Search found 383 matches

by Missyb
Tue Apr 16, 2024 2:08 pm
Forum: [EN] Modding
Topic: Question About Mods
Replies: 6
Views: 1779

Re: Question About Mods

If the mod IS staying in the map then yes you NEED permission from the modder. No only if you are using the dependencies tag in the moddesc as this will then download the automatically from the modhub Hope that clear misleading info do you mean add them as required mods and that would be ok ?? corr...
by Missyb
Tue Apr 16, 2024 2:08 pm
Forum: [EN] Modding
Topic: Question About Mods
Replies: 6
Views: 1779

Re: Question About Mods

If the mod IS staying in the map then yes you NEED permission from the modder. No only if you are using the dependencies tag in the moddesc as this will then download the automatically from the modhub Hope that clear misleading info do you mean add them as required mods and that would be ok ?? corr...
by Missyb
Mon Apr 15, 2024 8:28 pm
Forum: [EN] Modding
Topic: Question About Mods
Replies: 6
Views: 1779

Re: Question About Mods

If the mod IS staying in the map then yes you NEED permission from the modder.

No only if you are using the dependencies tag in the moddesc as this will then download the automatically from the modhub

Hope that clear misleading info
by Missyb
Thu Apr 11, 2024 6:02 pm
Forum: [EN] Modding
Topic: LOD1 building transform group
Replies: 8
Views: 4631

Re: LOD1 building transform group

OmaTana wrote: Fri Apr 05, 2024 1:29 pm You should do this after making the 2nd UV, because both buildings should use the same 2nd UV map for snow, ao, dirt and moss.
Snow workS from the first UV not 2nd only dirt and moss work from the 2nd UV
by Missyb
Thu Apr 11, 2024 5:59 pm
Forum: [EN] Modding
Topic: LOD1 building transform group
Replies: 8
Views: 4631

Re: LOD1 building transform group

For the LOD_1 grouping you need to do the following... In blender once you are done making the model duplicate the main buliding reduce the ploy count by half. export both into GE, When in GE create a new transform group tick LOD in the attributes, then create 2 more transform groups naming them LOD...
by Missyb
Tue Apr 02, 2024 8:29 pm
Forum: [EN] General Discussion
Topic: Trains
Replies: 7
Views: 3245

Re: Trains

there may be way of adding in a camera to default wagons then cycle through views
by Missyb
Wed Feb 14, 2024 12:15 am
Forum: ModHub Bug Reports
Topic: Official support for Riverside 22
Replies: 6
Views: 3456

Re: Official support for Riverside 22

Today I accepted a contract for mowing a baling the contract told me to drop off the bales at the BGA, however I just couldn't do so I tried putting the sailage bales inside the drop off point and inside the bunkers and it just wouldn't work FYI No I do not own the bga Edit: I did some testing on a...
by Missyb
Sun Dec 24, 2023 9:18 pm
Forum: [EN] General Discussion
Topic: Giants Editor
Replies: 4
Views: 866

Re: Giants Editor

you need to resign the textures and alpha blending to it
by Missyb
Sun Dec 24, 2023 6:11 pm
Forum: [EN] General Discussion
Topic: Giants Editor
Replies: 4
Views: 866

Re: Giants Editor

You need to make a decal in paint.net or GIMP, then uv map a plane in blender then export it to GE
by Missyb
Thu Nov 30, 2023 6:33 pm
Forum: [EN] General Discussion
Topic: Is this a bug or by design?
Replies: 6
Views: 1949

Re: Is this a bug or by design?

It's bug been reported
by Missyb
Wed Nov 22, 2023 2:08 am
Forum: [EN] General Discussion
Topic: Sell prices for new filltypes
Replies: 1
Views: 741

Re: Sell prices for new filltypes

Lock anyway untill the next game comes
by Missyb
Thu Nov 16, 2023 8:19 pm
Forum: [EN] Modding
Topic: Giants Editor 9.0.6 plus updates
Replies: 11
Views: 4936

Re: Giants Editor 9.0.6 plus updates

sablerock wrote: Thu Nov 16, 2023 8:18 am Exporter give errors with brand new Blender 4
the new exporter doesn't work with blender version 4
by Missyb
Wed Nov 15, 2023 1:16 am
Forum: [EN] Modding
Topic: Giants Editor 9.0.6 plus updates
Replies: 11
Views: 4936

Re: Giants Editor 9.0.5

Also late to party

Blender exporter as well
https://gdn.giants-software.com/downloa ... loadId=120
by Missyb
Wed Nov 15, 2023 1:15 am
Forum: [EN] Modding
Topic: Adding more than 255 farmlands
Replies: 3
Views: 2704

Re: Adding more than 255 farmlands

max number of farmlands is 255 the only other way around it is using script
by Missyb
Wed Oct 25, 2023 11:55 am
Forum: [EN] General Discussion
Topic: A decade of playing FS and cant get over this.....
Replies: 3
Views: 1289

Re: A decade of playing FS and cant get over this.....

hun3 wrote: Thu Oct 19, 2023 11:01 am ...that it takes me 3 hours to wash the tractor's weight but a few seconds to wash the whole tractor.

Thank you for letting me rant. :lol:
Or you could let the rain wash it....