Search found 156 matches

by Missyb
Tue Jul 14, 2020 9:17 pm
Forum: [EN] General Discussion
Topic: Stop leaking mods
Replies: 109
Views: 2311

Re: Stop leaking mods

So someone mentioned the console idea, only mods from modhub can be installed should work, but pc players will not like it I think. Maybe add support for Steam Workshop too, so 2 places where you can download mods from ingame menu, only one problem with that, is the players who buy the direct from ...
by Missyb
Sat Jul 11, 2020 2:45 pm
Forum: [EN] General Discussion
Topic: Adubs new logging map
Replies: 3
Views: 238

Re: Adubs new logging map

Jonny3355 wrote:
Fri Jul 10, 2020 9:13 pm
i wonder if there are bigger longer trees then base game
If there is then the trees will be uncut-able.
by Missyb
Thu Jul 09, 2020 11:45 pm
Forum: [EN] General Discussion
Topic: Map Idea
Replies: 12
Views: 448

Re: Map Idea

Disclaimer: I know nothing about modding or map making, nor do I have the time to be able to learn how to. Pretty cool idea for a map. Would most likely have to be 4x. 1/3 to 1/2 be an urban/city area with your factories/production buildings and a majority of your sell points. Then 1/2 to 2/3 be ru...
by Missyb
Thu Jul 09, 2020 11:39 pm
Forum: [EN] General Discussion
Topic: GEO which has cold winters but also hot summers?
Replies: 8
Views: 365

Re: GEO which has cold winters but also hot summers?

gilroy222 wrote:
Thu Jul 09, 2020 11:26 pm

Do I need to start a new save if I simply switch GEO's?
No don't need to a new save, when changing the GEO's best time to do it late winter. when changing to a different Geo's it will take about 2 full seasons before you start to see change's.
by Missyb
Thu Jul 09, 2020 2:19 am
Forum: [EN] General Discussion
Topic: Fuel tank at farm near fields 38 39 40 41 on Little Norton
Replies: 5
Views: 171

Re: Fuel tank at farm near fields 38 39 40 41

The fuel tank from that pack can fuel vehicles not refill the fuel tank, you will need the tanker that will transfer diesel into the fuel tank. you would need to get one either my liquid silo pack or one other avaible on the modhub.
by Missyb
Thu Jul 09, 2020 1:55 am
Forum: [EN] General Discussion
Topic: Fuel tank at farm near fields 38 39 40 41 on Little Norton
Replies: 5
Views: 171

Re: Fuel tank at farm near fields 38 39 40 41

Has anyone been able to find the fill trigger for the fuel tank at this farm? I put the fuel tank on the D754 and tried to fill the fuel tank at this farm and the tank fill trigger won't appear. It shows 0 liters and the tank on the truck has 4000 liters and won't unload.I am playing on PS4. which ...
by Missyb
Tue Jul 07, 2020 5:59 pm
Forum: [EN] General Discussion
Topic: Realistic Seeder 1.0
Replies: 7
Views: 511

Re: Realistic Seeder 1.0

Should be possible, if you add the filltype of each seed in the XML file of the Silo. So would you have to add the name of the filltype from each XML? For example, the name of the filltype for alfalfa is seed_alfalfa, so that would need added to the silo? If your using the muilti fruit silo either ...
by Missyb
Sat Jul 04, 2020 3:56 pm
Forum: [EN] General Discussion
Topic: Trailer disappeared
Replies: 4
Views: 160

Re: Trailer disappeared

need some more info, like which map, what trailer, which update?

pc or console
by Missyb
Thu Jul 02, 2020 4:20 pm
Forum: [EN] Modding
Topic: Light on Silo Facility?
Replies: 3
Views: 448

Re: Light on Silo Facility?

Elements_1 wrote:
Tue Jun 30, 2020 5:18 pm
Now there are Lamps on the Roof but they don‘t shine at Night
@MissyB
Fixed will have wait for the update in long line mods
by Missyb
Wed Jul 01, 2020 3:25 pm
Forum: [EN] General Discussion
Topic: Equipment order
Replies: 21
Views: 733

Re: Equipment order

Well for me its slightly different, once I have got enough money built up from starting a new map, would be.....

Marhindra limited edition
Fendt 313
Fendt 724
Fendt 724
Fendt 1050
Tatra
Harvester
New Holland W190
mixer wagon
telehandler

Silage and Hay making
Fendt 900 (butterfly mower)
by Missyb
Wed Jul 01, 2020 3:08 pm
Forum: [EN] General Discussion
Topic: Mod request
Replies: 14
Views: 444

Re: Mod request

Moon_moon wrote:
Wed Jul 01, 2020 10:46 am
How would I even go about testing? I've got 0 idea where to even begin creating let alone testing
First thing any modder needs to do is research, Get as much info as you can find, there plenty info out there.
by Missyb
Sat Jun 27, 2020 11:55 pm
Forum: [EN] General Discussion
Topic: Hay bales
Replies: 6
Views: 217

Re: Hay bales

Or use a tmr mixer
by Missyb
Sat Jun 27, 2020 11:53 pm
Forum: [EN] General Discussion
Topic: Stone Valley 2x Alfalfa Question
Replies: 30
Views: 1014

Re: Stone Valley 2x Alfalfa Question

Luftkopf wrote:
Sat Jun 27, 2020 9:23 pm
Missyb wrote:
Sat Jun 27, 2020 2:47 pm
you mite want try the storage shed from GtX and add in Alfalfa in the xml.
I did try that, but I couldn’t find out what the correct bale type was to make it work. Do you have any ideas I could try?
try this

<fillType="DRYLUCERNE_WINDROW"
fillType="LUCERNE_WINDROW"/>
by Missyb
Sat Jun 27, 2020 2:47 pm
Forum: [EN] General Discussion
Topic: Stone Valley 2x Alfalfa Question
Replies: 30
Views: 1014

Re: Stone Valley 2x Alfalfa Question

I reckon I got three cuts in my first year, but I didn’t plant as early as I could have. We’ll see how year two goes. I got my first cut done the morning it came ready. I haven’t done a comparison to grass yet, but I felt that the volume of silage bales was pretty good. I’m trying alfalfa hay in ye...
by Missyb
Sat Jun 27, 2020 12:47 am
Forum: [EN] General Discussion
Topic: Stone Valley 2x Alfalfa Question
Replies: 30
Views: 1014

Re: Stone Valley 2x Alfalfa Question

Yeah I messed with the geo to make it work, but I think it's regrowth has to be defined in the map files somehow. I'm not sure though I'm mainly asking because I saw on the changelog for Sandy Bay it states that alfalfa regrows like grass, so I'm assuming it has something to do with a parameter ins...