Search found 173 matches
- by Frag
- Fri Jan 19, 2024 3:22 pm
- Forum: [EN] Modding
- Topic: PaintAnywhere and LumberJack not compatible?
- Replies: 1
- Views: 641
PaintAnywhere and LumberJack not compatible?
Hi guys, you know with LumberJack, you can use LEFT ALT to destroy trees or stump (the circle turns red). Works great! However, if I install PaintAnywhere, I do lose that red circle when pressing ALT, so I am not longer able to destroy trees. Any of you guys stumbled on this and found a way to fix it?
- by Frag
- Thu Jan 18, 2024 7:29 pm
- Forum: [EN] Modding
- Topic: Is there a way to change the 3D model of an object dynamically?
- Replies: 2
- Views: 708
Is there a way to change the 3D model of an object dynamically?
Hi guys, lets say that I do have a decoration that is a "tent". Would there be a way to have two models of that tent ( a red and a blue) and at noon, randomly set a new model. Briefly, does the model of an object can be changed dynamically with an event? Example: Let say that at noon, ever...
- by Frag
- Tue Jan 09, 2024 1:25 pm
- Forum: [EN] General Discussion
- Topic: Where to sell Dry Boards on Azura map
- Replies: 1
- Views: 711
Where to sell Dry Boards on Azura map
Greetings, I really do love the Azura map. The forests are splendid. There is an issue with this map though, you can produce Dry Boards at the northern sawmill, but you cannot use or sell these. Anyone aware of a mod that I could use to sell these? I tried many different ones of the "selling ev...
- by Frag
- Fri May 05, 2023 1:52 pm
- Forum: [EN] General Discussion
- Topic: Autodrive: Question for the veteran autodrive users.
- Replies: 7
- Views: 1497
Re: Autodrive: Question for the veteran autodrive users.
You read my mind.empato wrote: ↑Fri May 05, 2023 1:42 pm Better to open an issue / feature request on Github if you think this is missing.
https://github.com/Stephan-S/FS22_AutoDrive/issues
Ironically I just did like an hour ago!
- by Frag
- Fri May 05, 2023 12:40 pm
- Forum: [EN] General Discussion
- Topic: Autodrive: Question for the veteran autodrive users.
- Replies: 7
- Views: 1497
Re: Autodrive: Question for the veteran autodrive users.
Courseplay use to have this feature I’m not sure you could get auto drive to do that. Maybe some routes could be made with courseplay for those specific deliveries, that is if that feature is still part of courseplay. Don`t know which FS version you are talking about, but you can`t record delivery ...
- by Frag
- Thu May 04, 2023 4:41 pm
- Forum: [EN] General Discussion
- Topic: Autodrive: Question for the veteran autodrive users.
- Replies: 7
- Views: 1497
Autodrive: Question for the veteran autodrive users.
Hi, I do have a simple question, but was not able to find my answers. Is there a way to set a pause of few seconds at a waypoint when your machine is going thru route waypoints? What I want to achieve here is that I want my truck/trailers to stop at a specific point while the autoloads load all the ...
- by Frag
- Sat Apr 22, 2023 1:55 pm
- Forum: [EN] General Discussion
- Topic: Does used tractor break down more faster over time?
- Replies: 17
- Views: 5729
Re: Does used tractor break down more faster over time?
That is an interesting feature, if someone knows more about it please share!
- by Frag
- Fri Apr 21, 2023 10:56 pm
- Forum: [EN] General Discussion
- Topic: Does used tractor break down more faster over time?
- Replies: 17
- Views: 5729
Does used tractor break down more faster over time?
Hi guys, wondering ... does used tractors break down more faster over time? I remember reading that used vehicle breakdown faster than new one, leading to more expensive maintenance. However I thought that it was a constant rate of wear and tear. What I do mean is that, after 50 hours of personal us...
- by Frag
- Fri Apr 14, 2023 7:17 pm
- Forum: [EN] Modding
- Topic: Bale storage: "Could not spawn bale object" issue
- Replies: 2
- Views: 2196
Bale storage: "Could not spawn bale object" issue
Hi everyone, wonder if any of you guys stumbled on this. All bale storage mods found on this hub will now refuse to spawn bales (even though they have the hay/grass/silage) available. When I go to the logs and check for an error. I found "2023-04-14 12:02 Could not spawn bale object" I am ...
- by Frag
- Fri Apr 14, 2023 6:00 pm
- Forum: [EN] Modding
- Topic: [FS22]Changing the weather settings in the enviroment
- Replies: 10
- Views: 6367
Re: [FS22]Changing the weather settings in the enviroment
Ok thanks guys. This is super clear now. I will come back here if I have other conclusions Thanks for the help!
- by Frag
- Fri Apr 14, 2023 3:51 pm
- Forum: [EN] Modding
- Topic: [FS22]Changing the weather settings in the enviroment
- Replies: 10
- Views: 6367
Re: [FS22]Changing the weather settings in the enviroment
Yep. @eische is right. Fraction is best word for describe the weight. Each weight is compared within object with other weights and based on values randomized weather is generated. Not percentage, because sum of weights is not equal to 100. Ok get it. So you do mean that I could use a percentage if ...
- by Frag
- Wed Apr 12, 2023 2:38 pm
- Forum: [EN] Modding
- Topic: [FS22]Changing the weather settings in the enviroment
- Replies: 10
- Views: 6367
Re: [FS22]Changing the weather settings in the enviroment
.... I wonder what the next values mean: -> weight (I understand that this value represents the probability of a given variaton. The higher the weight value, the greater the probability?) -> minHours and maxHours - do I understand correctly that this is the minimum and maximum number of hours a g...
- by Frag
- Sun Apr 02, 2023 10:27 pm
- Forum: [EN] Modding
- Topic: FS22 Why does the Relight mod has a new environment.xml file?
- Replies: 1
- Views: 1204
FS22 Why does the Relight mod has a new environment.xml file?
Hi guys, I started to have issues after installing FS_RelightV1300Standalone.zip. I do like that thing, it makes thing so much beautiful. What I noticed after installing this is that it stopped snowing in the winter. After debugging around, I saw that the Relight mod is loading its own environment f...
- by Frag
- Sun Apr 02, 2023 8:43 pm
- Forum: [EN] General Discussion
- Topic: Landscaping and the broken sculpting tool
- Replies: 4
- Views: 992
Landscaping and the broken sculpting tool
Hi everyone, as you probably know there is a serious bug in the sculpting tool that will prevent you from time to time to change the shape of the landscape. For example, you will try to flatten a bump in the field, which will refuse to move ... whatever you do. I am stumbling on that bug more and mo...
- by Frag
- Wed Mar 22, 2023 11:51 am
- Forum: [EN] Modding
- Topic: "The Old Stream Farm" and Environment.xml
- Replies: 10
- Views: 4275
Re: "The Old Stream Farm" and Environment.xml
Guys, let's say you change the environment.xml file to a map and you have a campaign already running on that map. How long will it take to apply? Briefly, I have no issue changing the environment file and start a new campaign. It will be applied right away. But if I want to continue an existing camp...