Search found 5 matches
Search found 5 matches
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- by rothamar
- Sat Jun 06, 2020 7:13 pm
- Forum: [EN] General Discussion
- Topic: Feedback - Fillable Fuel Tank by MissyB
- Replies: 51
- Views: 12049
Re: Feedback - Fillable Fuel Tank by MissyB
rothamar, i know it will not work with courseplay as it was not built for it, If you have least update this will include the 10k small tanker to fill the tanker with fuel and adblue, Plus when tested this myself it work with all ITRunner. Have tryed lowering the tanker down and unload? I don't thin...
- by rothamar
- Fri Jun 05, 2020 2:55 am
- Forum: [EN] General Discussion
- Topic: Feedback - Fillable Fuel Tank by MissyB
- Replies: 51
- Views: 12049
Re: Feedback - Fillable Fuel Tank by MissyB
Hey Missyb, I love the idea of this mod! I'm having trouble filling it with the ITRunner pack. I can fill it with the MAN TGX tanker, however, that doesn't work with Courseplay. I'm trying to use the TGS MAN 26.50 ITRunner truck with the liquid tank from the 26.23 pack. Any help would be appreciated.
- by rothamar
- Tue Apr 14, 2020 5:28 pm
- Forum: Allgemeine Diskussionen
- Topic: Erstes Fazit nach wechsel von Konsole zu PC
- Replies: 33
- Views: 3616
Re: Erstes Fazit nach wechsel von Konsole zu PC
I'll add that where you get the mods from is important. If you stick with the official modhub from Giants or yesmods.com you won't have too many issues. Yesmods.com tests every mod and won't post game-breaking mods so you can feel pretty safe about them.
- by rothamar
- Tue Mar 31, 2020 10:58 pm
- Forum: [EN] General Discussion
- Topic: ContractorMod
- Replies: 194
- Views: 47365
Re: ContractorMod
where can you set the worker wage to 0, i also play as a family but dont use hiring workes because you say, losing money. grts In the Seasons mod folder, go to the folder 'data' and then find the xml file called 'economy'. In this file, one of the first lines reads something like this: <ai workdayS...
- by rothamar
- Fri Mar 27, 2020 7:17 pm
- Forum: [EN] General Discussion
- Topic: ContractorMod
- Replies: 194
- Views: 47365
Re: ContractorMod
This is one of the mods that I don't play without. The added realism is fantastic. I'm going to have to try out the wage thing you did. In my game, it's a father-son operation and another I had a larger operation with farmhands. I may look into 'paying a salary' rather than the hourly wage.
Search found 5 matches
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