Search found 4 matches

by Erscal
Sun Feb 13, 2022 6:05 pm
Forum: [EN] Technical Support
Topic: FS22-unworked patches on field
Replies: 1
Views: 1249

FS22-unworked patches on field

Hello folks. Can anyone please explain me what's up with the combine headers? I can understand the jumps over the crop on uneven terrain, but why are them leaving crop on the field when the slope is sideways? Expecially the maizeheader.... The apparent height above ground seems not to change, but st...
by Erscal
Wed Dec 22, 2021 12:57 am
Forum: [EN] Modding
Topic: Work area weirdness-FS22
Replies: 3
Views: 1586

Re: Work area weirdness-FS22

Thanks, it works :)

Although I don't remember having to build a rectangle like this in FS19, just grabbed two points and moved them leaving the third alone.
Dunno, maybe neurons' loss is on its way :P
Thanks again!
by Erscal
Sun Dec 19, 2021 5:25 pm
Forum: [EN] Modding
Topic: Work area weirdness-FS22
Replies: 3
Views: 1586

Work area weirdness-FS22

Good day all. I tried searching for anything to help but I found nothing, so I'm here asking before submitting a bug report. I manually edited a loader wagon i3d, precisely the Claas Cargos 9500 by Stevie, to have a larger work area (no realism police please!): <TransformGroup name="workAreas&q...
by Erscal
Thu Nov 25, 2021 6:57 pm
Forum: [EN] General Discussion
Topic: Hyper-slow growth, 0 fun, dead game
Replies: 296
Views: 100123

Re: Hyper-slow growth, 0 fun, dead game

FS19: 1) all crops had 4 stages 2) every stage growth time was set in the fruit definition 3) the updates were done every ingame hour or something like that, for sure less than 24h 4) you could disable withering to avoid any rush FS22: 1) every crop has different stages, up to 15 but no less than 6 ...