Search found 33 matches

by 900hasse
Mon May 25, 2020 12:21 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

Hi 900hasse :) You can find bellow a video for sharing my "problem". It's on a cultivated field with a default tractor (no mod). The tractor is shaking to much for me (personal feeling)... I searched but don't really find how to smooth it or going back to original (disable) on the REA.xml... https:...
by 900hasse
Sat May 23, 2020 7:30 am
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

Hello and thank you for feedback! Fyremintar The REA script does not use any suspension data or parameters, what I think is weird is that to similar vehicles have got so completely different values(Holmer and Ropa). shaqFS I'm working on a new release and one of the things being changed is the GUI: ...
by 900hasse
Thu May 14, 2020 6:14 am
Forum: [EN] General Discussion
Topic: Screenshots
Replies: 2591
Views: 184184

Re: Screenshots

https://image.giants-software.com/1/NtEkxf3M.jpg Glad I invested in some tile drainage last fall. It's a wet spring. Big kudos to 900Hasse on the REA mods https://image.giants-software.com/1/QhHZbtNy.jpg Takes a little TLC to keep 'er running, but she still munches that corn six rows at a time like...
by 900hasse
Fri May 08, 2020 12:44 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

I tested the Holmer and the ropa, they don't behave in the same way.
Looked in the XML and they are similar in size and weight but have different suspension settings, don't know if this solves it all but can be worth a try if you want to test.
//900hasse
by 900hasse
Fri May 08, 2020 12:41 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

Bomberman82 wrote:
Thu May 07, 2020 10:36 pm
In @900hasse we thrust thank you again, may. Great mod great functions. Love it :) *thumbsup*
Thanks!
I do my best!
//900hasse
by 900hasse
Wed May 06, 2020 7:56 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

Hello, I would like to start with the fact that I very like your mod but I have one problem with it. When I am driving on any cultivated field (any map) sugarbeet harvesters (Ropa Panther, Ropa Tiger, Holmer Terra Dos) are bouncing from left to right. I think that jumping increases after unfolding ...
by 900hasse
Fri Apr 24, 2020 8:02 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

astro80 wrote:
Fri Apr 24, 2020 4:07 pm
hello and thank you for this mod, if i want a more power request to pool the harrow what i have to change in the lua file?
Hello!
Do you want the specific harrow to need more or less power you should change the harrow mod instead of the REA-script.
//900hasse
by 900hasse
Thu Apr 23, 2020 8:03 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

Hello Arpy!
Thanks for the feedback, i will take a look at this!
The friction is only changed for motorized vehicles so all implements are excluded, of course if you lower the sink value implements will need less force to be pulled.
//900Hasse
by 900hasse
Tue Apr 14, 2020 9:09 am
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

Thank you for this mod. I'm wondering if it's possible to change the position of the text displayed or to disable it? To disable the text, open the Rea.LUA in the Zip Archive and change: local UseGUI = true; in line 46 to: local UseGUI = false; You can edit the Position in Lines 388-407 by changing...
by 900hasse
Tue Apr 14, 2020 9:06 am
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

First of all, a big thanks for this mod. A complete game changer. However I have one problem that I have also stumbled across in some other threads. If a tedder is attached (not activated - so no correlation to the power consumer), the power of the tractor is reduced dramatically. Especially when d...
by 900hasse
Sun Apr 12, 2020 10:52 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

Hello!
New mod released today. More info in first post.
//900hasse
by 900hasse
Sat Apr 11, 2020 7:58 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

tomy858 wrote:
Sat Apr 11, 2020 5:43 pm
Hey 900hasse,

i just wanted to say Thank you for this great mod! It is so much more fun and also realistic.
I hope you keep on working on it and make it even more amazing. *thumbsup*


tomy858
Thanks!!!
//900hasse
by 900hasse
Tue Apr 07, 2020 8:24 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

Hello everyone, Thank you 900Hase for this mod, it adds very interesting features and makes the game more realist. However, I got an issue with tracks tractors, like the Claas axion 960 TT and JD 8370rt, JD 8r EU version with tracks from JHHG Modding. All of these tractors have a bad grip. I don't ...
by 900hasse
Sun Apr 05, 2020 10:17 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

Hello adinhoa!
I will try too take a look but the mod is now in line for testing so it will not be somethinge done about it in some time.
//900hasse
by 900hasse
Wed Apr 01, 2020 7:37 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 67
Views: 5208

Re: Added realism for vehicles

@900hasse Hello. Do you think of improving narrow wheels in smaller tractors? They are just melting into ground on field. Don't know any idea how to improve them but there must be a solution. Also can you tell me what line is for sinking wheels into ground? Maybe disabling this feaure will fix some...