Search found 408 matches
- by LS-Lara
- Sun Mar 24, 2024 7:52 pm
- Forum: [EN] Technical Support
- Topic: FS22 Premium Expanison DLC crop distance textures missing
- Replies: 5
- Views: 1854
Re: FS22 Premium Expanison DLC crop distance textures missing
If you add these new fruits to a map manually and still activate the DLC to make use of the special vehicles, you will run into problems. Typically, the game would ignore your fruits due to identical names and add the ones from DLC anyway. So that would not be a solution unfortunately.
- by LS-Lara
- Sun Mar 24, 2024 6:45 pm
- Forum: [EN] Technical Support
- Topic: Retter Respiro r7 rd missing grass in middle of the merger.
- Replies: 24
- Views: 3436
Re: Retter Respiro r7 rd missing grass in middle of the merger.
No problems on a 4x map here. Despite of the visual gap, the actual work areas are perfectly gapless - but of course not overlapping. So one could assume some small glitch depending on terrain irregularities. But not in such continous pattern as shown on the screenshots. Which map and which field is...
- by LS-Lara
- Sun Mar 24, 2024 5:52 pm
- Forum: [EN] General Discussion
- Topic: If there was a Wagon group this wouldn't happen
- Replies: 12
- Views: 13674
Re: If there was a Wagon group this wouldn't happen
Looks like a perfectly legit way of unloading to me.
But I'm wondering: those are 180cm bales, right? If you would be tipping that trailer, they should start sliding out.
But I'm wondering: those are 180cm bales, right? If you would be tipping that trailer, they should start sliding out.
- by LS-Lara
- Sun Mar 24, 2024 1:38 pm
- Forum: [EN] Technical Support
- Topic: FS22 Premium Expanison DLC crop distance textures missing
- Replies: 5
- Views: 1854
Re: FS22 Premium Expanison DLC crop distance textures missing
It is not an individual problem on your side - I can confirm this issue. The actual textures are however available, apparently correcty implemented in the basegame foliage files and "should" work. But probably due to the way of loading the three new fruits dynamically into maps, there seem...
- by LS-Lara
- Sun Mar 24, 2024 12:29 pm
- Forum: [EN] General Discussion
- Topic: Mod for loading two trailers at once
- Replies: 2
- Views: 780
Re: Mod for loading two trailers at once
In a "quick & dirty" approach, you could do this: Set up (read: mod it) two conveyor belts in such way that their fillRootNodes can overlap and are both hit by the Beaverator's dischargeNode. The output of the belts is positioned suitably over the two trailers. The belts will not fill ...
- by LS-Lara
- Sun Mar 24, 2024 10:29 am
- Forum: [DE] Modding
- Topic: Hühnerfutter-Produktion erkennt Mod-Kipper nicht
- Replies: 2
- Views: 1188
Re: Hühnerfutter-Produktion erkennt Mod-Kipper nicht
Mit dem GE ist das natürlich am elegantesten zu machen, da man interaktiv sieht, wohin man den Trigger bewegt. Im Prinzip könnte man aber auch einfach mit einem Texteditor in der I3D die Werte ändern. Solltest Dir dann aber sicher sein, dort auch die richtige Shape zu erwischen. Normalerweise kein T...
- by LS-Lara
- Sat Mar 23, 2024 6:28 pm
- Forum: Tutorials
- Topic: What determines how many bales fit on a trailer
- Replies: 5
- Views: 1484
Re: What determines how many bales fit on a trailer
In case of autoload, the positions of the bales are defined by nodes in the I3D file, which can be edited by Giants Editor available on GDN . Parametrizing of the load functions is done within the XML. When you say "stock" version, you talk about the original one in the basegame? What do y...
- by LS-Lara
- Sat Mar 23, 2024 5:42 pm
- Forum: [DE] Modding
- Topic: Giants Editor
- Replies: 1
- Views: 2231
Re: Giants Editor
Ansicht > Anzeigen > Navigation Meshes
Oder war da jetzt was anderes gemeint ?
Oder war da jetzt was anderes gemeint ?
- by LS-Lara
- Sat Mar 23, 2024 4:43 pm
- Forum: Allgemeine Diskussionen
- Topic: Rote Bette in der Maps immer Wannung
- Replies: 20
- Views: 4578
Re: Rote Bette in der Maps immer Wannung
Habe ich was verpasst ? Die Log-Warnings wegen beetRoot sind doch völlig unerheblich. Funktioniert etwas konkret im Spiel nicht ?
- by LS-Lara
- Sat Mar 23, 2024 2:03 pm
- Forum: [EN] Modding
- Topic: Milk trigger in animal pen
- Replies: 6
- Views: 1622
Re: Milk trigger in animal pen
You can still edit your post afterwards.
- by LS-Lara
- Sat Mar 23, 2024 1:47 pm
- Forum: [EN] Modding
- Topic: Milk trigger in animal pen
- Replies: 6
- Views: 1622
Re: Milk trigger in animal pen
I'm not sure what that first point means I'll be honest. Check the "primitive" that you defined as trigger (node 0>8|16) in GE: Rigid Body > Collision Mask(Hex). It should be "40000000" - in 3-dots popup only "30" ticked. If I remember correctly, triggers should also h...
- by LS-Lara
- Fri Mar 22, 2024 9:03 pm
- Forum: [EN] Modding
- Topic: Milk trigger in animal pen
- Replies: 6
- Views: 1622
Re: Milk trigger in animal pen
Just some quick thoughts: did you set the trigger bitmask correctly ? goatmilk is defined as a general fillType ? the trailer has this fillType assigned ? In general it's a good idea to compare all of your structure and item properties with a basegame Giants pen. You could also share your XML here.
- by LS-Lara
- Thu Mar 21, 2024 7:46 am
- Forum: Technische Fragen und Probleme
- Topic: FS22_kotteGarantPack
- Replies: 24
- Views: 3041
Re: FS22_kotteGarantPack
Auch ein "Profi" wird es schwer haben, wenn man diffuse Informationen bekommt und auf Rückfragen nicht reagiert wird. Zunächst hieß es: geht es um das KotteGarantPack Da es im ModHub offenbar nur einen Mod mit diesem Namen gibt, nämlich den von Vertex , und ausserdem die Log genau darauf h...
- by LS-Lara
- Mon Mar 18, 2024 2:07 pm
- Forum: Technische Fragen und Probleme
- Topic: FS22_kotteGarantPack
- Replies: 24
- Views: 3041
Re: FS22_kotteGarantPack
Es ist ja nicht so, dass der KI-Verkehr grundsätzlich nicht vorbei kommen würde, oder? Zumindest ist das bei mir nicht so. Das Fass ist nun mal recht breit und hat diverse hervorstehende Kollisionen (wobei selbst die teils schon kleiner als die tatsächlichen Umrisse der Anbauteile sind). Wenn ich ma...
- by LS-Lara
- Sat Mar 16, 2024 2:31 pm
- Forum: Technische Fragen und Probleme
- Topic: Stürzt beim laden immer ab
- Replies: 16
- Views: 2568
Re: Stürzt beim laden immer ab
OK, wenn es offenbar auch eine Original-Map betrifft (auch komplett ohne Mods?), könnte es ein grundsätzliches Problem sein.
Evtl. dann mal die Installation überprüfen.
Evtl. dann mal die Installation überprüfen.