Search found 268 matches

by Aholz89
Sat Sep 19, 2020 11:53 am
Forum: [EN] General Discussion
Topic: Straw Harvest Compatibility (I play Xbox and PS4)
Replies: 8
Views: 473

Re: Straw Harvest Compatibility (I play Xbox and PS4)

I am currently playing seasons on no mans land, using straw harvest mods. I have built a detailed map and spent a lot of time on it without having any problems.
by Aholz89
Mon Aug 24, 2020 11:32 pm
Forum: [EN] General Discussion
Topic: What's going on, on your farm?
Replies: 943
Views: 33948

Re: What's going on, on your farm?

Working on a Contract for the local Garden Center. They were in need of a new modern garage for their leasing vehicles/equipment. Setup and some early deliveries for foundation and plumbing. https://image.giants-software.com/1/KdKJ9KeU-T.jpg https://image.giants-software.com/1/fbPuVvuk-T.jpg
by Aholz89
Fri Aug 07, 2020 2:46 pm
Forum: [EN] General Discussion
Topic: no mans land crashing with seasons
Replies: 4
Views: 164

Re: no mans land crashing with seasons

Even if you run the map with only seasons enabled and no other mods?
by Aholz89
Thu Aug 06, 2020 5:58 pm
Forum: [EN] General Discussion
Topic: No Man’s Land
Replies: 194
Views: 15268

Re: No Man’s Land

AndOnTheDrums wrote:
Wed Aug 05, 2020 10:10 pm
Has anyone found a suitable starting location besides the stock one?
I started on 45, and then added sawmill, bga and sellpoints scattered around.
by Aholz89
Sat Aug 01, 2020 12:03 pm
Forum: [EN] General Discussion
Topic: NMC Ferguson - Update + Implements?
Replies: 3
Views: 391

Re: NMC Ferguson - Update + Implements?

Have you tried reaching them on their Discord?
by Aholz89
Sat Aug 01, 2020 12:01 pm
Forum: [EN] General Discussion
Topic: How do I change the output on the Kuhn Merge Maxx902?
Replies: 9
Views: 291

Re: How do I change the output on the Kuhn Merge Maxx902?

Have the help menu on, when you press r1 as described in previous post you will see the option for pressing L3 to switch output side.

If i remember correctly it needs to be switched off and raised (but unfolded). But been a while since last time I used it.
by Aholz89
Tue Jul 28, 2020 2:15 pm
Forum: [EN] General Discussion
Topic: If you had to choose five mods.
Replies: 35
Views: 1459

Re: If you had to choose five mods.

@Vondeylenfarms, Which workshop are you referring to? Sounds interresting!

For me its:

1. Disable vehicle camera collision
2. Tensionbelts mod
3. Man truck by blacksheep modding
4. Lizard tri axle low loader
5. Seasons
by Aholz89
Tue Jul 28, 2020 10:08 am
Forum: [EN] General Discussion
Topic: Early On Small Scale Logging
Replies: 8
Views: 359

Re: Early On Small Scale Logging

There may be other ones, but this one has good detail and works fine. You can have it with or without crane, and adjust the wood supports.

https://farming-simulator.com/mod.php?l ... tle=fs2019
by Aholz89
Sat Jul 18, 2020 9:56 pm
Forum: [EN] General Discussion
Topic: Favorite built-in chicken coop on console?
Replies: 2
Views: 105

Re: Favorite built-in chicken coop on console?

I like the one on The Valley The old farm
by Aholz89
Tue Jul 07, 2020 8:42 pm
Forum: [EN] General Discussion
Topic: Cleanliness HELP!
Replies: 3
Views: 221

Re: Cleanliness HELP!

If you are playing with seasons and central europe simplified geo, the author of the Geo has been notified and is looking into it.
by Aholz89
Fri Jul 03, 2020 12:37 pm
Forum: [EN] General Discussion
Topic: Sandy Bay sleep trigger
Replies: 11
Views: 792

Re: Sandy Bay sleep trigger

Sleep trigger works fine for me with same mods. It is located where you start after entering the map @ the gates in front of the house. I am guessing you are trying Sandy Bay farm.
by Aholz89
Wed Jul 01, 2020 3:18 pm
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 5224
Views: 269112

Re: Mods In Testing - Fan Discussion

With this trailer from Blacksheep Modding there is an object you can place on machines to strap it down.

Use a couple of these and voilá.

https://farming-simulator.com/mod.php?l ... tle=fs2019
by Aholz89
Wed Jan 29, 2020 11:40 pm
Forum: [EN] General Discussion
Topic: Mod issues
Replies: 23
Views: 1171

Re: Mod issues

Actually I did, I also hoped the update would fix some of the attacher alignment issues for some of the skidsteer equipment (Worst one is the big bag handler).

Brilliant mod otherwise though.
by Aholz89
Wed Jan 29, 2020 11:22 pm
Forum: [EN] General Discussion
Topic: Mod issues
Replies: 23
Views: 1171

Re: Mod issues

With only the CSZ pack enabled on ravenport the 3d models in the shop menu where blurry.

Deleted the CSZ pack, and everything was back to normal. Maybe a conflict somewhere, but I'll get by without the CSZ pack for now.
by Aholz89
Wed Jan 29, 2020 11:17 pm
Forum: [EN] General Discussion
Topic: FIX MOD HUB FREEZE PS4
Replies: 22
Views: 780

Re: FIX MOD HUB FREEZE PS4

+1 on maybe the internet connection? In wort case sometimes I have a couple of seconds delay.. but definetly not worty of capslock and exclamation marks.