Search found 131 matches

by Doc3d
Fri Sep 13, 2019 8:21 am
Forum: [EN] General Discussion
Topic: DLC Your Way
Replies: 18
Views: 1452

Re: DLC Your Way

I don’t think being able to edit xml is a bad idea. Don’t think it would change much in terms of piracy so why not. This gives players options to edit if they choose, and options are never wrong in my opinion. Maybe it’s not done because nobody thought about it before. Don’t know how hard it is to s...
by Doc3d
Fri Sep 13, 2019 6:54 am
Forum: [EN] General Discussion
Topic: Blown Straw is a PAIN
Replies: 13
Views: 735

Re: Blown Straw is a PAIN

Maybe you can use the extended dev tools mod thingie that came out last week. Let’s you reload a vehicle. I think it also allows to reload implements. That way it would be like restarting the game? If your blower works after a reboot, that is. I never use a blower on the maps I play. Just dump the b...
by Doc3d
Thu Sep 12, 2019 1:36 pm
Forum: [EN] General Discussion
Topic: contracts completing without doing them?
Replies: 4
Views: 263

Re: contracts completing without doing them?

I’ve had the same happen. I think it’s a seasons bug, since I can’t remember it happening before seasons. Can’t be 100% sure tho. I’ve just made sure I complete these before exiting. I also think this only happens if there is a transition in growth. I have had active contracts on day 2 of 3 in *earl...
by Doc3d
Wed Sep 11, 2019 6:43 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 576
Views: 24745

Re: Seasons mod (op updated re: bug reports)

I dont think the Planner cares about time at all, just what crop and the bonus it gives. So if you plant radish in the fall you will get the benefit the following spring, if I have it understood correctly
by Doc3d
Mon Sep 09, 2019 1:07 pm
Forum: [EN] General Discussion
Topic: A question about farming in Germany.
Replies: 6
Views: 451

Re: A question about farming in Germany.

Good question. I dont know, but in norway i *think* all road going machinery or equipment needs to be registered. I guess that means any equip,ant spending considerable time on the roads, so dump trailers, or tractors for instance. While equipment meant for the fields does not, like a cultivator or ...
by Doc3d
Sun Sep 08, 2019 5:13 pm
Forum: [EN] General Discussion
Topic: Seasons Mod
Replies: 88
Views: 4596

Re: Seasons Mod

Just make sure they are fed and happy and eventually they will magically be insiminated and pregnant. Not sure how many piglets each produces, in RealLifeNumbers mod this was set to around 14 piglets per female, but don’t think it’s that high in seasons. Hopefully it’s more than 1 piglet as that wou...
by Doc3d
Sun Sep 08, 2019 8:20 am
Forum: [EN] General Discussion
Topic: How popular is FS19? - Steam stats
Replies: 28
Views: 1427

Re: How popular is FS19? - Steam stats

I was about to say the same. Steam looks at how long the .exe has been active so leaving the game paused for 2 days would show up as 48 hours played. That really skews the numbers. I think I have about 2500 hours on FS19 as well, but like FarmerLee73, I leave it running on the menu or paused for day...
by Doc3d
Sat Sep 07, 2019 7:24 am
Forum: [EN] General Discussion
Topic: Fliegl Autoload Flatbed Question
Replies: 17
Views: 880

Re: Fliegl Autoload Flatbed Question

That’s the issue, the Heston bales are not the standard size. As for the trailer, I don’t know as I haven’t tested it. I’m sure Heston bales will start getting supported pretty soon, tho. So maybe in a update if not already.
by Doc3d
Fri Sep 06, 2019 9:56 pm
Forum: [EN] General Discussion
Topic: Any map recommendations please!
Replies: 7
Views: 586

Re: Any map recommendations please!

Im currently in Kandelin. Its a very well made map, 2 years of Development and the last and final update was issued about a week or so ago. Seasons ready, 4x realistic with 7 farms to choose from. The fields are mostly quite massive, so courseplay would be a good idea If playing solo. Highly recomme...
by Doc3d
Thu Sep 05, 2019 9:06 pm
Forum: [EN] General Discussion
Topic: Must be mods!
Replies: 45
Views: 2536

Re: Must be mods!

Proseed will not be coming to FS19 according to webalizer, the author. So I guess we can scratch that from the list, unfortunately. :(
by Doc3d
Thu Sep 05, 2019 5:56 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 576
Views: 24745

Re: Seasons mod (op updated re: bug reports)

I'm wondering how the Contracts system works with Seasons, in particularly whether it's seasons that controls what contracts and contract types appear and when or whether it's the map that controls it. I'm noticing now on a Save where I'm heading into Year 4, that the only thing that shows up with ...
by Doc3d
Thu Sep 05, 2019 11:13 am
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 111
Views: 5968

Re: Mods In Testing - Fan Discussion

I don’t think it’s possible until the list gets an update. You will only see the mods currently in testing, not the ones waiting to be tested. Edit: anybody know what happened to “added realism to vehicle” that was in testing, and what it actually was about? (I assume it failed in testing but I woul...
by Doc3d
Wed Sep 04, 2019 7:58 am
Forum: [EN] General Discussion
Topic: Profit/Selling Analysis, Vehicle Info, Mods, and more inside!
Replies: 58
Views: 2538

Re: Profit/Selling Analysis, Vehicle Info, Mods, and more inside!

I have assumed it just applies to whatever yield is there, so if you have a rotation giving 1.2 that is the base, if your rotation is 0.9 that would be the base giving a small amount of +/-
by Doc3d
Tue Sep 03, 2019 11:14 pm
Forum: [EN] General Discussion
Topic: Seasons Mod
Replies: 88
Views: 4596

Re: Seasons Mod

Yeah, and the big light in the sky go off at 5 pm. I lived in Tx. for a year. Big change from Northern Europe, especially in the summer. Sun is up at 4 and go down around 10.30-11pm where I live (Oslo) But winters are the opposite, where we get sunlight from 9 am- 3.30-4 pm Up north you get midnight...
by Doc3d
Tue Sep 03, 2019 7:47 pm
Forum: [EN] General Discussion
Topic: Seasons Mod
Replies: 88
Views: 4596

Re: Seasons Mod

Constructive criticism. Mid summer daytime length could use a few tweaks, particularly when evening starts. Think it starts getting dark at 21:45 hours and is fully dark by 23:00 hours. Just my opinion, but seems a bit late in the day. Maybe accelerate the darkness time table so it gets night a lit...