Search found 4 matches
Search found 4 matches
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- by Erscal
- Sun Feb 13, 2022 6:05 pm
- Forum: [EN] Technical Support
- Topic: FS22-unworked patches on field
- Replies: 1
- Views: 1249
FS22-unworked patches on field
Hello folks. Can anyone please explain me what's up with the combine headers? I can understand the jumps over the crop on uneven terrain, but why are them leaving crop on the field when the slope is sideways? Expecially the maizeheader.... The apparent height above ground seems not to change, but st...
- by Erscal
- Wed Dec 22, 2021 12:57 am
- Forum: [EN] Modding
- Topic: Work area weirdness-FS22
- Replies: 3
- Views: 1586
Re: Work area weirdness-FS22
Thanks, it works
Although I don't remember having to build a rectangle like this in FS19, just grabbed two points and moved them leaving the third alone.
Dunno, maybe neurons' loss is on its way
Thanks again!
Although I don't remember having to build a rectangle like this in FS19, just grabbed two points and moved them leaving the third alone.
Dunno, maybe neurons' loss is on its way
Thanks again!
- by Erscal
- Sun Dec 19, 2021 5:25 pm
- Forum: [EN] Modding
- Topic: Work area weirdness-FS22
- Replies: 3
- Views: 1586
Work area weirdness-FS22
Good day all. I tried searching for anything to help but I found nothing, so I'm here asking before submitting a bug report. I manually edited a loader wagon i3d, precisely the Claas Cargos 9500 by Stevie, to have a larger work area (no realism police please!): <TransformGroup name="workAreas&q...
- by Erscal
- Thu Nov 25, 2021 6:57 pm
- Forum: [EN] General Discussion
- Topic: Hyper-slow growth, 0 fun, dead game
- Replies: 296
- Views: 100123
Re: Hyper-slow growth, 0 fun, dead game
FS19: 1) all crops had 4 stages 2) every stage growth time was set in the fruit definition 3) the updates were done every ingame hour or something like that, for sure less than 24h 4) you could disable withering to avoid any rush FS22: 1) every crop has different stages, up to 15 but no less than 6 ...
Search found 4 matches
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