Search found 876 matches

by Eische
Tue Jun 18, 2019 10:28 pm
Forum: Neuigkeiten und Ankündigungen
Topic: [LS19]Patch 1.4 Release
Replies: 211
Views: 33978

Re: [LS19]Patch 1.4 Release

Ich habe mal eine Liste mit allen Fahrzeug-Dateien erstellt, die mit Patch 1.4 geändert wurden: \Farming Simulator 19\data\vehicles\agco\dynaFlex9255\dynaFlex9255.xml \Farming Simulator 19\data\vehicles\agco\ideal9\IDEAL9.i3d \Farming Simulator 19\data\vehicles\agco\ideal9\IDEAL9.i3d.shapes \Farming...
by Eische
Tue Jun 18, 2019 8:40 am
Forum: [EN] General Discussion
Topic: Cleared forest/placeable buildings
Replies: 10
Views: 224

Re: Cleared forest/placeable buildings

Also occasionally stumps will be grinded to ground level so they are not visible but are actually still there just under the surface, this prevents placing too How to fix that? This one really helps with that issue and is much better as the default ingame stump grinder: https://www.farming-simulato...
by Eische
Tue Jun 18, 2019 7:13 am
Forum: [EN] Modding
Topic: Implement work speed
Replies: 4
Views: 75

Re: Implement work speed

Hmm, that is weird. I just tested it to be sure and it is definitely working for cultivators. It should work for all implements that are limited in speed in the game right now. What kind of implement you want to adjust? I know there are some kinds that do not have a speed limit ingame, even though i...
by Eische
Tue Jun 18, 2019 6:57 am
Forum: [EN] General Discussion
Topic: Large maps
Replies: 23
Views: 1804

Re: Large maps

Hofgut Brook by sNiksnak is a 4X map and available on Modhub (not for consoles).
by Eische
Tue Jun 18, 2019 6:53 am
Forum: [EN] General Discussion
Topic: Osina map
Replies: 24
Views: 1215

Re: Osina map

I also did a walkaround on the map. It looks very nice on first sight.

On second sight you observe 2D trees and bushes in the mid of the map (for example near the BGA).
The fields are very close to each other, sometimes there are stones at the borderline making it hard to connect the fields.
by Eische
Mon Jun 17, 2019 9:38 pm
Forum: [EN] Modding
Topic: Implement work speed
Replies: 4
Views: 75

Re: Implement work speed

In the mods XML file search for a line like this:

Code: Select all

        <speedLimit value="15" />
Change the number to whatever you like.
But that is quite obvious, how did you missed it :confusednew: :mrgreen:
by Eische
Mon Jun 17, 2019 9:29 pm
Forum: Allgemeine Diskussionen
Topic: patch einfügen
Replies: 2
Views: 270

Re: patch einfügen

Wenn du den Patch von der Giants Website geladen hast, ist das normalerweise eine ausführbare Datei. Einfach doppelklicken und der Patch sollte installiert werden.
Du musst den nicht selbst irgendwo hin kopieren.
by Eische
Mon Jun 17, 2019 9:26 pm
Forum: Modding
Topic: Bio-Kartoffeln!?
Replies: 9
Views: 372

Re: Bio-Kartoffeln!?

Wenn man es richtig machen will, ist es mit einer neuen Fruchtart und eventuell neuen Geräten, die diese verwenden können, ja nicht getan. Mann müsste ja dann auch sicherstellen, dass man die Kartoffeln eben auch nur Bio behandeln kann. Also meinetwegen kein düngen mit Mineraldünger, keine Pestizide...
by Eische
Sun Jun 16, 2019 6:50 am
Forum: [EN] Technical Support
Topic: FS17 Poplars issue
Replies: 1
Views: 37

Re: FS17 Poplars issue

I just want to see one poplar grow. I've built 6 different farms to the point of owning entire map. Have planted a row of poplars on every one of them. Once they grew a bit and added a few small branches, but then never matured. To be safe, I let last bunch go for 6 years. Nothing. I've used bare s...
by Eische
Sun Jun 16, 2019 6:44 am
Forum: [EN] General Discussion
Topic: The Old Farm Countryside by Shaba FS
Replies: 100
Views: 4586

Re: The Old Farm Countryside by Shaba FS

I would like to convert the starting bales to "real" bales rather than ornamental ones if possible, any ideas? I had a look at the xml's but nothing stood out. I have only used the provided pallet forks thus far to try and pick them up, but this works on other maps I have played so do not expect ac...
by Eische
Sat Jun 15, 2019 9:19 pm
Forum: [EN] General Discussion
Topic: Pacific northwest
Replies: 119
Views: 4863

Re: Pacific northwest

So love this map its awesome i have had a few issues right off the hop tho contact on feild 14 gave me 9000$ in missing crops as soon as i dumped my first trailer, mowing / bailing at the top of feild 12 tractor said dont drive to deep in water then completely disappeared not even in garage any mor...
by Eische
Fri Jun 14, 2019 10:29 pm
Forum: Bug-Reports
Topic: [READ] Weeds do not reduce yield 20 percent
Replies: 5
Views: 294

Re: [READ] Weeds do not reduce yield 20 percent

Ok, final testing on my end. PC - Steam Version - 1.3.0.1 No Mods, Felsbrunn, Fresh start on Farm Manager 1. Test fields were fully fertlized and limed. Some needed plowing, see below. 2. I prepared the fields and set up the harvesters (one per each field) and saves the game before weeds coming up. ...
by Eische
Fri Jun 14, 2019 6:52 pm
Forum: Bug-Reports
Topic: Setzlingen
Replies: 7
Views: 208

Re: Setzlingen

Ich bin zwar auch kein Experte, aber der Fehler deutet ziemlich klar auf ein Problem mit deiner Karte hin. Es scheint so, als ob eben die neuen Bäume nicht ganz korrekt registriert sind. Anscheinend findet die Pflanzmaschine nicht die korrekte Datei für den zu planzenden Baum. Daher der lua call sta...
by Eische
Fri Jun 14, 2019 4:59 pm
Forum: Allgemeine Diskussionen
Topic: Butterfly Mähwerk mit Schwadfunktion
Replies: 15
Views: 1241

Re: Butterfly Mähwerk mit Schwadfunktion

Ich kann dir zwar nicht bei dem Problem helfen. Wenn du mich aber fragst, kannst du den Leveler auch weglassen. Soweit ich das sehe, ist das der kleine zusätzliche Hebel/Zeiger am Gerät, der als Anzeige für Schwad- oder Breitablage fungiert? Ist ein ganz nettes Gimmick von dir, zumindest ich achte d...
by Eische
Thu Jun 13, 2019 7:44 pm
Forum: [EN] Technical Support
Topic: manure FillLevel XML?
Replies: 4
Views: 86

Re: manure FillLevel XML?

Thanks for the that *thumbsup* You might want to have a look to the mods CattleBreed and PigBreeding. They provide XML files with new values for cows and pigs. You can adjust them that way, that you get for example 10 times liquid manure and solid manure from each animal while the food/water/straw ...