Search found 117 matches

by Lucass
Tue Nov 26, 2019 8:21 pm
Forum: [EN] General Discussion
Topic: Info Nachrichten HUD
Replies: 6
Views: 211

Re: Info Nachrichten HUD

"posY " value is changeable - every time I quit game this value is different - probably it depends if I open help menu and how many lines is in help menu in the moment of quiting a game. "downPosY" is constant, even if I change it, load save and then quit, it comes back to 0.244667 Changing "posX" v...
by Lucass
Tue Nov 26, 2019 6:32 pm
Forum: [EN] General Discussion
Topic: Global company problems?
Replies: 41
Views: 2740

Re: Global company problems?

Thanks Goose and Phantoms.
I also have to observe if overall health is growing...
by Lucass
Tue Nov 26, 2019 6:00 pm
Forum: [EN] General Discussion
Topic: Info Nachrichten HUD
Replies: 6
Views: 211

Re: Info Nachrichten HUD

Have you got an idea what these values mean?

posX="0.005000" posY="0.844167" downPosX="0.005000" downPosY="0.244667"

I suppose I have to change "Y" values ​​(if I want to lower on display) ... but I don't know exactly how many (in which units it is)? :hmm:
by Lucass
Tue Nov 26, 2019 2:57 pm
Forum: [EN] General Discussion
Topic: Global company problems?
Replies: 41
Views: 2740

Re: Global company problems?

How does Horse Helper work in Global Company? I have this option selected in the settings, but whenever I check the condition of horses, the daily ride level is 0.
What am I doing wrong? - or maybe there is something wrong with mod?

Ps. I don't have installed individual horse helper mod.
by Lucass
Tue Nov 26, 2019 12:10 pm
Forum: [EN] General Discussion
Topic: Info Nachrichten HUD
Replies: 6
Views: 211

Re: Info Nachrichten HUD

Oh, I see.
Thank you!
by Lucass
Tue Nov 26, 2019 8:22 am
Forum: [EN] General Discussion
Topic: Info Nachrichten HUD
Replies: 6
Views: 211

Info Nachrichten HUD

Hi,

does anyone use this mod together with Vehicle Inspector mod (https://www.yesmods.com/fs19-mods/scrip ... or-mod-hl/)?
Are the authors of both in here maybe? ;)
The informations from both addons overlap - is it possible to fix it?
by Lucass
Thu Nov 21, 2019 10:35 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 863
Views: 54814

Re: Seasons mod (op updated re: bug reports)

Build 40.
Every time when quit to main menu after save, the game freeze with black screen.
When I back to build 39, there is no problem.
Anyone noticed this?
by Lucass
Thu Nov 21, 2019 10:02 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 863
Views: 54814

Re: Seasons mod (op updated re: bug reports)

It grows through transitions, each transition increase growth by 33%. For example, it will be ready 100% at early summer,once you harvest it at early summer, it will be ready to cut again in early autumn (early summer 100%, you harvest it, it goes back to 0%, then mid summer 33%, late summer 66%, e...
by Lucass
Thu Nov 21, 2019 7:42 am
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 863
Views: 54814

Re: Seasons mod (op updated re: bug reports)

I understand that during winter grass does not grow, but as I mentioned, I sowed it at the end of summer.
Perhaps this is because it was quite dry all summer and almost all autumn.
Ps. How long (in Seasons) the grass growth?
by Lucass
Wed Nov 20, 2019 11:03 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 863
Views: 54814

Re: Seasons mod (op updated re: bug reports)

Lone Oak, field 22 (originally grass). I bought this field, mowed the grass. Then I plowed it, limed it and planted the grass again - if I remember correctly at the end of summer. Now I have the last day of autumn and the grass growth is only 33%. Field is 100% fertilized. Indeed, all summer and au...
by Lucass
Tue Nov 19, 2019 6:21 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 863
Views: 54814

Re: Seasons mod (op updated re: bug reports)

Maybe Seasons control that Geo mod, because its made by RM team, so that geo mod could be exception. But its fixed anyway. If I remember correctly, these incorrect information about resistance were to be corrected in this GEO... and now the Midwest GEO (update) is in testing. I'm curious what has f...
by Lucass
Tue Nov 19, 2019 5:18 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 863
Views: 54814

Re: Seasons mod (op updated re: bug reports)

I have been playing Lone Oak for some time, with Seasons and the US Midwest GEO. Those who use this GEO probably know that the information about frost and drought resistance for the first few crops is all green. After uploading Seasons to build 37, this resistance became varied. I do not understand...
by Lucass
Wed Nov 13, 2019 4:29 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 863
Views: 54814

Re: Seasons mod (op updated re: bug reports)

Lone Oak, field 22 (originally grass). I bought this field, mowed the grass. Then I plowed it, limed it and planted the grass again - if I remember correctly at the end of summer. Now I have the last day of autumn and the grass growth is only 33%. Field is 100% fertilized. Indeed, all summer and aut...
by Lucass
Tue Nov 12, 2019 11:21 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 863
Views: 54814

Re: Seasons mod (op updated re: bug reports)

I see. Thanks.
by Lucass
Tue Nov 12, 2019 11:04 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 863
Views: 54814

Re: Seasons mod (op updated re: bug reports)

Build 37: do you have silage price 450/1000L in BGA on Easy economy level?