Search found 3763 matches

by Eische
Wed Mar 27, 2024 9:52 pm
Forum: [EN] Technical Support
Topic: Factory outputs
Replies: 4
Views: 154

Re: Factory outputs

With two days per month it will take 20hours, because production per month is changing with the amount of days per month. Are you sure about that? I have read on some of the forums that the number of days per month does not change the monthly output. The output will be the same for the month no mat...
by Eische
Wed Mar 27, 2024 5:18 pm
Forum: [DE] Modding
Topic: Anzahl der Steine auf Feldern erhöhen (ebenfalls Inhaltsmenge)
Replies: 15
Views: 2308

Re: Anzahl der Steine auf Feldern erhöhen (ebenfalls Inhaltsmenge)

@Felsbrunn:
auch bei einem neuen Spielstand?
by Eische
Wed Mar 27, 2024 9:50 am
Forum: [EN] Technical Support
Topic: Factory outputs
Replies: 4
Views: 154

Re: Factory outputs

My best guess is that animals are counted as whole animals. So 1 input cow is not 1 liter, just 1 full cow. Yes, with the current setup it will take 10hours to fill your 1000 liter whole chicken pallet. But this is only true if you play with 1 day per month. With two days per month it will take 20ho...
by Eische
Wed Mar 27, 2024 9:36 am
Forum: [EN] Technical Support
Topic: How to control when Autosave?
Replies: 4
Views: 162

Re: How to control when Autosave?

Autosave setting is right in the game setting menu. You can define the amount of minutes and shut it off completely. Don't get confused though: FS has no traditional autosave where it saves while you are playing. Instead, autosave is triggered by entering menu (ESC on PC) if set amount of minutes ha...
by Eische
Tue Mar 26, 2024 10:44 am
Forum: [EN] Technical Support
Topic: Zero Oito Evergreen Valley
Replies: 5
Views: 219

Re: Zero Oito Evergreen Valley

Yep, it's not available for old gen consoles anymore:
https://www.farming-simulator.com/mod.p ... _id=285587
by Eische
Tue Mar 26, 2024 7:14 am
Forum: [DE] Modding
Topic: Giants Editor - Boden Äste/Stöcker Textur entfernen
Replies: 2
Views: 126

Re: Giants Editor - Boden Äste/Stöcker Textur entfernen

Das gleiche Problem hatte ich auch. Du musst dafür die map.i3d mit einem Texteditor öffnen und diese Zeile löschen: <File fileId="435" filename="data/densityMap_groundFoliage.gdm"/> Als Hinweis: die Ostenwalde https://www.farming-simulator.com/mod.php?lang=de&country=de&m...
by Eische
Sun Mar 24, 2024 5:20 pm
Forum: Technische Fragen und Probleme
Topic: Abaldetrigger lädt ins falsche Silo
Replies: 3
Views: 196

Re: Abaldetrigger lädt ins falsche Silo

So klein wie möglich, so groß wie nötig. Den Radius kannst du als Entfernung zwischen den Gebäuden interpretieren. Und der wird eigentlich nur bei Gebäuden gebraucht, deren Lager per Siloerweiterung vergößert werden soll. Düngerproduktion kannst du also mal auf 5 setzen. Silo musst du dann soweit re...
by Eische
Sun Mar 24, 2024 2:39 pm
Forum: Technische Fragen und Probleme
Topic: Abaldetrigger lädt ins falsche Silo
Replies: 3
Views: 196

Re: Abaldetrigger lädt ins falsche Silo

Da sind vermutlich die Werte für den "storageRadius" in den jeweiligen xml Dateien viel zu groß.
Schau da mal rein und ändere die auf kleinere Werte.
by Eische
Sat Mar 23, 2024 12:52 pm
Forum: [EN] General Discussion
Topic: If there was a Wagon group this wouldn't happen
Replies: 10
Views: 789

Re: If there was a Wagon group this wouldn't happen

Both base game trailers, Welger DK115 and Brantner DD24073/2 XXL can be configured as platform wagons.
You can re-configure them in your own workshop to adjust them to your current needs.
by Eische
Fri Mar 22, 2024 1:51 pm
Forum: [EN] General Discussion
Topic: Corn sales prices
Replies: 4
Views: 340

Re: Corn sales prices

In reality? Depends on how you define the price. The basic price would be the same. You will just get docked for delivering corn with moisture content being too high. Each grain/crop has a specific maximum moisture content allowed for safe storage. If you deliver with higher content, they will charg...
by Eische
Fri Mar 22, 2024 11:02 am
Forum: [EN] Modding
Topic: Removing Collisions ? ? ?
Replies: 5
Views: 388

Re: Removing Collisions ? ? ?

Not sure if it possible to remove collisions without influencing the functionality when cutting down those trees. Depends on how many trees are problematic, but you could make a roleplaying thing out of it by cutting all the overhanging limbs with a chainsaw. Probably as fast as going into GE pickin...
by Eische
Tue Mar 19, 2024 7:27 pm
Forum: Allgemeine Diskussionen
Topic: Feld kann nicht verkauft werden
Replies: 2
Views: 365

Re: Feld kann nicht verkauft werden

Gut möglich, dass dort Dinge schon vorher auf der Karte platziert sind.
Diese kaufst du dann mit dem Feld mit und zählen dann so, als wenn du die selbst platziert hättest.
by Eische
Tue Mar 19, 2024 12:08 pm
Forum: [EN] General Discussion
Topic: Mars map
Replies: 44
Views: 2975

Re: Mars map

There sure is a big difference on how somebody shares his opinion. You can't just tell a modder: you must be prepared for everything There are many people out there that do not understand how to give proper feedback. Yes, it is the normal situation on the internet. But, no, that should not be the no...
by Eische
Tue Mar 19, 2024 9:02 am
Forum: [EN] General Discussion
Topic: Cows as decorations?
Replies: 5
Views: 643

Re: Cows as decorations?

As animals don't die per default, why not just place any corral you like, put animals in there and never care for them?