:33 am
Forum: Tutorials
Topic: Creating Store Icons for Mods
Replies: 63
Views: 76621

Re: FS19 - Creating Store Icons for Mods

@MAurUS: I just tried it and it worked perfectly. Thank you so much for creating this and sharing it!!! :biggrin2:
by akron
Tue Jan 01, 2019 9:18 am
Forum: [EN] Modding
Topic: Converting
Replies: 12
Views: 2562

Re: Converting

Nothing I can think off. If the game is detecting those scripts, they're there somewhere.
by akron
Mon Dec 31, 2018 5:15 pm
Forum: [EN] Modding
Topic: Converting
Replies: 12
Views: 2562

Re: Converting

Thanks for the advice. Now, I need help finding where those scripts are. Check the xml for any references to them. For example, passenger mod looks like this: <BeifahrerScript> <Beifahrer NicknameNodeIndex="node" FarmerNode="node"> <Kamera index="node" rotatable="...
by akron
Sun Dec 30, 2018 7:47 am
Forum: [EN] Modding
Topic: Converting
Replies: 12
Views: 2562

Re: Converting

Get rid of all those scripts. That truck has support for a lot of scripts that are not yet converted over to FS19. Get rid of all those lua files for now and you might be able to add those features back in later. I am working on another conversion myself and I found it easier to just remove all cust...
by akron
Sat Dec 29, 2018 12:23 pm
Forum: [EN] Modding
Topic: FS19 Static Lights Flashing (Turn signals)
Replies: 6
Views: 5029

Re: FS19 Static Lights Flashing (Turn signals)

I hate to bump this, but I too would like to address the community with this same question, rather than just open a new thread. I have a model I am trying to convert from FS17 to FS19 and have imported one of the default lights, "sideMarker_04Orange", which is a very good representation of...
by akron
Thu Nov 22, 2018 6:57 am
Forum: [EN] General Discussion
Topic: Land Deformation Question
Replies: 7
Views: 1976

Re: Land Deformation Question

The current "fix" might be to save right before you place anything and reload if it does not do what you want. Hopefully they can get us a deform tool pretty soon. Bonus points if it's implemented with actual gameplay, i.e. shovels, excavators, and rollers.
by akron
Thu Nov 22, 2018 6:54 am
Forum: [EN] General Discussion
Topic: Follow Me for Platform
Replies: 2
Views: 541

Re: Follow Me for Platform

Do you mean for consoles? Probably not. It's a good bet that anything that didn't come to consoles with FS17 won't with FS19
by akron
Thu Nov 22, 2018 6:51 am
Forum: [EN] General Discussion
Topic: Reward for contract
Replies: 15
Views: 2241

Re: Reward for contract

Maybe. I find the hay bale contracts and the larger harvesting contracts have the better payout, usually. It just seems a bit harsh to suddenly have such tight returns from before. Maybe it should be a bonus if you use your own machines rather than what it is now
by akron
Thu Nov 22, 2018 6:45 am
Forum: [EN] General Discussion
Topic: Harvesting Contract Tip
Replies: 34
Views: 9062

Re: Harvesting Contract Tip

RODHA wrote: Thu Nov 22, 2018 6:38 am any excess amount of crop you keep dumping is automatically sold and given you as cash.
This is what I've experienced as well. Not quite enough IMHO, but extra is extra
by akron
Thu Nov 22, 2018 6:42 am
Forum: [EN] General Discussion
Topic: Reward for contract
Replies: 15
Views: 2241

Re: Reward for contract

It really doesn't seem like the contracts are making up for all the investments you have to make. You can look at it as either not getting paid enough for your materials or your labor, but not getting enough either way
by akron
Thu Nov 22, 2018 6:40 am
Forum: [EN] General Discussion
Topic: Anyone moaning about creating a farm
Replies: 34
Views: 5915

Re: Anyone moaning about creating a farm

Rasping rabbit wrote: Thu Nov 22, 2018 2:23 am Giants are already working on something to address this. It was mentioned by Lars on one of the live streams 😊
I'm happy they are, but I think a lot of people might have been ok with a month or two delay of the game for it to actually be ready
by akron
Thu Nov 22, 2018 6:33 am
Forum: [EN] General Discussion
Topic: John Deere Tractors
Replies: 35
Views: 6072

Re: John Deere Tractors

I was hoping a JD Cotton harvester was coming. I like having more options for machinery and this just looked like a good opportunity. I hope we see some one day, along with actual JD implements.
by akron
Thu Nov 22, 2018 6:28 am
Forum: [EN] General Discussion
Topic: Maya for Modding
Replies: 3
Views: 702

Re: Maya for Modding

As far as I know they have been using Maya for quite some times now. It's not so much that they are moving to Maya, but rather that they're lowering the priority of getting other conversion tools ready. I do get what you're saying though. Just in case though, Maya has quite a lot of partnerships whe...
by akron
Thu Nov 22, 2018 6:25 am
Forum: [EN] General Discussion
Topic: Reward for contract
Replies: 15
Views: 2241

Re: Reward for contract

I noticed this as well. A small field contract would pay out something like $2100 with a $800 lease penalty. Using my own equipment forces me to buy a $2400 fertilizer tank, if using liquid fertilizer.