Search found 13 matches
Search found 13 matches
Page 1 of 1
- by Bram83
- Thu Jun 08, 2023 8:55 pm
- Forum: [EN] General Discussion
- Topic: Somewhere in Thuringia: Stones?
- Replies: 0
- Views: 471
Somewhere in Thuringia: Stones?
Hello, where can i find the stones in the stone mining site, i added fuel and have now 30000l stones, but i cant find them.
- by Bram83
- Sat Nov 19, 2022 3:26 pm
- Forum: [EN] Modding
- Topic: Traffic cones
- Replies: 0
- Views: 766
Traffic cones
Hey, i have two mods with traffic signs and cones, with the warning signs mod you can place cones with the building menu and in game pick them up by hand , but when you place them on another place they will reset when i reload the game back on the place where i buy them, with te german road signs pa...
- by Bram83
- Tue Aug 02, 2022 8:35 pm
- Forum: [EN] Technical Support
- Topic: AI helpers cannot start fieldwork
- Replies: 3
- Views: 551
Re: AI helpers cannot start fieldwork
I was doing a fresh start in the Haut-Beyleron map and tried to ask AI to do the harvest, but then the AI just rev up the engine, staying in the N gear and not doing anything. At first I thought it's because of Courseplay, but disabling it/using built-in AI didn't change anything...not sure I have ...
- by Bram83
- Tue Aug 02, 2022 6:45 pm
- Forum: [EN] Technical Support
- Topic: AI helpers cannot start fieldwork
- Replies: 3
- Views: 551
Re: AI helpers cannot start fieldwork
I was doing a fresh start in the Haut-Beyleron map and tried to ask AI to do the harvest, but then the AI just rev up the engine, staying in the N gear and not doing anything. At first I thought it's because of Courseplay, but disabling it/using built-in AI didn't change anything...not sure I have ...
- by Bram83
- Sat Dec 04, 2021 1:03 pm
- Forum: [EN] Modding
- Topic: What mods do people want in Farming Simulator 22?
- Replies: 197
- Views: 64177
Re: What mods do people want in Farming Simulator 22?
I like the contractormod and de season mod from fs19.
- by Bram83
- Fri Apr 17, 2020 6:41 pm
- Forum: [EN] General Discussion
- Topic: Fruit and vegatables pack (obst und gemuse)
- Replies: 5
- Views: 1263
Re: Fruit and vegatables pack (obst und gemuse)
it works with the filltypes! one more question , how works the bunker silos to make compost; it says biomass, i cut some grass but can not dump it in the bunker silo. also in the salad greenhouse, biomasse 0%, making of salad works Good to hear you got it working *thumbsup* Re; making compost, 1st ...
- by Bram83
- Tue Apr 14, 2020 4:58 pm
- Forum: [EN] General Discussion
- Topic: Fruit and vegatables pack (obst und gemuse)
- Replies: 5
- Views: 1263
Re: Fruit and vegatables pack (obst und gemuse)
it works with the filltypes!
one more question , how works the bunker silos to make compost; it says biomass, i cut some grass but can not dump it in the bunker silo.
also in the salad greenhouse, biomasse 0%, making of salad works
one more question , how works the bunker silos to make compost; it says biomass, i cut some grass but can not dump it in the bunker silo.
also in the salad greenhouse, biomasse 0%, making of salad works
- by Bram83
- Tue Apr 14, 2020 1:40 pm
- Forum: [EN] General Discussion
- Topic: Fruit and vegatables pack (obst und gemuse)
- Replies: 5
- Views: 1263
Re: Fruit and vegatables pack (obst und gemuse)
That's the mod from Black Diamond Modding (BDM), I use it and it's really cool *thumbsup* https://bd-modding.wixsite.com/home/blog It requires 2 additional mods to be installed for it to work. 1. Global Company mod https://www.farming-simulator.com/mod.php?lang=de&country=de&mod_id=137078&a...
- by Bram83
- Mon Apr 13, 2020 6:52 pm
- Forum: [EN] General Discussion
- Topic: Fruit and vegatables pack (obst und gemuse)
- Replies: 5
- Views: 1263
Fruit and vegatables pack (obst und gemuse)
hello who plays with this pack from BD modding?
I placed a small tomato house, added the products but nothing happens.
Also with an apple tree, add water and also nothing.
I placed a small tomato house, added the products but nothing happens.
Also with an apple tree, add water and also nothing.
- by Bram83
- Wed Apr 01, 2020 10:33 am
- Forum: [EN] General Discussion
- Topic: Geiselsberg update problem
- Replies: 1
- Views: 510
- by Bram83
- Mon Mar 30, 2020 10:48 pm
- Forum: [EN] General Discussion
- Topic: ContractorMod
- Replies: 194
- Views: 46827
Re: ContractorMod
where can you set the worker wage to 0, i also play as a family but dont use hiring workes because you say, losing money. grts In the Seasons mod folder, go to the folder 'data' and then find the xml file called 'economy'. In this file, one of the first lines reads something like this: <ai workdayS...
- by Bram83
- Mon Mar 30, 2020 8:52 pm
- Forum: [EN] General Discussion
- Topic: ContractorMod
- Replies: 194
- Views: 46827
Re: ContractorMod
I just wanted to leave a quick thank you to the modder yumi for the ContractorMod. I noticed that it doesn't have a very good rating in the modhub, which I really don't understand. I guess it may be a bit difficult for some to use because you have to edit the actual files to change the characters, ...
- by Bram83
- Mon Mar 30, 2020 8:36 pm
- Forum: [EN] General Discussion
- Topic: Geiselsberg update problem
- Replies: 1
- Views: 510
Geiselsberg update problem
hello,
after the update off the Geiselberg map today are all my cuttet trees back, so they stay in placeables etc.
is there a way to get it back normal?
after the update off the Geiselberg map today are all my cuttet trees back, so they stay in placeables etc.
is there a way to get it back normal?
Search found 13 matches
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