Search found 5 matches

by rothamar
Sat Jun 06, 2020 7:13 pm
Forum: [EN] General Discussion
Topic: Feedback - Fillable Fuel Tank by MissyB
Replies: 51
Views: 12049

Re: Feedback - Fillable Fuel Tank by MissyB

rothamar, i know it will not work with courseplay as it was not built for it, If you have least update this will include the 10k small tanker to fill the tanker with fuel and adblue, Plus when tested this myself it work with all ITRunner. Have tryed lowering the tanker down and unload? I don't thin...
by rothamar
Fri Jun 05, 2020 2:55 am
Forum: [EN] General Discussion
Topic: Feedback - Fillable Fuel Tank by MissyB
Replies: 51
Views: 12049

Re: Feedback - Fillable Fuel Tank by MissyB

Hey Missyb, I love the idea of this mod! I'm having trouble filling it with the ITRunner pack. I can fill it with the MAN TGX tanker, however, that doesn't work with Courseplay. I'm trying to use the TGS MAN 26.50 ITRunner truck with the liquid tank from the 26.23 pack. Any help would be appreciated.
by rothamar
Tue Apr 14, 2020 5:28 pm
Forum: Allgemeine Diskussionen
Topic: Erstes Fazit nach wechsel von Konsole zu PC
Replies: 33
Views: 3616

Re: Erstes Fazit nach wechsel von Konsole zu PC

I'll add that where you get the mods from is important. If you stick with the official modhub from Giants or yesmods.com you won't have too many issues. Yesmods.com tests every mod and won't post game-breaking mods so you can feel pretty safe about them.
by rothamar
Tue Mar 31, 2020 10:58 pm
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 194
Views: 47365

Re: ContractorMod

where can you set the worker wage to 0, i also play as a family but dont use hiring workes because you say, losing money. grts In the Seasons mod folder, go to the folder 'data' and then find the xml file called 'economy'. In this file, one of the first lines reads something like this: <ai workdayS...
by rothamar
Fri Mar 27, 2020 7:17 pm
Forum: [EN] General Discussion
Topic: ContractorMod
Replies: 194
Views: 47365

Re: ContractorMod

This is one of the mods that I don't play without. The added realism is fantastic. I'm going to have to try out the wage thing you did. In my game, it's a father-son operation and another I had a larger operation with farmhands. I may look into 'paying a salary' rather than the hourly wage.