Search found 408 matches

by LS-Lara
Sun Mar 24, 2024 7:52 pm
Forum: [EN] Technical Support
Topic: FS22 Premium Expanison DLC crop distance textures missing
Replies: 5
Views: 1854

Re: FS22 Premium Expanison DLC crop distance textures missing

If you add these new fruits to a map manually and still activate the DLC to make use of the special vehicles, you will run into problems. Typically, the game would ignore your fruits due to identical names and add the ones from DLC anyway. So that would not be a solution unfortunately.
by LS-Lara
Sun Mar 24, 2024 6:45 pm
Forum: [EN] Technical Support
Topic: Retter Respiro r7 rd missing grass in middle of the merger.
Replies: 24
Views: 3436

Re: Retter Respiro r7 rd missing grass in middle of the merger.

No problems on a 4x map here. Despite of the visual gap, the actual work areas are perfectly gapless - but of course not overlapping. So one could assume some small glitch depending on terrain irregularities. But not in such continous pattern as shown on the screenshots. Which map and which field is...
by LS-Lara
Sun Mar 24, 2024 5:52 pm
Forum: [EN] General Discussion
Topic: If there was a Wagon group this wouldn't happen
Replies: 12
Views: 13674

Re: If there was a Wagon group this wouldn't happen

Looks like a perfectly legit way of unloading to me. :mrgreen:

But I'm wondering: those are 180cm bales, right? If you would be tipping that trailer, they should start sliding out.
by LS-Lara
Sun Mar 24, 2024 1:38 pm
Forum: [EN] Technical Support
Topic: FS22 Premium Expanison DLC crop distance textures missing
Replies: 5
Views: 1854

Re: FS22 Premium Expanison DLC crop distance textures missing

It is not an individual problem on your side - I can confirm this issue. The actual textures are however available, apparently correcty implemented in the basegame foliage files and "should" work. But probably due to the way of loading the three new fruits dynamically into maps, there seem...
by LS-Lara
Sun Mar 24, 2024 12:29 pm
Forum: [EN] General Discussion
Topic: Mod for loading two trailers at once
Replies: 2
Views: 780

Re: Mod for loading two trailers at once

In a "quick & dirty" approach, you could do this: Set up (read: mod it) two conveyor belts in such way that their fillRootNodes can overlap and are both hit by the Beaverator's dischargeNode. The output of the belts is positioned suitably over the two trailers. The belts will not fill ...
by LS-Lara
Sun Mar 24, 2024 10:29 am
Forum: [DE] Modding
Topic: Hühnerfutter-Produktion erkennt Mod-Kipper nicht
Replies: 2
Views: 1188

Re: Hühnerfutter-Produktion erkennt Mod-Kipper nicht

Mit dem GE ist das natürlich am elegantesten zu machen, da man interaktiv sieht, wohin man den Trigger bewegt. Im Prinzip könnte man aber auch einfach mit einem Texteditor in der I3D die Werte ändern. Solltest Dir dann aber sicher sein, dort auch die richtige Shape zu erwischen. Normalerweise kein T...
by LS-Lara
Sat Mar 23, 2024 6:28 pm
Forum: Tutorials
Topic: What determines how many bales fit on a trailer
Replies: 5
Views: 1484

Re: What determines how many bales fit on a trailer

In case of autoload, the positions of the bales are defined by nodes in the I3D file, which can be edited by Giants Editor available on GDN . Parametrizing of the load functions is done within the XML. When you say "stock" version, you talk about the original one in the basegame? What do y...
by LS-Lara
Sat Mar 23, 2024 5:42 pm
Forum: [DE] Modding
Topic: Giants Editor
Replies: 1
Views: 2231

Re: Giants Editor

Ansicht > Anzeigen > Navigation Meshes

Oder war da jetzt was anderes gemeint ?
by LS-Lara
Sat Mar 23, 2024 4:43 pm
Forum: Allgemeine Diskussionen
Topic: Rote Bette in der Maps immer Wannung
Replies: 20
Views: 4578

Re: Rote Bette in der Maps immer Wannung

Habe ich was verpasst ? Die Log-Warnings wegen beetRoot sind doch völlig unerheblich. Funktioniert etwas konkret im Spiel nicht ?
by LS-Lara
Sat Mar 23, 2024 2:03 pm
Forum: [EN] Modding
Topic: Milk trigger in animal pen
Replies: 6
Views: 1622

Re: Milk trigger in animal pen

You can still edit your post afterwards. :wink3:
by LS-Lara
Sat Mar 23, 2024 1:47 pm
Forum: [EN] Modding
Topic: Milk trigger in animal pen
Replies: 6
Views: 1622

Re: Milk trigger in animal pen

I'm not sure what that first point means I'll be honest. Check the "primitive" that you defined as trigger (node 0>8|16) in GE: Rigid Body > Collision Mask(Hex). It should be "40000000" - in 3-dots popup only "30" ticked. If I remember correctly, triggers should also h...
by LS-Lara
Fri Mar 22, 2024 9:03 pm
Forum: [EN] Modding
Topic: Milk trigger in animal pen
Replies: 6
Views: 1622

Re: Milk trigger in animal pen

Just some quick thoughts: did you set the trigger bitmask correctly ? goatmilk is defined as a general fillType ? the trailer has this fillType assigned ? In general it's a good idea to compare all of your structure and item properties with a basegame Giants pen. You could also share your XML here.
by LS-Lara
Thu Mar 21, 2024 7:46 am
Forum: Technische Fragen und Probleme
Topic: FS22_kotteGarantPack
Replies: 24
Views: 3041

Re: FS22_kotteGarantPack

Auch ein "Profi" wird es schwer haben, wenn man diffuse Informationen bekommt und auf Rückfragen nicht reagiert wird. Zunächst hieß es: geht es um das KotteGarantPack Da es im ModHub offenbar nur einen Mod mit diesem Namen gibt, nämlich den von Vertex , und ausserdem die Log genau darauf h...
by LS-Lara
Mon Mar 18, 2024 2:07 pm
Forum: Technische Fragen und Probleme
Topic: FS22_kotteGarantPack
Replies: 24
Views: 3041

Re: FS22_kotteGarantPack

Es ist ja nicht so, dass der KI-Verkehr grundsätzlich nicht vorbei kommen würde, oder? Zumindest ist das bei mir nicht so. Das Fass ist nun mal recht breit und hat diverse hervorstehende Kollisionen (wobei selbst die teils schon kleiner als die tatsächlichen Umrisse der Anbauteile sind). Wenn ich ma...
by LS-Lara
Sat Mar 16, 2024 2:31 pm
Forum: Technische Fragen und Probleme
Topic: Stürzt beim laden immer ab
Replies: 16
Views: 2568

Re: Stürzt beim laden immer ab

OK, wenn es offenbar auch eine Original-Map betrifft (auch komplett ohne Mods?), könnte es ein grundsätzliches Problem sein.
Evtl. dann mal die Installation überprüfen.