Search found 974 matches

by cwattyeso
Fri Jan 24, 2020 5:59 pm
Forum: [EN] General Discussion
Topic: Ballydorn Farm
Replies: 66
Views: 2155

Re: Ballydorn Farm

Yeah but then you have the problem on those maps with limited field contracts that when you buy those fields, you lose access to contracts forever on that map. Which then removes a complete element of gameplay. I appreciate there are players that play this game and never ever do contracts and don't ...
by cwattyeso
Fri Jan 24, 2020 5:41 pm
Forum: [EN] General Discussion
Topic: Bugs Galore
Replies: 30
Views: 865

Re: Bugs Galore

Bug: When assigning a worker to spray a field, the fertilizer / herbicide doesn't deplete.... If a field already has the maxium permitted state of Fertiliser or Herbicide applied, you driving over it again will not consume fertiliser or herbicide. In much the same way with a seeder if you drive ove...
by cwattyeso
Fri Jan 24, 2020 5:30 pm
Forum: [EN] General Discussion
Topic: Ballydorn Farm
Replies: 66
Views: 2155

Re: Ballydorn Farm

Well, I'm pretty new to the game but it seems that contracts are a poor substitute for working your own field(s). I suspect that investing heavily in forestry equipment from the outset would be smarter than working AI fields, and I know that planting/preparing on slow or normal and then speeding ti...
by cwattyeso
Fri Jan 24, 2020 5:23 pm
Forum: [EN] General Discussion
Topic: Ballydorn Farm
Replies: 66
Views: 2155

Re: Ballydorn Farm

Before everyone jumps on me and attacks me, let me say I love the Ballydorn Map, it's the one I currently have installed and setup on my Server. It has all the features and functions a player, multiple players want and need. The fields all have contracts, the fields are all defined correctly. It's d...
by cwattyeso
Thu Jan 23, 2020 9:08 pm
Forum: [EN] General Discussion
Topic: Happy anniversary Claas DLC............
Replies: 37
Views: 1181

Re: Happy anniversary Claas DLC............

All offense intended here, but if you were Giants would you actually read this forum with threads like this in here. Asking a question about a much needed update is one thing, posts about a bulls anatomy, and arguing about the true meaning of anniversary is another. There is a legit reason for an u...
by cwattyeso
Thu Jan 23, 2020 9:00 pm
Forum: [EN] General Discussion
Topic: Currently no contracts available…
Replies: 6
Views: 298

Re: Currently no contracts available…

I've not downloaded and looked at Charwell yet myself, but I wonder if that has the same issue as the Author's last map This is Ireland, where there are few contracts on fields, because it suffers the same problem as Greenwich Valley and a few other maps released on the ModHub that the Author's have...
by cwattyeso
Thu Jan 23, 2020 8:46 pm
Forum: [EN] General Discussion
Topic: Ballydorn Farm
Replies: 66
Views: 2155

Re: Ballydorn Farm

Yes they will work fine for all of that. Ok, that's good to hear. I really like the looks of that map from the videos. What IS the complaint, then? I know blue_painted tried to explain it to me but I'm so new to the game concepts that it still went over my head. Without proper field definitions you...
by cwattyeso
Wed Jan 15, 2020 12:17 pm
Forum: [EN] General Discussion
Topic: Courseplay Question
Replies: 33
Views: 766

Re: Courseplay Question

Loaded Version 362 of Courseplay just now myself, and there is definitely no option on any screen now to bring up the Field Calculator. Seems like that option has gone missing from the HUD. Probably as they have been adding Course Editor stuff, which I can't get to work either currently. I set a key...
by cwattyeso
Sun Jan 12, 2020 6:28 pm
Forum: [EN] General Discussion
Topic: custom modding john deere tractors
Replies: 7
Views: 545

Re: custom modding john deere tractors

Also something to check with Custom Modding's Stuff is are you downloading it from the in game ModHub or from their Facebook Page? There is actually a difference between the ModHub versions of their mods and the Facebook Page ones. The ModHub ones tend to have different wheel configurations and less...
by cwattyeso
Sun Jan 12, 2020 6:22 pm
Forum: [EN] General Discussion
Topic: Biogas Prices
Replies: 6
Views: 329

Re: Biogas Prices

I do believe with the Seasons Mod active, they nerfed the price of Silage, when sold at the BGA. However if the mod map and how the Author have set it up uses some different price scales then the default maps, you now probably will find on some maps that Hay and Straw sell for a lot more then Silage...
by cwattyeso
Fri Jan 10, 2020 6:49 pm
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 1766
Views: 97062

Re: Mods In Testing - Fan Discussion

I'm guessing the Snowman Mod missed the Christmas Mod Update. Oh well I'll file that one away for next year with the Placeable Christmas Trees and the Santa Hat mod.
by cwattyeso
Thu Jan 09, 2020 4:17 pm
Forum: [EN] General Discussion
Topic: Ballydorn Farm
Replies: 66
Views: 2155

Re: Ballydorn Farm

Spent a good part of today, adjusting the map and uploading it to my server ready to replace Greenwich Valley. Went round did some field changes with the Easy Dev Command mod, so when players hop on fields are at different states, have different crops. Some of the grass fields I've turned back into ...
by cwattyeso
Thu Jan 09, 2020 2:15 pm
Forum: [EN] Modding
Topic: Place Anywhere + Global Company
Replies: 13
Views: 4019

Re: Place Anywhere + Global Company

+1 for that request too bojanh66. I will always use Place Anywhere, but now there are some Mods I want to use that require Global Company, I want to disable that stupid warning message each time I load a game save.
by cwattyeso
Thu Jan 09, 2020 2:03 pm
Forum: [EN] General Discussion
Topic: Ballydorn Farm
Replies: 66
Views: 2155

Re: Ballydorn Farm

Well your errors are all script errors to do with the Seasons Mod. So firstly I'd do a test by starting a new game on a new save without Seasons, and see if you have the error loading and unloading the cows and the trigger. Secondly your log didn't show which version of Seasons you have installed a...
by cwattyeso
Thu Jan 09, 2020 1:55 pm
Forum: [EN] General Discussion
Topic: Mod Ideas..?
Replies: 98
Views: 2400

Re: Mod Ideas..?

Those Trees around Field 43, and some others around the Grass Field near the cows, below Field 29 were only removable by doing so with Giants Editor. I spent hours with a chainsaw, the TRex, the Bruks All-in-One and could get none of those trees to cut. I even spent time and money with the terrain t...