Thanks,
is it not possible to modify something in mod iteself before adding it to the map? in that case where the info of input and output quantity would be located? any hint on what to search?
Search found 4 matches
Search found 4 matches
Page 1 of 1
- by elric74
- Tue Mar 26, 2019 5:40 am
- Forum: [EN] Modding
- Topic: Factory Mod Help for a noob
- Replies: 4
- Views: 607
- by elric74
- Mon Mar 25, 2019 8:48 am
- Forum: [EN] Modding
- Topic: Factory Mod Help for a noob
- Replies: 4
- Views: 607
Re: Factory Mod Help for a noob
I mean, if I have a beer factory mod that has in input (just example, numbers ofc are not correct) 100 grain and 100 wheat and in output 100 beer, I would like to change the input and output quantities like 50 beer in output or 200 barley and 150 wheat in input.
- by elric74
- Sun Mar 24, 2019 8:58 pm
- Forum: [EN] Modding
- Topic: Factory Mod Help for a noob
- Replies: 4
- Views: 607
Factory Mod Help for a noob
I use a lot of factory (like the one producing cloth, or fuel or whiskey, hundreds of them) in my games but I find that profitability is a bit unbalanced so i would like to change some parameter as the quantity in input or output, without changing anything else. Can you tell me in general (I dont kn...
- by elric74
- Fri Nov 23, 2018 12:13 am
- Forum: [EN] General Discussion
- Topic: Placeable and general comments
- Replies: 1
- Views: 455
Placeable and general comments
I think the placement system needs a deep review... it's ridicolous a chicken placebale of 20 o4 40K final cost is like 300K in some place... almost all budget we have, it brokes completely the management gameplay! I agree we should have some cost in placement but it's not possible the cost of a chi...
Search found 4 matches
Page 1 of 1