Search found 14 matches
Search found 14 matches
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- by TAfirehawk
- Wed Sep 21, 2022 4:37 am
- Forum: [EN] General Discussion
- Topic: Griffin Indiana 22 Support Thread
- Replies: 813
- Views: 88025
Re: Griffin Indiana 22 Support Thread
@ajFarmer - Fabric is not being accepted at the GrocerYmart. I took a supply and delivery mission, dropped them off at the sell point and they just sit on the ground. this might be a mod conflict. i just tried a new save with no mods and it accepts fabric for me. I was afraid you were going to say ...
- by TAfirehawk
- Tue Sep 20, 2022 6:54 am
- Forum: [EN] General Discussion
- Topic: Griffin Indiana 22 Support Thread
- Replies: 813
- Views: 88025
Re: Griffin Indiana 22 Support Thread
@ajFarmer - Fabric is not being accepted at the GrocerYmart. I took a supply and delivery mission, dropped them off at the sell point and they just sit on the ground.
- by TAfirehawk
- Tue Sep 20, 2022 1:38 am
- Forum: [EN] General Discussion
- Topic: Griffin Indiana 22 Support Thread
- Replies: 813
- Views: 88025
Re: Griffin Indiana 22 Support Thread
AJ.. dear AJ..... what a lovely map. Its so simple yet believable. There is just enough flat mixed with gentle hills to make it believable indiana country (I felt like I was on the way to my hospital which seems "just beyond that next tree line" kind of thing) The layout is nice. Absolute...
- by TAfirehawk
- Mon Sep 19, 2022 11:40 pm
- Forum: [EN] General Discussion
- Topic: Griffin Indiana 22 Support Thread
- Replies: 813
- Views: 88025
Re: Griffin Indiana 22 Support Thread
i tried again with all 3 of the base-game grape trailers this time and it seems like the smallest does have some kind of issue. it starts to tip but never unloads any grapes. is this the issue you are seeing? Yes, sorry I didn't say I was using the small trailer....and I didn't try the bigger ones....
- by TAfirehawk
- Mon Sep 19, 2022 5:24 am
- Forum: [EN] General Discussion
- Topic: Griffin Indiana 22 Support Thread
- Replies: 813
- Views: 88025
Re: Griffin Indiana 22 Support Thread
Anybody else having problems delivering Grapes to the GrocerYmart? what is the problem you are having? i just tested it now and was able to deliver grapes there like normal. Maybe I have some other mod causing an issue but I can deliver grapes to my own silo and the train silo without issue. The pr...
- by TAfirehawk
- Sun Sep 18, 2022 8:09 pm
- Forum: [EN] General Discussion
- Topic: Griffin Indiana 22 Support Thread
- Replies: 813
- Views: 88025
Re: Griffin Indiana 22 Support Thread
Anybody else having problems delivering Grapes to the GrocerYmart?
- by TAfirehawk
- Tue Sep 17, 2019 2:20 am
- Forum: [EN] Technical Support
- Topic: worker don't work
- Replies: 3
- Views: 821
Re: worker don't work
I can confirm after disabling a number of mods, the tow bar mod is the issue.
- by TAfirehawk
- Sat Jan 26, 2019 10:11 pm
- Forum: Legacy-Bug-Reports
- Topic: [FS19] Stuck Saving Game after Long "Game Paused"
- Replies: 0
- Views: 788
[FS19] Stuck Saving Game after Long "Game Paused"
- PC/Mac/PS4/XB1: PC - Steam
- Vehicle/Tool/Model/Object: N/A
- Issue: After extended period with game paused, game starts to save and never stops saving, must kill program to recover
- Single- or Multiplayer: Single
- Vehicle/Tool/Model/Object: N/A
- Issue: After extended period with game paused, game starts to save and never stops saving, must kill program to recover
- Single- or Multiplayer: Single
- by TAfirehawk
- Fri Nov 30, 2018 3:35 am
- Forum: [EN] News and Announcements
- Topic: [FS19] Hotfix 1.1.3 - 29/11/2018
- Replies: 108
- Views: 47097
Re: [FS19] Hotfix 1.1.3 - 29/11/2018
Still can't assign Accelerate or Brake to any axis on my Logitech Dual Action gamepad. I can assign Walk Forward and Walk Backward so it is just the vehicle movement. Clearly my gamepad works for other functions so there is some bug in FS19 saying the analog sticks can't be mapped ingame to Accelera...
- by TAfirehawk
- Mon Nov 26, 2018 2:13 am
- Forum: Legacy-Bug-Reports
- Topic: [STEAM] Game is always stated as running when closed.
- Replies: 2
- Views: 443
Re: [STEAM] Game is always stated as running when closed.
I started getting this now too, when I went to 1.1.2_beta and did manual edits to inputBinding.xml
- by TAfirehawk
- Mon Nov 26, 2018 2:09 am
- Forum: [EN] News and Announcements
- Topic: [FS19] Patch 1.1.2 Beta
- Replies: 87
- Views: 35698
Re: [FS19] Patch 1.1.2 Beta
This still doesn't fix the analog gamepad stick assignment to vehicle accelerate/brake as it only accepts digital inputs via ingame setup, but I can manually configure properly with inputBinding.xml
Seems like such a basic thing to be done well before launch.......
Seems like such a basic thing to be done well before launch.......
- by TAfirehawk
- Mon Nov 26, 2018 2:05 am
- Forum: Legacy-Bug-Reports
- Topic: [SOLVED] Can not Bind any Axis to Accelerator
- Replies: 59
- Views: 18430
Re: [KNOWN ISSUE] Can not Bind any Axis to Accelerator
I found a work-around by manually editing the inputBinding.xml to get the analog stick to accelerate/brake the vehicle...but it shouldn't take this much effort. BTW, the latest beta 1.1.2_beta didn't help.
- by TAfirehawk
- Sun Nov 25, 2018 4:57 pm
- Forum: [EN] News and Announcements
- Topic: [FS19] Patch 1.1.2 Beta
- Replies: 87
- Views: 35698
Re: [FS19] Patch 1.1.2 Beta
If you have FS19 on Steam, you can manually opt-in to the beta in the game Properties. No code needed but each beta version requires selecting it manually.
- by TAfirehawk
- Sat Nov 24, 2018 3:19 am
- Forum: Legacy-Bug-Reports
- Topic: [SOLVED] Can not Bind any Axis to Accelerator
- Replies: 59
- Views: 18430
Re: [KNOWN ISSUE] Can not Bind any Axis to Accelerator
I simply have a Logitech Dual Action gamepad and FS19 won't assign any analog stick axis to Brake or Accelerate...only option is a digital button input. The Walk Forward and Walk Backward allow the analog stick axis that work just fine so it is definitely on the FS19 side, not hardware or software o...
Search found 14 matches
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