Search found 219 matches

by Doc3d
Fri Jul 31, 2020 12:15 am
Forum: [EN] General Discussion
Topic: What's the next mod you are looking forward to?
Replies: 33
Views: 5177

Re: What's the next mod you are looking forward to?

2 upcoming mods come to mind. Unfortunately, there is no ETA on any of them, and at least one has been in development for over a year already. 1. Italia map by EDO Mod. This map looks out of this world, and will be, by far, the most realistic map so far. All custom buildt structures, houses, farms, ...
by Doc3d
Fri Jul 24, 2020 7:52 pm
Forum: [EN] General Discussion
Topic: Map ADD
Replies: 22
Views: 730

Re: Map ADD

I always start with smaller old equipment and the ambition is to grow, but like the others, I rarely get that far before I start all over again. In my off periods I am a car sim addict, so my time is switched (on a bi-monthly schedule) between Assetto Corsa Competizione and FS. That’s the only games...
by Doc3d
Fri Jul 24, 2020 10:07 am
Forum: [EN] General Discussion
Topic: Map ADD
Replies: 22
Views: 730

Re: Map ADD

I have the same infliction! But not because I’m bored of the game, but because there is a overload of new maps I just have to try. Find one I like, set up and get ready to start playing for real, then boom, damn -a new map I just have to try, and so it goes. I also take extended vacations from the g...
by Doc3d
Fri Jul 17, 2020 7:32 am
Forum: [EN] General Discussion
Topic: MaizePlus mod
Replies: 52
Views: 4348

Re: MaizePlus mod

You need soybeans,barley or canola in the mixer as well, and a dash of potatoes or beets. This will make TMR, if you have forage, you are missing an ingredient. Forage will simply be a mix of whatever you have in the mixer (that is not yet quite TMR) and the way the game works is that it separates t...
by Doc3d
Sun Jul 05, 2020 7:31 pm
Forum: [EN] General Discussion
Topic: Create your custom workers
Replies: 13
Views: 537

Re: Create your custom workers

Contractor mod locks the worker into a definable character. You select the looks, name etc and how many workers you want to be available, and they will stay the same, problem solved -unless you’re on console, if so I don’t think it can be done.
by Doc3d
Fri Jul 03, 2020 4:04 pm
Forum: [EN] Modding
Topic: IC Controls
Replies: 12
Views: 516

Re: IC Controls

Do all ic control tractors cause key binding issues because I don't have those 2, but jhhg combines and still have key binding warnings even after resetting them? Pretty much yes, other than versions made to work with the Simple IC mod that modeleicher made. Another culprit is autoload mods, they g...
by Doc3d
Thu Jul 02, 2020 2:08 pm
Forum: [EN] General Discussion
Topic: Drivelaner is a gift to anyone that wants to make a dirt road
Replies: 13
Views: 803

Re: Drivelaner is a gift to anyone that wants to make a dirt road

Drivelaner is meant for creating tramlines, but I assume OP meant that if you drive on grass that you own, it will create the tramlines and thus, a ‘road’
by Doc3d
Thu Jul 02, 2020 11:46 am
Forum: [EN] General Discussion
Topic: MaizePlus mod
Replies: 52
Views: 4348

Re: MaizePlus mod

My take on the white bar in your picture is that it’s an overall representation. So if your bar is topped off, you’re good. If it dips down, it can be because of lack of food, water or cleanliness. You’d have to look on the right side to figure out which one is at fault. In your case they have all t...
by Doc3d
Thu Jul 02, 2020 10:11 am
Forum: [EN] General Discussion
Topic: MaizePlus mod
Replies: 52
Views: 4348

Re: MaizePlus mod

I think there is a file missing from the latest sandy bay. The animalfeed*something*.xml is empty in the map folder under maize plus, while on other maps with forage extension, that file has all the TMR and feed requirements in it. Not sure if it’s by design or a mistake, but I copied the info from ...
by Doc3d
Mon Jun 29, 2020 6:10 pm
Forum: [EN] General Discussion
Topic: Stone Valley 2x Alfalfa Question
Replies: 30
Views: 1611

Re: Stone Valley 2x Alfalfa Question

I reckon I got three cuts in my first year, but I didn’t plant as early as I could have. We’ll see how year two goes. I got my first cut done the morning it came ready. I haven’t done a comparison to grass yet, but I felt that the volume of silage bales was pretty good. I’m trying alfalfa hay in ye...
by Doc3d
Mon Jun 29, 2020 6:02 pm
Forum: [EN] General Discussion
Topic: Interesting Information
Replies: 4
Views: 534

Re: Interesting Information

I’ve always been an advocate of mud-runner’ish terrain for FS and I think it could be a very welcome addition, but not like it is in snow runner. That is WAY too extreme. Maybe 1/10th could work, but the novelty of getting stuck every 2 minutes wears off real quickly. So it would have to be subtle e...
by Doc3d
Wed Jun 24, 2020 11:52 pm
Forum: [EN] General Discussion
Topic: Round Baler Extension not compatible with Vicon/Kvernland DLC
Replies: 3
Views: 254

Re: Round Baler Extension not compatible with Vicon/Kvernland DLC

I had the same conflict. I also have issues with REA with the tractor slowing down to a stop when unloading from first to second chamber
by Doc3d
Mon Jun 22, 2020 3:47 pm
Forum: [EN] General Discussion
Topic: SimDash Forestry
Replies: 12
Views: 396

Re: SimDash Forestry

Nice. I’ll check it out when it gets released. Thanks for the effort!
by Doc3d
Mon Jun 22, 2020 3:43 pm
Forum: [EN] General Discussion
Topic: Vicon fast bale not so fast?
Replies: 26
Views: 1439

Re: Vicon fast bale not so fast?

I had issues with the baler. It would stop when unloading the pre chamber, then again when dropping the bale. Spent some time figuring out why. Turns out “auto unload from balers” mod caused the second stop, while REA mod caused the first. Go figure... after disabling these two, I can happily bale a...
by Doc3d
Sun Jun 21, 2020 6:41 pm
Forum: [EN] General Discussion
Topic: wrapping alfalfa to make silage?
Replies: 3
Views: 207

Re: wrapping alfalfa to make silage?

I’ve heard that as well, but as of now, I think these are your best bets