Search found 98 matches
- by Eep
- Wed Jan 16, 2019 12:23 pm
- Forum: [EN] Modding
- Topic: Mod request: shadow lights
- Replies: 0
- Views: 624
Mod request: shadow lights
By default, FS19 does not have vehicle lights cast shadows, nor do most map lights. Only spot and directional lights can cast shadows. Currently, setting each <light type="spot"> tag to have castShadowMap="true" must be tediously added manually to each I3D file. A mod to do this ...
- by Eep
- Fri Jan 04, 2019 8:40 pm
- Forum: Legacy-Bug-Reports
- Topic: [KNOWN ISSUE] [FS19] Shadows glitching
- Replies: 60
- Views: 19104
Re: [KNOWN ISSUE] [FS19] Shadows glitching
I'm back at my gaming PC and put shadowPerspective="true" (not shadowMapPerspective="true" ) into every spotlight of my test vehicle (a New Holland T6 tractor) and every spotlight in mapUS.i3d that casts shadows but I still get flickering at certain camera angles so not sure what...
- by Eep
- Wed Dec 26, 2018 3:54 pm
- Forum: Legacy-Bug-Reports
- Topic: [KNOWN ISSUE] [FS19] Shadows glitching
- Replies: 60
- Views: 19104
Re: [KNOWN ISSUE] [FS19] Shadows glitching
Shadow movement from sun/moon (directional lights) is in steps for some reason. Supposedly Giants is aware of this but FS has been like this since at least FS 2009. Not sure if it's in this thread but someone tried changing the sun/moon light to spot (which have smooth-moving shadows) but it didn't ...
- by Eep
- Tue Dec 25, 2018 8:40 pm
- Forum: Legacy-Bug-Reports
- Topic: [KNOWN ISSUE] [FS19] Shadows glitching
- Replies: 60
- Views: 19104
Re: [KNOWN ISSUE] [FS19] Shadows glitching
That isn't flickering but the streetlight shadow moving over the trailer...IceUul wrote: ↑Tue Dec 25, 2018 7:22 pm Youtube video about flickering also (watch at 4k if possible):
https://www.youtube.com/watch?v=wQFK9PalkhU
The trailer has flickering the upside part of the red back.
- by Eep
- Tue Dec 25, 2018 8:12 pm
- Forum: Legacy-Bug-Reports
- Topic: [KNOWN ISSUE] [FS19] Shadows glitching
- Replies: 60
- Views: 19104
Re: [KNOWN ISSUE] [FS19] Shadows glitching
What red square? Pics look fine to me too (aside from all foliage NOT casting shadows, which can be fixed with the foliage and tree shadows mod).
- by Eep
- Tue Dec 25, 2018 7:41 pm
- Forum: Legacy-Bug-Reports
- Topic: [KNOWN ISSUE] [FS19] Shadows glitching
- Replies: 60
- Views: 19104
Re: [KNOWN ISSUE] [FS19] Shadows glitching
The Photobox links just end up at the main website and the video doesn't show any flickering that I can see...
- by Eep
- Mon Dec 24, 2018 6:28 pm
- Forum: Legacy-Bug-Reports
- Topic: [KNOWN ISSUE] [FS19] Shadows glitching
- Replies: 60
- Views: 19104
Re: [KNOWN ISSUE] [FS19] Shadows glitching
The shadows are terrible. How on earth do i fix this. I tried setting "ShadowMapPerpesctive=true" but the shadows still glitch and move and update slowly. I am playing with a 1080 Ti with Very high settings and can't make the shadows smooth. Its unplayable like this! :/ Did you put shadow...
- by Eep
- Fri Dec 21, 2018 5:51 pm
- Forum: [EN] Modding
- Topic: The Clouds Do not Project Shadows
- Replies: 14
- Views: 2469
Re: The Clouds Do not Project Shadows
The problem with setting the sun/moon to be a spot light is that the shadows will be cast in a cone (/\)--albeit a very long, stretched cone--from the light source instead of at "infinite parallel lines" (\\\\\) so there would be some shadow angle distortion because of the game's sun light...
- by Eep
- Fri Dec 21, 2018 5:41 pm
- Forum: Legacy-Bug-Reports
- Topic: [KNOWN ISSUE] [FS19] Shadows glitching
- Replies: 60
- Views: 19104
Re: [KNOWN ISSUE] [FS19] Shadows glitching
Cool that "shadowMapPerspective" will keep the shadows at all angles. I'm on Christmas vacation but will have to try this when I get back!
- by Eep
- Wed Dec 19, 2018 7:37 pm
- Forum: [EN] Modding
- Topic: The Clouds Do not Project Shadows
- Replies: 14
- Views: 2469
Re: The Clouds Do not Project Shadows
Shadow update occurs relative to how fast the game speed is. Increase the speed to 120x and the shadows move much faster than 5x and 1x. Unfortunately, the shadows don't move smoothly (interpolated) which is annoying to some people but apparently that's the way the engine renders shadow movements.
- by Eep
- Wed Dec 19, 2018 7:36 pm
- Forum: Legacy-Bug-Reports
- Topic: [KNOWN ISSUE] [FS19] Shadows glitching
- Replies: 60
- Views: 19104
Re: [KNOWN ISSUE] [FS19] Shadows glitching
We are aware of the issue and will see how we can improve this in the future. Still happens in FS19. How could you guys "rework" the game engine lighting but, apparently, not even touch shadows? Still flickering, can't render more than 10 shadow lights, and stepped shadow movement. Come o...
- by Eep
- Wed Dec 19, 2018 3:48 pm
- Forum: [EN] Modding
- Topic: The Clouds Do not Project Shadows
- Replies: 14
- Views: 2469
Re: The Clouds Do not Project Shadows
I uploaded a "mod" with all the foliage and trees casting shadows at http://www.modhub.us/farming-simulator-2019-mods/foilage-tree-shadows-1/ (pending approval). Good job, do you see a small change makes a big difference? and it has no impact on performance. There is some lag with FPS dip...
- by Eep
- Wed Dec 19, 2018 3:40 pm
- Forum: [EN] Modding
- Topic: The Clouds Do not Project Shadows
- Replies: 14
- Views: 2469
Re: The Clouds Do not Project Shadows
I believe directional light, which the sun and moon are in FS19, don't have a specific position like point and spot lights do per se. I'll have to test this by trying to move the sun above the sky.i3d layer, if possible, but clouds do block the sun already so not sure.
- by Eep
- Wed Dec 19, 2018 3:18 am
- Forum: [EN] Modding
- Topic: Adding sounds to tension belts
- Replies: 8
- Views: 1191
Re: Adding sounds to tension belts
I think the line is telling the game to load the sound that is in your .xml <sounds> <tensionBelt template="SWITCH_01"/> </sounds> it makes it load what ever sound you put thier in your .xml Yes but there's no <sound> tag defined in the tensionBelts.lua specialization so it looks like, up...
- by Eep
- Wed Dec 19, 2018 1:24 am
- Forum: [EN] Modding
- Topic: Adding sounds to tension belts
- Replies: 8
- Views: 1191
Re: Adding sounds to tension belts
Yea, Dribbly, I'm there which is where I talked to Xentro and 50keda.