Search found 54 matches
- by Megusxlr
- Thu Nov 16, 2023 4:27 pm
- Forum: [EN] General Discussion
- Topic: Premium map mod conflict
- Replies: 16
- Views: 3344
Re: Premium map mod conflict
So I went threw all my mods and narrowed it down to a handful of production mods. 2 that I know for sure are causing a conflict are the Packaging facility mod and the Potato processing mod. As mentioned here it must have something to do with fill types. Its strange because some mod productions don't...
- by Megusxlr
- Wed Nov 15, 2023 4:29 am
- Forum: [EN] General Discussion
- Topic: Premium map mod conflict
- Replies: 16
- Views: 3344
Premium map mod conflict
So my specific conflict I have is that when I load into Zelonka, I can't move and can only tab to vehicles but not drive them. I turned of my mods and it worked normally. I'm on ps4 and was wondering if anyone else had this same issue and new what mod is causing it. I play with a ton of mods so chec...
- by Megusxlr
- Thu Oct 12, 2023 4:55 pm
- Forum: [EN] General Discussion
- Topic: Ultimate Mowing And Bailing Pack Question.
- Replies: 3
- Views: 509
Re: Ultimate Mowing And Bailing Pack Question.
Front weight! Lol, its so simple but I didn't think about it . Thanks for the help!
- by Megusxlr
- Thu Oct 12, 2023 12:10 am
- Forum: [EN] General Discussion
- Topic: Ultimate Mowing And Bailing Pack Question.
- Replies: 3
- Views: 509
Ultimate Mowing And Bailing Pack Question.
I'm not sure what I'm doing wrong. When I hook up the bailer behind the mower and try to use them at the same time, it becomes impossible to turn the tractor. I've tried multiple tractors with more than enough horsepower but it makes no difference.
- by Megusxlr
- Tue Sep 12, 2023 4:43 pm
- Forum: [EN] General Discussion
- Topic: Court Farm Question
- Replies: 1
- Views: 810
Re: Court Farm Question
lol, nvm
- by Megusxlr
- Tue Sep 12, 2023 4:31 pm
- Forum: [EN] General Discussion
- Topic: Court Farm Question
- Replies: 1
- Views: 810
Court Farm Question
I saw Court Farm at the top of the mod page...but then it disappeared. A mistake? or Maybe console release soon?
- by Megusxlr
- Wed Dec 28, 2022 3:59 pm
- Forum: [EN] General Discussion
- Topic: Fichthal Bush problem (console)
- Replies: 4
- Views: 929
Re: Fichthal Bush problem (console)
Hmm, I tried the grass texture but not the actual plant. Will try that next, hopefully it works. I just want to clear one bush in the middle of a field lolAngler1409 wrote: ↑Tue Dec 27, 2022 4:52 pm Have you tried "painting" over them the meadow grass in Landscaping/Plants section, that usually removes them for me.
- by Megusxlr
- Tue Dec 27, 2022 4:03 pm
- Forum: [EN] General Discussion
- Topic: Fichthal Bush problem (console)
- Replies: 4
- Views: 929
Fichthal Bush problem (console)
I can't remove some of the large bushes on this map. I've tried plows, tree remover mods, and texturing but the bushes have no collisions. Am I missing something or is this something that needs an update? I'm on ps4.
- by Megusxlr
- Fri Apr 29, 2022 5:10 pm
- Forum: [EN] General Discussion
- Topic: Tool Height Control Problems
- Replies: 3
- Views: 560
Re: Tool Height Control Problems
Awesome! Thanks for the info!Orange Tiger NL wrote: ↑Fri Apr 29, 2022 4:58 pm Modder is aware and this will be fixed in upcoming update.
Modder also told me: Corn and sunflower headers will follow soon.
- by Megusxlr
- Fri Apr 29, 2022 4:31 pm
- Forum: [EN] General Discussion
- Topic: Tool Height Control Problems
- Replies: 3
- Views: 560
Tool Height Control Problems
For some reason i'm not able to tow the largest headers in this pack (the ones that don't require a header trailer). I've tried different combines but the tow bar just won't attach to the combine's trailer hitch. The header still works like its supposed to I just cant tow it when its unfolded. Does ...
- by Megusxlr
- Wed Apr 13, 2022 4:20 pm
- Forum: [EN] General Discussion
- Topic: Infinite pallets
- Replies: 4
- Views: 825
Re: Infinite pallets
Hello and welcome to the forum! In case you are playing FS22 and are using the "Liftable Pallets" mod, then this is a known bug caused by the current version of this mod which should be fixed in a future version: https://forum.giants-software.com/viewtopic.php?f=963&t=190454 I'm glad ...
- by Megusxlr
- Wed Mar 23, 2022 4:24 pm
- Forum: [EN] General Discussion
- Topic: Hatsenbichler Air Cart and Drill
- Replies: 1
- Views: 496
Hatsenbichler Air Cart and Drill
The Bourgault pack coming out made me think about the Hatsenbichler (I think thats what it was called, forgive the spelling) air cart and drill from previous games. Its work width was about 18m and was wondering if either Giants was bringing it over or maybe someone would mod it over. It was one of ...
- by Megusxlr
- Tue Dec 21, 2021 4:50 pm
- Forum: [EN] General Discussion
- Topic: New save required after patch?
- Replies: 4
- Views: 815
New save required after patch?
I'm on ps4 and was wondering if its really necessary to start a new save after the most recent patch? What problems could I encounter if I don't? I really don't want to start again but if the game is gonna crash every ten seconds I will.
- by Megusxlr
- Tue Aug 17, 2021 4:49 pm
- Forum: [EN] General Discussion
- Topic: Chamberg Tomato question
- Replies: 0
- Views: 1081
Chamberg Tomato question
Can you make tomato juice on the console version of Chamberg? If not okay, but if so how?
- by Megusxlr
- Tue Jul 27, 2021 4:29 pm
- Forum: [EN] General Discussion
- Topic: Shaba Factories Question (console)
- Replies: 3
- Views: 849
Re: Shaba Factories Question (console)
I was thinking of the milk for cheese and fuel for the bio-deisel factory.