Search found 14 matches

by 900hasse
Sat Jan 18, 2020 8:18 pm
Forum: [EN] General Discussion
Topic: REA mod..
Replies: 28
Views: 1507

Re: REA mod..

neverusedaweeder wrote:
Sat Jan 18, 2020 5:28 pm
900hasse wrote:
Sat Jan 18, 2020 1:05 pm
Hello!
A fellow sweed!
I think row 216 is better, there you can set power need.
//900hasse
Ah I had missed that! Thank you!
I have tried to Keep the parameters out of THE code so it can be easy adjusted.
//900hasse
by 900hasse
Sat Jan 18, 2020 1:05 pm
Forum: [EN] General Discussion
Topic: REA mod..
Replies: 28
Views: 1507

Re: REA mod..

Hello!
A fellow sweed!
I think row 216 is better, there you can set power need.
//900hasse
by 900hasse
Wed Jan 15, 2020 3:22 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 15
Views: 1438

Re: Added realism for vehicles

Hello!
The friction is increased just a Little bit for street tires, but if the wheel size or center of gravity is wrong in the xml things can act strange.
//900hass
by 900hasse
Tue Jan 14, 2020 8:06 pm
Forum: [EN] General Discussion
Topic: Added Realism For Vehicles v1.1
Replies: 48
Views: 2032

Re: Added Realism For Vehicles v1.1

I loved MR is FS17 and I think this is a good replacement. I had edited version 1 of this mod to speed up baling based on some comments I found on forbidden-mods, I’m playing on Kandelin and this maps has big fields and I don’t want to bale at 5-6kph even if it’s realistic. Hello! More power will i...
by 900hasse
Tue Jan 14, 2020 5:54 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 15
Views: 1438

Re: Added realism for vehicles

Hello!
Nu plans at the moment.
Priority is to farm with my friends!😉
//900hasse
by 900hasse
Tue Jan 14, 2020 4:37 pm
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 15
Views: 1438

Re: Added realism for vehicles

Hello! I like the MR mod by dural but i want the mod to work without special edited XML's for vehicles and I don't have the time/energy to take the mod that far. This is the first mod i created and first time writing LUA-script so I am a little bit limited from that point of view. This means that I ...
by 900hasse
Tue Jan 14, 2020 6:15 am
Forum: Allgemeine Diskussionen
Topic: „Added Realism For Vehicles“ Austausch
Replies: 107
Views: 7466

Re: „Added Realism For Vehicles“ Austausch

Hello!
Started a new thread as this one is in the german language section.
viewtopic.php?f=952&t=157507
//900hasse
by 900hasse
Tue Jan 14, 2020 6:08 am
Forum: [EN]WIP_Mods
Topic: Added realism for vehicles
Replies: 15
Views: 1438

Added realism for vehicles

Hello! Starting a official thread for my mod. Please leave a comments. Mod Link on ModHub: https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=138280&title=fs2019 Link to the gearbox from Previous version: https://drive.google.com/file/d/12ySko5cynOoZAvsyf7zwjkFUn3xNLhVq/view?usp=sha...
by 900hasse
Tue Jan 14, 2020 6:03 am
Forum: Allgemeine Diskussionen
Topic: „Added Realism For Vehicles“ Austausch
Replies: 107
Views: 7466

Re: „Added Realism For Vehicles“ Austausch

Hello!
We use the "mass adjustment mod" in our server and i see no issues, what does not work?
//900hasse
by 900hasse
Sun Jan 12, 2020 7:41 am
Forum: Allgemeine Diskussionen
Topic: „Added Realism For Vehicles“ Austausch
Replies: 107
Views: 7466

Re: „Added Realism For Vehicles“ Austausch

Hello!
New version in testing, has been rejected a couple of times but that is good as it increases the quality of the mod.
Main things:
I removed the gearbox.
power used from balers and loading wagons based on material density.
Overall tweaking.
//900hasse
by 900hasse
Mon Nov 25, 2019 6:42 pm
Forum: Allgemeine Diskussionen
Topic: „Added Realism For Vehicles“ Austausch
Replies: 107
Views: 7466

Re: „Added Realism For Vehicles“ Austausch

Hello Sink is limited by the ingame scripts (max sink = wheel radius*0.2 if i remember correctly, in the XML you can set a max allowed load on the wheel that might be the limit sometimes. I have not tested much but i plan to increas the max sink to wheel radius * 0.5, this is still in testing. //900...
by 900hasse
Sun Nov 17, 2019 6:15 pm
Forum: Allgemeine Diskussionen
Topic: „Added Realism For Vehicles“ Austausch
Replies: 107
Views: 7466

Re: „Added Realism For Vehicles“ Austausch

Hello! Regarding power used based on fillspeed i have plans using the mass for each filltype as a factor, this i think would be the correct way. But at the moment time is limited. I drive a mf5610 with dyna 4 from time to time and other than the fact that you can change groups you need to step throu...
by 900hasse
Sat Nov 16, 2019 11:14 pm
Forum: Allgemeine Diskussionen
Topic: „Added Realism For Vehicles“ Austausch
Replies: 107
Views: 7466

Re: „Added Realism For Vehicles“ Austausch

Hello! The mod cannot replace MR, to go that deep like MR each Vehicle needs to be individually adjusted. I Read comments and see what people think about it so i hope to release an update within the following weeks. Regarding the gearbox the plan is to remove it from the mod and release it as a sepa...