Search found 77 matches

by pumpkinpatch
Sat Jan 30, 2021 9:42 am
Forum: [EN] General Discussion
Topic: Question for my Polish friends
Replies: 8
Views: 555

Re: Question for my Polish friends

I'm not Polish, but this has something to do with the Soviet period. Big fields where part of the state and after the Soviet era ends, they split the fields to small pieces and give individual farmers a small piece. Maybe now some fields are combined back together again, what explains the bigger fi...
by pumpkinpatch
Wed Jan 27, 2021 12:53 pm
Forum: [EN] General Discussion
Topic: Question for my Polish friends
Replies: 8
Views: 555

Question for my Polish friends

I've been playing quite a few Polish maps lately and loving them. But I can't help but notice how many long, narrow fields they have. It's very convenient for farming. Just drive the combine up and down it a couple times and you're done. But it does make me wonder: Are the fields in Poland really li...
by pumpkinpatch
Fri Jan 15, 2021 10:06 am
Forum: [EN] General Discussion
Topic: Precision Farming DLC
Replies: 210
Views: 20709

Re: Precision Farming DLC

Wow, nice! Thanks for the info
by pumpkinpatch
Thu Jan 14, 2021 5:23 pm
Forum: [EN] General Discussion
Topic: Precision Farming DLC
Replies: 210
Views: 20709

Re: Precision Farming DLC

Has anyone figured out yet whether this overrides the Seasons crop rotation effects? Or do the crop rotation effects get added onto the yield modifiers of Precision Farming?
by pumpkinpatch
Tue Jun 02, 2020 4:01 pm
Forum: [EN] General Discussion
Topic: Added Realism for vehicles issues, with trailers and forklifts ect.
Replies: 3
Views: 343

Re: Added Realism for vehicles issues, with trailers and forklifts ect.

I've had somewhat similar issues with trailers and added realism. I think it may happen when the trailer is too heavy for the tractor or when the trailer somehow isn't set up correctly with it's traction. I had to stop using a muck spreader because of that. I suspect the forklift issue you're having...
by pumpkinpatch
Mon Jun 01, 2020 2:16 pm
Forum: [EN] General Discussion
Topic: organic farmer anyone?
Replies: 66
Views: 1864

Re: organic farmer anyone?

There was a long-ish thread on this topic a little while ago, in case you're interested: viewtopic.php?f=963&t=156749
by pumpkinpatch
Tue May 26, 2020 12:50 pm
Forum: [EN] General Discussion
Topic: Cultivation vs plo(ugh)wing between crops
Replies: 23
Views: 850

Re: Cultivation vs plo(ugh)wing between crops

For pc-only lay farmers like myself who are interested in the whole debate about till vs. no-till, I can warmly recommend the Field Work podcast (with the famous Millenial Farmer himself). They discuss this issue, and other issues revolving around conservation farming, in great detail. Very informat...
by pumpkinpatch
Fri May 15, 2020 7:42 pm
Forum: [EN] General Discussion
Topic: TVTOF
Replies: 35
Views: 2153

Re: TVTOF

I absolutely love BSM's maps. But they seem to derive some sick pleasure from making the AI traffic difficult to deal with. In the Old Stream, it was that intersection after leaving the farm, where the AI intentionally ignores your right of way. In Campaign of France, there is that narrow bridge whe...
by pumpkinpatch
Wed May 13, 2020 11:25 am
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 44
Views: 2328

Re: ContractorMod

Messed around a bit with the mod settings to try and get one of the characters looking equal to the character I created for the game. I've just always made characters how I want them to look in a different save game and then copied the settings over to the contractormod.xml in the savegame. That sa...
by pumpkinpatch
Tue May 12, 2020 8:00 pm
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 6500
Views: 385016

Re: Mods In Testing - Fan Discussion

Noraf wrote:
Tue May 12, 2020 4:23 pm
And, i see a new start from scratch setup too :
Doormat, outhouse and ruins :P
Hahaha! Very nice!
by pumpkinpatch
Sat May 02, 2020 10:42 am
Forum: [EN] General Discussion
Topic: Mods In Testing - Fan Discussion
Replies: 6500
Views: 385016

Re: Mods In Testing - Fan Discussion

garyst wrote:
Fri May 01, 2020 11:22 pm
Modern classics just released!
Yes, very nice! They had some nice mods drop on Easter too. Giants are spoiling us. If they keep this up, I'm gonna start expecting goodies for every holiday :zunge:
by pumpkinpatch
Wed Apr 29, 2020 12:58 am
Forum: [EN] General Discussion
Topic: Vehicle Control Addon
Replies: 35
Views: 3727

Re: Vehicle Control Addon

Yeah, Enhanced Vehicle isn't on modhub. Don't know if the modder is planning to submit it. I mostly just use it because it shows you the weight of the tractor&implements :wink3: I certainly didn't have that problem with the shuttle setting. That sounds pretty odd. Glad you managed to figure it out t...
by pumpkinpatch
Tue Apr 28, 2020 7:40 pm
Forum: [EN] General Discussion
Topic: Vehicle Control Addon
Replies: 35
Views: 3727

Re: Vehicle Control Addon

Thanks!
by pumpkinpatch
Tue Apr 28, 2020 7:00 pm
Forum: [EN] General Discussion
Topic: Vehicle Control Addon
Replies: 35
Views: 3727

Re: Vehicle Control Addon

the mod it's self is called Vehicle Control Add-on, so which Vehicle Control mod is it actually adding on to, if any? My understanding is it just adds to vehicle controls in the game generally, not to any mod. I wish there was some sort of list of what mods work with this mod and what mods don't Th...
by pumpkinpatch
Tue Apr 28, 2020 3:34 pm
Forum: [EN] General Discussion
Topic: Universal passenger + Contractors mods
Replies: 6
Views: 783

Re: Universal passenger + Contractors mods

I think there is likely a mod conflict between the two. Contractor mod already allows you to take a passenger, so I use it without Universal passenger. (However, I think it only works with base game vehicles and some mods.)