Search found 304 matches

by L2K Perma
Wed Mar 03, 2021 1:29 pm
Forum: [EN] General Discussion
Topic: Vehicle Speed Sync
Replies: 7
Views: 386

Re: Vehicle Speed Sync

I have this mod installed and activated, whilst it seems to work well with other player driven vehicles i.e. in Multiplayer, I can not for the life of me get it to work in Single Player with the AI Workers. If I have a Worker Harvesting a Field and want to Speed Sync my Tractor to it for unloading,...
by L2K Perma
Mon Mar 01, 2021 8:39 am
Forum: [EN] General Discussion
Topic: Some scripted mods?
Replies: 22
Views: 893

Re: Some scripted mods?

Been a bit since I’ve actually sat down and played the game but Manure System has been a must have since it came out for me. (Probably why a lot of my stuff has it as an option, also a majority of my public edits are converting stuff over to use it). It still allows you to use base game methods but ...
by L2K Perma
Mon Mar 01, 2021 8:11 am
Forum: [EN] General Discussion
Topic: buying ground
Replies: 1
Views: 231

Re: buying ground

Issue is related to unit convert still. If you look up Kederk farms on YouTube, he has a unit convert tutorial video and he has the latest update to unit convert linked which should fix the issue.
by L2K Perma
Thu Feb 04, 2021 11:37 am
Forum: [EN] General Discussion
Topic: A question for modders
Replies: 17
Views: 1063

Re: A question for modders

DEERE317 wrote:
Wed Feb 03, 2021 1:34 pm
There is the modding forum you have to join to get GE so...
I think what Guil suggested would be a better option. To be honest, I don’t even think I’ve ever really looked at the gdn forums.
by L2K Perma
Wed Jan 27, 2021 2:24 am
Forum: [EN] General Discussion
Topic: UDIM
Replies: 4
Views: 289

Re: UDIM

If it’s a vehicle or implement it has to be UDIM. If it’s a building then you can use UDIM if you use the vehicle shader for it or the old diffuse texture system of using the buildingShader.
by L2K Perma
Fri Jan 22, 2021 12:15 pm
Forum: [EN] General Discussion
Topic: Prebuilt pc
Replies: 37
Views: 835

Re: Prebuilt pc

So … I’d like your honest opinions and no I won’t be disappointed in what I have got as I’m up and running and I’m more than likely to upgrade in the future to keep up with the world So list is as follows Intel i7 10700 8x2 . 9ghz-4 . 8ghz Asus b460 tuf atx board + wifi Sunbow 1tb m.2 2280 ssd gen ...
by L2K Perma
Sun Oct 18, 2020 3:41 am
Forum: [EN] General Discussion
Topic: All buildings and placeables gone?
Replies: 30
Views: 963

Re: All buildings and placeables gone?

Use any placeable tree mods and then cut some placed ones down? That’s one of the known causes for losing buildings and sell points on a save.
by L2K Perma
Thu Oct 15, 2020 4:22 am
Forum: [EN] General Discussion
Topic: Mod Sub Folder
Replies: 5
Views: 413

Re: Mod Sub Folder

You can’t do that, however, another way of doing it would be to sort the folder by date created/date modified. By doing that the newer mods will always be at the top of the list.
by L2K Perma
Thu Sep 24, 2020 2:09 am
Forum: [EN] General Discussion
Topic: JD 4940 SPRAYER.
Replies: 67
Views: 3222

Re: JD 4940 SPRAYER.

Took a look at the files, the load command is the hose that travels from the sprayer tank to the front right of the sprayer. IRL, it is a hose with an arm that makes it easy to connect to and you can just drive away when you’re done filling. My guess is that if you have the Manure System mod and th...
by L2K Perma
Wed Sep 23, 2020 11:10 pm
Forum: [EN] General Discussion
Topic: JD 4940 SPRAYER.
Replies: 67
Views: 3222

Re: JD 4940 SPRAYER.

Took a look at the files, the load command is the hose that travels from the sprayer tank to the front right of the sprayer.
by L2K Perma
Wed Sep 23, 2020 7:14 am
Forum: [EN] General Discussion
Topic: JD 4940 SPRAYER.
Replies: 67
Views: 3222

Re: JD 4940 SPRAYER.

It works, thanks a million! If it was this easy of a fix, why didn’t Custom Modding do it? I’ve sent them the fix for it. As far as why they didn’t, it was honestly something easy to overlook. Even I overlooked it the first time I looked at the mod trying to see if I could spot what was wrong. Prob...
by L2K Perma
Wed Sep 23, 2020 3:00 am
Forum: [EN] General Discussion
Topic: JD 4940 SPRAYER.
Replies: 67
Views: 3222

Re: JD 4940 SPRAYER.

For those who would like to use section control with the 4940 while waiting for an official update with it and are still using the initial release version that has it set up, you’ll need to edit the xml. Find the workAreas section, in there, you’ll see an area for each section, the first area is fi...
by L2K Perma
Wed Sep 23, 2020 2:08 am
Forum: [EN] General Discussion
Topic: JD 4940 SPRAYER.
Replies: 67
Views: 3222

Re: JD 4940 SPRAYER.

For those who would like to use section control with the 4940 while waiting for an official update with it and are still using the initial release version that has it set up, you’ll need to edit the xml. Find the workAreas section, in there, you’ll see an area for each section, the first area is fin...
by L2K Perma
Fri Sep 18, 2020 5:58 pm
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 6880
Views: 417082

Re: Mods In Testing - Fan Discussion

fenixguy wrote:
Fri Sep 18, 2020 5:37 pm
A few surprises just showed up.

Is this based on a real tractor? Neat seeing some more smaller 4X4s.

Image
Seems to be a lizard version of the Müller TM14 and TM17
by L2K Perma
Thu Sep 17, 2020 2:50 pm
Forum: [EN] General Discussion
Topic: Realistic Silos
Replies: 6
Views: 577

Re: Realistic Silos

I can attest to aklein’s post, the script is easy enough to add to any silo, assuming you’re on PC. I actually just did this to an edit of an existing silo I was working on.