Search found 10 matches
Search found 10 matches
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- by Quity
- Mon Dec 06, 2021 4:41 pm
- Forum: [EN] General Discussion
- Topic: Work around for planting straight orchards (PC only)
- Replies: 5
- Views: 1406
Re: Work around for planting straight orchards (PC only)
The best way is place them first and then save, exit and edit your savegame placeables.xml, you will have a line with coordinates for start and end in the xml file for each row. You should edit the position only imediatly after planting, or after harvesting, the change of position could affect the g...
- by Quity
- Fri Dec 03, 2021 12:00 pm
- Forum: [EN] General Discussion
- Topic: Hyper-slow growth, 0 fun, dead game
- Replies: 296
- Views: 99631
Re: Hyper-slow growth, 0 fun, dead game
This is not the problem... stop asking for useless stuff... having a very fast grow time will only get you bored since you only do the same thing over and over again. For me the problem is the fact that we need to have more things to do when waiting for crops, the introduction of productions is not ...
- by Quity
- Sun Nov 28, 2021 9:52 am
- Forum: [EN] Technical Support
- Topic: Silage problem?
- Replies: 6
- Views: 3032
Re: Silage problem?
Same for me, it's a lot buggy, can't be picked up with shovel or other machines, also it looks like about 10 cm elevated from ground, it has some transparencies between ground and silage texture.
Probably the pickup point of each pile is messed up.
Probably the pickup point of each pile is messed up.
- by Quity
- Sun Nov 28, 2021 9:45 am
- Forum: [EN] Technical Support
- Topic: Bug: Contracts disappear when they are accepted
- Replies: 8
- Views: 2759
Re: Bug: Contracts disappear when they are accepted
Same for me on PC.
I understand way this happens, generally you need to accept contracts asap when they apear in the list, otherwise the field will go on with the next step and the contracts will not be valid. It's a bug because they should be removed from list.
I understand way this happens, generally you need to accept contracts asap when they apear in the list, otherwise the field will go on with the next step and the contracts will not be valid. It's a bug because they should be removed from list.
- by Quity
- Thu Aug 05, 2021 8:50 am
- Forum: [EN] News and Announcements
- Topic: Production Chains in FS22: Introduction video + new screenshots!
- Replies: 30
- Views: 15273
Re: Production Chains in FS22: Introduction video + new screenshots!
I'm not with giants, i agree that they spent an extra year for nothing to show on next game! (or this is what they want us to know, i'm pretty sure that in reality giants is working to add dynamic ground and real rain but didn't make it good in time for fs22, so, for sure we will see it in fs24, als...
- by Quity
- Thu Jul 01, 2021 4:31 pm
- Forum: [EN] News and Announcements
- Topic: First Look at Parallax Occlusion Mapping in Farming Simulator 22
- Replies: 19
- Views: 10168
Re: First Look at Parallax Occlusion Mapping in Farming Simulator 22
It looks very nice!
Will the vehicles wheels take in account the height maps and bump on higher level like hitting a 3d model?
Will the vehicles wheels take in account the height maps and bump on higher level like hitting a 3d model?
- by Quity
- Wed Jun 23, 2021 10:42 am
- Forum: [EN] News and Announcements
- Topic: First Look at the new crops in Farming Simulator 22
- Replies: 27
- Views: 11954
Re: First Look at the new crops in Farming Simulator 22
The grapes and olives looks very bad. They form a pattern that is repeated.. in reality you won't see something like that. I feel that they need to put more attention, for me a simple thing like a random rotation applied on each grapes/olives tree could help a lot to avoid patterns! This two new fru...
- by Quity
- Mon Jan 07, 2019 11:19 am
- Forum: [EN] News and Announcements
- Topic: [FS19] Landscaping in Patch 1.2.0.0
- Replies: 239
- Views: 81149
Re: [FS19] Landscaping in Patch 1.2.0.0
It doesn't have it on PC, it has: Raise, Lower and Smooth, no flattening. Are sure about this? May be you missed the option? I'm asking just because I'm quite surprised that this kind of an essential feature exists in console but not in PC :confusednew: I found what the problem was. The PC has the ...
- by Quity
- Fri Dec 21, 2018 4:21 pm
- Forum: [EN] General Discussion
- Topic: Equipment repair
- Replies: 42
- Views: 6320
Re: Equipment repair
- Add repair button also on the menu equipement list so we can quickly repair damaged items. You can already repair from the ‘garage’ screen in the store when it gets below a certain level. It costs more though, I assume to cover the call out fee. Yes, i know, i mean in the menu (ESC on pc or START...
- by Quity
- Fri Dec 21, 2018 11:07 am
- Forum: [EN] General Discussion
- Topic: Equipment repair
- Replies: 42
- Views: 6320
Re: Equipment repair
I agree that the equipement repair should be improved, it's a pain when you have a high number of equipement or vehicles and you don't know that is affected. So GIANTS please improve it by: - Add repair button also on the menu equipement list so we can quickly repair damaged items. - Display how the...
Search found 10 matches
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