Search found 4609 matches

by Eische
Tue Jun 16, 2026 8:59 am
Forum: Mods
Topic: Kingmods.net is a bad site?
Replies: 2
Views: 55

Re: Kingmods.net is a bad site?

Just checked a few of your mods and they link back to Modhub.

Modders also use the WIP section on Kingmods to preview their mods.
But of course there might be stolen ones available as well. Just like on any other mod download site.
by Eische
Mon Jun 15, 2026 6:20 pm
Forum: Mods
Topic: Ich habe Probleme mit dem folgenden Mod: John Deere DN345 Spreader.
Replies: 1
Views: 118

Re: Ich habe Probleme mit dem folgenden Mod: John Deere DN345 Spreader.

I'm not aware of any spreader that can directly unload into productions.
by Eische
Mon Jun 15, 2026 5:14 pm
Forum: Mods
Topic: Mods im Testing - Fan Diskussion
Replies: 11189
Views: 6947829

Re: Mods im Testing - Fan Diskussion

Da passen 85000 Liter rein.

Und ja, ich gebe dir absolut recht. Die wichtigsten Infos sollten in der Modbeschreibung drin sein.
by Eische
Mon Jun 15, 2026 5:03 pm
Forum: [EN] Off-topic
Topic: Ultimate Farmer
Replies: 2
Views: 98

Re: Ultimate Farmer

If the promises mentioned on their website can be fulfilled, this is supposed to be the simulator that many people are requesting for years.
https://www.ultimate-farmer.com/
As of now, there is not really much to see there. There are no gameplay videos available. Only new screenshots that could be ...
by Eische
Mon Jun 15, 2026 4:55 pm
Forum: [EN] Modding
Topic: create trigger
Replies: 14
Views: 398

Re: create trigger

In that case there should be error/warning messages in the game log file for your mod.
By adding the i3d file (with the triggers I guess?) to your mod, all triggers got new nodes assigned. The xml file is still referring to the old nodes. That's why triggers will be visible in game via F5, but they ...
by Eische
Fri Jun 12, 2026 9:28 pm
Forum: Grundspiel
Topic: LS28 - Wünsche/Vorstellungen/Ideen
Replies: 223
Views: 45952

Re: LS28 - Wünsche/Vorstellungen/Ideen

Konsolenbashing könnt ihr euch bitte sparen. Daher Beitrag gelöscht.

Wenn das ganz einfach per Änderungen in der xml machbar ist, könnte Giants das ja auch in allen Basisspiel Geräten abändern.

Man könnte die notwendigen Änderungen auch in der Moddingszene public machen...
by Eische
Thu Jun 11, 2026 6:58 am
Forum: [EN] Modding
Topic: create trigger
Replies: 14
Views: 398

Re: create trigger

Per default, triggers are invisible.
On the left side in GE you should see the model tree. Selecting something there, will highlight it in the model window. This way, triggers will be visible as wireframe boxes.

And yes, not every map uses the generic selling stations I referred to. It was just an ...
by Eische
Wed Jun 10, 2026 7:41 pm
Forum: [EN] Modding
Topic: create trigger
Replies: 14
Views: 398

Re: create trigger

For selling/purchasing material it is not possible to have triggers directly built into the map.
You need to use placeables, or more in general use the placeable.xml of the map to place and load triggers.
But instead using a placeable that has triggers and a building, you can just create a placeable ...
by Eische
Tue Jun 09, 2026 9:13 pm
Forum: Mods
Topic: US Modder und Ihre Bezahlmods
Replies: 5
Views: 469

Re: US Modder und Ihre Bezahlmods

Solche Paywalls gerne per email an support@giants-software.com melden.
Giants wird sich das dann anschauen.
by Eische
Tue Jun 09, 2026 12:38 pm
Forum: PC/Mac
Topic: game crash
Replies: 30
Views: 1743

Re: game crash

Integrated GPUs never were officially supported by any FS version. Basically it is pure luck if the game runs on this hardware.

In the past, many users have successfully made FS22 run by changing the renderer in game.xml (found in the same folder as log.txt) file from
<renderer>D3D_12</renderer>
to ...
by Eische
Tue Jun 09, 2026 11:36 am
Forum: Mods
Topic: US Modder und Ihre Bezahlmods
Replies: 5
Views: 469

Re: US Modder und Ihre Bezahlmods

Es wurde hier schon mehrfach diskutiert:
Laut den Giants AGBs ist die direkte Monetarisierung von Mods verboten.

Eine Bitte für eine Spende ist durchaus legitim und ich selbst habe mich schon häufiger mit einer kleinen Spende bedankt, wenn mir der Mod gut gefallen hat.

Als Teil eines Patreon-Abos ...
by Eische
Tue Jun 09, 2026 6:35 am
Forum: Mods
Topic: Modwünsche LS25
Replies: 327
Views: 158933

Re: Modwünsche LS25

Als Mod wird so etwas erstmal nicht möglich sein, da es Scripte benötigt, die auf Konsolen nicht zugelassen sind.
by Eische
Mon Jun 08, 2026 11:30 am
Forum: [EN] Off-topic
Topic: Can the AI's be any dumber?
Replies: 4
Views: 1225

Re: Can the AI's be any dumber?

Well, I guess it was never intended to have more AI workers on the same field working as a team.
Even in past FS versions, AI workers were not really knowing each other on the same field. But the old system allowed to start the on different edges of the field and you just had to make sure to come ...
by Eische
Sun Jun 07, 2026 4:53 pm
Forum: Mobile
Topic: Signature Edition Mod Hub
Replies: 1
Views: 841

Re: Signature Edition Mod Hub

As far as I know there is no specific Modhub for Signature Edition.
Instead, as somebody mentioned, the Signature Edition is currently using an older modDesc version which prevents all mods using the most recent version to be available there.

So in short:
Signature Edition needs to be updated to ...
by Eische
Wed Jun 03, 2026 6:40 pm
Forum: PC/Mac
Topic: LS25 geht nach Beenden nicht mehr ins Hauptmenü
Replies: 13
Views: 958

Re: LS25 geht nach Beenden nicht mehr ins Hauptmenü

Wieso ist mir das nicht aufgefallen? :confusednew:

Ja, so wie es im der Fehlermeldung steht: die Karte unterstützt maximal nur 255 fillTypes, verschiedene Mods fügen aber weitere dazu, sodass es deutlich mehr sind.
Du musst also durch deine Mods gehen und diejenigen identifizieren, welche neue ...