Search found 14 matches

by TAfirehawk
Wed Sep 21, 2022 4:37 am
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 88025

Re: Griffin Indiana 22 Support Thread

@ajFarmer - Fabric is not being accepted at the GrocerYmart. I took a supply and delivery mission, dropped them off at the sell point and they just sit on the ground. this might be a mod conflict. i just tried a new save with no mods and it accepts fabric for me. I was afraid you were going to say ...
by TAfirehawk
Tue Sep 20, 2022 6:54 am
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 88025

Re: Griffin Indiana 22 Support Thread

@ajFarmer - Fabric is not being accepted at the GrocerYmart. I took a supply and delivery mission, dropped them off at the sell point and they just sit on the ground.
by TAfirehawk
Tue Sep 20, 2022 1:38 am
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 88025

Re: Griffin Indiana 22 Support Thread

AJ.. dear AJ..... what a lovely map. Its so simple yet believable. There is just enough flat mixed with gentle hills to make it believable indiana country (I felt like I was on the way to my hospital which seems "just beyond that next tree line" kind of thing) The layout is nice. Absolute...
by TAfirehawk
Mon Sep 19, 2022 11:40 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 88025

Re: Griffin Indiana 22 Support Thread

i tried again with all 3 of the base-game grape trailers this time and it seems like the smallest does have some kind of issue. it starts to tip but never unloads any grapes. is this the issue you are seeing? Yes, sorry I didn't say I was using the small trailer....and I didn't try the bigger ones....
by TAfirehawk
Mon Sep 19, 2022 5:24 am
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 88025

Re: Griffin Indiana 22 Support Thread

Anybody else having problems delivering Grapes to the GrocerYmart? what is the problem you are having? i just tested it now and was able to deliver grapes there like normal. Maybe I have some other mod causing an issue but I can deliver grapes to my own silo and the train silo without issue. The pr...
by TAfirehawk
Sun Sep 18, 2022 8:09 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 88025

Re: Griffin Indiana 22 Support Thread

Anybody else having problems delivering Grapes to the GrocerYmart?
by TAfirehawk
Tue Sep 17, 2019 2:20 am
Forum: [EN] Technical Support
Topic: worker don't work
Replies: 3
Views: 821

Re: worker don't work

I can confirm after disabling a number of mods, the tow bar mod is the issue.
by TAfirehawk
Sat Jan 26, 2019 10:11 pm
Forum: Legacy-Bug-Reports
Topic: [FS19] Stuck Saving Game after Long "Game Paused"
Replies: 0
Views: 788

[FS19] Stuck Saving Game after Long "Game Paused"

- PC/Mac/PS4/XB1: PC - Steam
- Vehicle/Tool/Model/Object: N/A
- Issue: After extended period with game paused, game starts to save and never stops saving, must kill program to recover
- Single- or Multiplayer: Single
by TAfirehawk
Fri Nov 30, 2018 3:35 am
Forum: [EN] News and Announcements
Topic: [FS19] Hotfix 1.1.3 - 29/11/2018
Replies: 108
Views: 47097

Re: [FS19] Hotfix 1.1.3 - 29/11/2018

Still can't assign Accelerate or Brake to any axis on my Logitech Dual Action gamepad. I can assign Walk Forward and Walk Backward so it is just the vehicle movement. Clearly my gamepad works for other functions so there is some bug in FS19 saying the analog sticks can't be mapped ingame to Accelera...
by TAfirehawk
Mon Nov 26, 2018 2:13 am
Forum: Legacy-Bug-Reports
Topic: [STEAM] Game is always stated as running when closed.
Replies: 2
Views: 443

Re: [STEAM] Game is always stated as running when closed.

I started getting this now too, when I went to 1.1.2_beta and did manual edits to inputBinding.xml
by TAfirehawk
Mon Nov 26, 2018 2:09 am
Forum: [EN] News and Announcements
Topic: [FS19] Patch 1.1.2 Beta
Replies: 87
Views: 35698

Re: [FS19] Patch 1.1.2 Beta

This still doesn't fix the analog gamepad stick assignment to vehicle accelerate/brake as it only accepts digital inputs via ingame setup, but I can manually configure properly with inputBinding.xml

Seems like such a basic thing to be done well before launch.......
by TAfirehawk
Mon Nov 26, 2018 2:05 am
Forum: Legacy-Bug-Reports
Topic: [SOLVED] Can not Bind any Axis to Accelerator
Replies: 59
Views: 18430

Re: [KNOWN ISSUE] Can not Bind any Axis to Accelerator

I found a work-around by manually editing the inputBinding.xml to get the analog stick to accelerate/brake the vehicle...but it shouldn't take this much effort. BTW, the latest beta 1.1.2_beta didn't help.
by TAfirehawk
Sun Nov 25, 2018 4:57 pm
Forum: [EN] News and Announcements
Topic: [FS19] Patch 1.1.2 Beta
Replies: 87
Views: 35698

Re: [FS19] Patch 1.1.2 Beta

If you have FS19 on Steam, you can manually opt-in to the beta in the game Properties. No code needed but each beta version requires selecting it manually.
by TAfirehawk
Sat Nov 24, 2018 3:19 am
Forum: Legacy-Bug-Reports
Topic: [SOLVED] Can not Bind any Axis to Accelerator
Replies: 59
Views: 18430

Re: [KNOWN ISSUE] Can not Bind any Axis to Accelerator

I simply have a Logitech Dual Action gamepad and FS19 won't assign any analog stick axis to Brake or Accelerate...only option is a digital button input. The Walk Forward and Walk Backward allow the analog stick axis that work just fine so it is definitely on the FS19 side, not hardware or software o...