Search found 49 matches
- by kenny456
- Sun Apr 07, 2024 12:02 pm
- Forum: [EN] Modding
- Topic: Solved: DevWarning: Object:getNextDirtyFlag(), too many dirty flags
- Replies: 2
- Views: 3279
Re: DevWarning: Object:getNextDirtyFlag(), too many dirty flags
Solved: There were used too many movingTools.
- by kenny456
- Sat Apr 06, 2024 9:22 am
- Forum: [EN] Modding
- Topic: Solved: DevWarning: Object:getNextDirtyFlag(), too many dirty flags
- Replies: 2
- Views: 3279
Re: DevWarning: Object:getNextDirtyFlag(), too many dirty flags
Update: Here is log from console testing when this error appears: - The first configuration throws a LUA call stack in the log: DevWarning: Object:getNextDirtyFlag(), too many dirty flags LUA call stack: dataS/scripts/network/Object.lua (161) : printCallstack dataS/scripts/vehicles/specializations/D...
- by kenny456
- Tue Apr 02, 2024 12:56 pm
- Forum: [EN] Modding
- Topic: Solved: DevWarning: Object:getNextDirtyFlag(), too many dirty flags
- Replies: 2
- Views: 3279
Solved: DevWarning: Object:getNextDirtyFlag(), too many dirty flags
DevWarning: Object:getNextDirtyFlag(), too many dirty flags
Hello i get this error in the log when i load my mod in the shop (with parameter -devWarning turned on). Can someone explain me what causes this issue please?
Hello i get this error in the log when i load my mod in the shop (with parameter -devWarning turned on). Can someone explain me what causes this issue please?
- by kenny456
- Wed Jan 18, 2023 8:04 pm
- Forum: [EN] Modding
- Topic: How are people making normal maps?
- Replies: 10
- Views: 1934
Re: How are people making normal maps?
I finally understood. Thank you for your time.
- by kenny456
- Wed Jan 18, 2023 2:47 pm
- Forum: [EN] Modding
- Topic: How are people making normal maps?
- Replies: 10
- Views: 1934
Re: How are people making normal maps?
I am sorry but i really dont understand what you mean. I have only one mesh in blender. So i need add detail to mesh topology?
- by kenny456
- Wed Jan 18, 2023 12:46 pm
- Forum: [EN] Modding
- Topic: How are people making normal maps?
- Replies: 10
- Views: 1934
Re: How are people making normal maps?
What do you mean "add the detail on top of the UV map"? And what image i should take to normalizing program? I just created new image from AO channel from vmask texture and made normal map in GIMP and it doesnt look too bad.
- by kenny456
- Wed Jan 18, 2023 10:42 am
- Forum: [EN] Modding
- Topic: How are people making normal maps?
- Replies: 10
- Views: 1934
Re: How are people making normal maps?
I got review from Giants. They said that i need to create proper normal maps for my mod. So how can i create proper normal maps if i have only one version of 3d model (not low a high poly)? I know that gimp or photoshop can create normal maps from diffuse map. But i dont have diffuse map. Is it even...
- by kenny456
- Thu Sep 22, 2022 1:39 pm
- Forum: ModHub Fehlermeldungen
- Topic: Modfehler - Fliegl Timber Runner Autoload Wood
- Replies: 12
- Views: 3747
Re: Modfehler - Fliegl Timber Runner Autoload Wood
Hi i tried it and i have no doubled keys. Do you use any other mod with autoload wood? Like my Ponsse Buffalo Autoload Wood?
- by kenny456
- Thu Apr 28, 2022 10:56 am
- Forum: ModHub Bug Reports
- Topic: FS22 - John Deere 437D Loader issuses report
- Replies: 1
- Views: 2475
FS22 - John Deere 437D Loader issuses report
I am going to release updated version. I improved stability of the trailer. If you know about any other issues please let me know in this topic before i submit new vetrsion.
- by kenny456
- Mon Apr 18, 2022 9:16 am
- Forum: ModHub Fehlermeldungen
- Topic: Modfehler - Fliegl Timber Runner Autoload Wood
- Replies: 12
- Views: 3747
Re: Modfehler - Fliegl Timber Runner Autoload Wood
Thank you. I sent updated version for testing.
- by kenny456
- Sun Apr 17, 2022 10:54 am
- Forum: ModHub Fehlermeldungen
- Topic: Modfehler - Fliegl Timber Runner Autoload Wood
- Replies: 12
- Views: 3747
Re: Modfehler - Fliegl Timber Runner Autoload Wood
I fixed this. Do you know about any other issues?
- by kenny456
- Tue Nov 30, 2021 7:43 am
- Forum: [EN] Modding
- Topic: Wood Harvester Automation
- Replies: 10
- Views: 6525
Re: Wood Harvester Automation
You can check my new Real Wood Harvestet mod. It is possible to process tree forward and backward plus some other feautures: https://farming-simulator.com/modHubBEMod.php?modId=193272 will we have the real wood harvester mod for fs22 soon? I was disappointed that Giants did not improve the cutting ...
- by kenny456
- Tue Nov 23, 2021 9:46 am
- Forum: [EN] Technical Support
- Topic: Why does my payment keep failing?
- Replies: 3
- Views: 918
Re: Why does my payment keep failing?
Hi, i have same problem on pc:
"The payment failed"
"Use another payment option"
And i cannot do anything.
"The payment failed"
"Use another payment option"
And i cannot do anything.
- by kenny456
- Tue Jan 19, 2021 6:05 am
- Forum: [EN] Modding
- Topic: Wood Harvester Automation
- Replies: 10
- Views: 6525
Re: Wood Harvester Automation
You can check my new Real Wood Harvestet mod. It is possible to process tree forward and backward plus some other feautures:
https://farming-simulator.com/modHubBEM ... dId=193272
https://farming-simulator.com/modHubBEM ... dId=193272
- by kenny456
- Fri Jan 08, 2021 6:22 am
- Forum: ModHub Bug Reports
- Topic: Fliegl Timber Runner Wide With Autoload Wood
- Replies: 14
- Views: 4722
Re: Fliegl Timber Runner Wide With Autoload Wood
hi I am having a problem with the trailer as well. For me I pull up to a pile of logs I cut and it will pick up one then a long pause then it will pick up a few more then that is all it stops. Do the logs have to be a certain size? or maybe I am missing something else. I watched the video of it in ...