Search found 56 matches

by FarmDemAcres
Sat Aug 17, 2019 4:29 am
Forum: [EN] General Discussion
Topic: XBOXone: Farm Building Pack - Realistic Farmer
Replies: 4
Views: 241

Re: XBOXone: Farm Building Pack - Realistic Farmer

Did you remember to toggle on "all mods" instead of "most popular"?
by FarmDemAcres
Wed Aug 14, 2019 3:59 am
Forum: [EN] General Discussion
Topic: When there is great demand at the spinnery
Replies: 6
Views: 386

Re: When there is great demand at the spinnery

That should be about 140 acres, give or take :/
by FarmDemAcres
Mon Aug 12, 2019 12:01 am
Forum: [EN] General Discussion
Topic: forage harvest with overloader
Replies: 15
Views: 824

Re: forage harvest with overloader

AHH, thank you for the explanation. Of course we interpret "overload" a trailer to load it excessively, and "unload" to remove it's contents. I have grown accustomed to its use in game.

"All your base are belong to us."
by FarmDemAcres
Sun Aug 11, 2019 6:28 am
Forum: [EN] General Discussion
Topic: forage harvest with overloader
Replies: 15
Views: 824

Re: forage harvest with overloader

This is a question that somehow fascinates me. No one in North America would use the term "overload" when it looks like the truck is "unloading" and yet when reported as a "bug" the Giants response was "won't fix". Maybe this is a term used elsewhere in the world? Interesting one of Nick Welker's fi...
by FarmDemAcres
Wed Aug 07, 2019 4:32 am
Forum: [EN] General Discussion
Topic: Top 3 maps at the moment
Replies: 48
Views: 2495

Re: Top 3 maps at the moment

1. Lone Oak Farm
2. Pacific Northwest
3. Welker Farm
by FarmDemAcres
Sun Aug 04, 2019 8:54 pm
Forum: [EN] General Discussion
Topic: Low loader for "Frankenstein"?
Replies: 13
Views: 880

Re: Low loader for "Frankenstein"?

I have used the Goldhofer STZ for transporting Frankenstein. Drive it straight up the middle and it staddles just enough. It is a little unstable but I have gone all the way across the map without having it fall off if you keep it under 40. Better than the default of diving the Frankenstein itself :/
by FarmDemAcres
Tue Jul 23, 2019 4:15 am
Forum: Bug-Reports
Topic: Lost crops during sale
Replies: 2
Views: 127

Re: Lost crops during sale

Update: Issue still present in 1.4.1
by FarmDemAcres
Tue Jul 16, 2019 5:10 am
Forum: [EN] General Discussion
Topic: Your favorite map secrets
Replies: 1
Views: 456

Your favorite map secrets

Ok you have played Farming Simulator for years. Some of you have played hundreds of hours on your favorite maps. Here is your chance to show off. Name your favorite map, then share a tip, feature or location that you have discovered about it that many people would miss. Example: Did you know that on...
by FarmDemAcres
Sun Jul 14, 2019 9:22 pm
Forum: [EN] General Discussion
Topic: Possible Mission Bug
Replies: 24
Views: 719

Re: Possible Mission Bug

Think of missions as having 2 parts: harvesting the field and delivering to the designated selling point. Harvesting the entire field will complete about 80 percent of the mission. Delivering 75 percent ( I have actually had success with slightly less than this) of the total crop available will comp...
by FarmDemAcres
Tue Jul 09, 2019 6:22 am
Forum: [EN] General Discussion
Topic: Can't finish cotton harvest contract on Welker map
Replies: 8
Views: 635

Re: Can't finish cotton harvest contract on Welker map

Did you try marking the location with a beacon? SealyP reports some buy/sell locations may be difficult to find.
by FarmDemAcres
Sat Jul 06, 2019 11:59 pm
Forum: Bug-Reports
Topic: Lost crops during sale
Replies: 2
Views: 127

Lost crops during sale

- PC/Mac/PS4/XB1: XB1 - Vehicle/Tool/Model/Object: Vehicle - Issue: Crops may be lost while selling from train - Single- or Multiplayer: Single - Steps to reproduce: Load a train with grain. Go to sell point such as Port elevator on Ravenport. Begin selling (watch $$ changing). Quickly transport to ...
by FarmDemAcres
Tue Jun 25, 2019 5:56 am
Forum: More Info required
Topic: [MORE INFO] Weeds do not reduce yield 20 percent
Replies: 10
Views: 514

Re: [MORE INFO] Weeds do not reduce yield 20 percent

I am experiencing a negligible decrease of less than 2% from the expected 100% when all crop bonuses are provided (2 fertilizer = 50%, lime for 15%, plow for 15%, weed for 20%). Exact yields are posted above to be crystal clear. Eische reports similar 1-2% yields on all crops except wheat, where he ...
by FarmDemAcres
Tue Jun 25, 2019 5:27 am
Forum: [EN] General Discussion
Topic: Pacific northwest
Replies: 171
Views: 8521

Re: Pacific northwest

Well thanks again and I'm glad you guys are enjoying the map. Thanks to you for making this one! *thumbsup* I will say that after about 35 hours or so of playing (and right in the middle of harvesting field 35 in a contract :mrgreen: ) it started raining! I'm not even mad. So happy for you! I was b...
by FarmDemAcres
Fri Jun 21, 2019 3:57 am
Forum: [EN] General Discussion
Topic: Pacific northwest
Replies: 171
Views: 8521

Re: Pacific northwest

The "oil" puddles are actually mud puddles - fairly realistic ones based on ones I find in this area (water is always a tough texture to get right!) from the rain in the Pacific Northwest. Although realistically there is only about an inch of rain per month in July, unlike Western Washington where w...
by FarmDemAcres
Thu Jun 20, 2019 5:32 am
Forum: More Info required
Topic: [MORE INFO] Weeds do not reduce yield 20 percent
Replies: 10
Views: 514

Re: [READ] Weeds do not reduce yield 20 percent

Thank you for taking the time to confirm. Many of these bugs can take hours of play time to verify. Back to making $$ ( my keyboard does not easily type a euro symbol, my apologies)