Search found 304 matches
- by L2K Perma
- Wed Mar 03, 2021 1:29 pm
- Forum: [EN] General Discussion
- Topic: Vehicle Speed Sync
- Replies: 7
- Views: 386
Re: Vehicle Speed Sync
I have this mod installed and activated, whilst it seems to work well with other player driven vehicles i.e. in Multiplayer, I can not for the life of me get it to work in Single Player with the AI Workers. If I have a Worker Harvesting a Field and want to Speed Sync my Tractor to it for unloading,...
- by L2K Perma
- Mon Mar 01, 2021 8:39 am
- Forum: [EN] General Discussion
- Topic: Some scripted mods?
- Replies: 22
- Views: 893
Re: Some scripted mods?
Been a bit since I’ve actually sat down and played the game but Manure System has been a must have since it came out for me. (Probably why a lot of my stuff has it as an option, also a majority of my public edits are converting stuff over to use it). It still allows you to use base game methods but ...
- by L2K Perma
- Mon Mar 01, 2021 8:11 am
- Forum: [EN] General Discussion
- Topic: buying ground
- Replies: 1
- Views: 231
Re: buying ground
Issue is related to unit convert still. If you look up Kederk farms on YouTube, he has a unit convert tutorial video and he has the latest update to unit convert linked which should fix the issue.
- by L2K Perma
- Thu Feb 04, 2021 11:37 am
- Forum: [EN] General Discussion
- Topic: A question for modders
- Replies: 17
- Views: 1063
- by L2K Perma
- Wed Jan 27, 2021 2:24 am
- Forum: [EN] General Discussion
- Topic: UDIM
- Replies: 4
- Views: 289
Re: UDIM
If it’s a vehicle or implement it has to be UDIM. If it’s a building then you can use UDIM if you use the vehicle shader for it or the old diffuse texture system of using the buildingShader.
- by L2K Perma
- Fri Jan 22, 2021 12:15 pm
- Forum: [EN] General Discussion
- Topic: Prebuilt pc
- Replies: 37
- Views: 835
Re: Prebuilt pc
So … I’d like your honest opinions and no I won’t be disappointed in what I have got as I’m up and running and I’m more than likely to upgrade in the future to keep up with the world So list is as follows Intel i7 10700 8x2 . 9ghz-4 . 8ghz Asus b460 tuf atx board + wifi Sunbow 1tb m.2 2280 ssd gen ...
- by L2K Perma
- Sun Oct 18, 2020 3:41 am
- Forum: [EN] General Discussion
- Topic: All buildings and placeables gone?
- Replies: 30
- Views: 963
Re: All buildings and placeables gone?
Use any placeable tree mods and then cut some placed ones down? That’s one of the known causes for losing buildings and sell points on a save.
- by L2K Perma
- Thu Oct 15, 2020 4:22 am
- Forum: [EN] General Discussion
- Topic: Mod Sub Folder
- Replies: 5
- Views: 413
Re: Mod Sub Folder
You can’t do that, however, another way of doing it would be to sort the folder by date created/date modified. By doing that the newer mods will always be at the top of the list.
- by L2K Perma
- Thu Sep 24, 2020 2:09 am
- Forum: [EN] General Discussion
- Topic: JD 4940 SPRAYER.
- Replies: 67
- Views: 3222
Re: JD 4940 SPRAYER.
Took a look at the files, the load command is the hose that travels from the sprayer tank to the front right of the sprayer. IRL, it is a hose with an arm that makes it easy to connect to and you can just drive away when you’re done filling. My guess is that if you have the Manure System mod and th...
- by L2K Perma
- Wed Sep 23, 2020 11:10 pm
- Forum: [EN] General Discussion
- Topic: JD 4940 SPRAYER.
- Replies: 67
- Views: 3222
Re: JD 4940 SPRAYER.
Took a look at the files, the load command is the hose that travels from the sprayer tank to the front right of the sprayer.
- by L2K Perma
- Wed Sep 23, 2020 7:14 am
- Forum: [EN] General Discussion
- Topic: JD 4940 SPRAYER.
- Replies: 67
- Views: 3222
Re: JD 4940 SPRAYER.
It works, thanks a million! If it was this easy of a fix, why didn’t Custom Modding do it? I’ve sent them the fix for it. As far as why they didn’t, it was honestly something easy to overlook. Even I overlooked it the first time I looked at the mod trying to see if I could spot what was wrong. Prob...
- by L2K Perma
- Wed Sep 23, 2020 3:00 am
- Forum: [EN] General Discussion
- Topic: JD 4940 SPRAYER.
- Replies: 67
- Views: 3222
Re: JD 4940 SPRAYER.
For those who would like to use section control with the 4940 while waiting for an official update with it and are still using the initial release version that has it set up, you’ll need to edit the xml. Find the workAreas section, in there, you’ll see an area for each section, the first area is fi...
- by L2K Perma
- Wed Sep 23, 2020 2:08 am
- Forum: [EN] General Discussion
- Topic: JD 4940 SPRAYER.
- Replies: 67
- Views: 3222
Re: JD 4940 SPRAYER.
For those who would like to use section control with the 4940 while waiting for an official update with it and are still using the initial release version that has it set up, you’ll need to edit the xml. Find the workAreas section, in there, you’ll see an area for each section, the first area is fin...
- by L2K Perma
- Fri Sep 18, 2020 5:58 pm
- Forum: [EN] General Discussion
- Topic: Mods In Testing - Fan Discussion
- Replies: 6880
- Views: 417082
- by L2K Perma
- Thu Sep 17, 2020 2:50 pm
- Forum: [EN] General Discussion
- Topic: Realistic Silos
- Replies: 6
- Views: 577
Re: Realistic Silos
I can attest to aklein’s post, the script is easy enough to add to any silo, assuming you’re on PC. I actually just did this to an edit of an existing silo I was working on.