You are doing something wrong.. What do you mean by "go into DLC"? Can you post a screenshot of how you have it in your mods folder, or a copy of your log file when you launch the game?sequoiahunter wrote: ↑Fri Dec 09, 2022 9:04 am Yeah nope, If i go into DLC, it's there. However on game load its not a selectable mod.
Search found 121 matches
- by loki_79
- Fri Dec 09, 2022 10:57 am
- Forum: [EN] General Discussion
- Topic: The Giant Sequoia: aka Giant Ripoff
- Replies: 64
- Views: 20422
Re: The Giant Sequoia: aka Giant Ripoff
- by loki_79
- Mon Dec 05, 2022 9:25 pm
- Forum: [EN] General Discussion
- Topic: The Giant Sequoia: aka Giant Ripoff
- Replies: 64
- Views: 20422
Re: The Giant Sequoia: aka Giant Ripoff
Maaateeeeee. How the fu** do I get this badboi installed. I can see it in my downloaded mods however it won't give me the option to load with the game. Ive just thrown the zip and files all straight into the mods folder. Delete the files you downloaded before (probably the source code). You need th...
- by loki_79
- Sun Nov 20, 2022 10:50 pm
- Forum: [EN] Technical Support
- Topic: Autoload
- Replies: 18
- Views: 1866
Re: Autoload
There is a bug in UAL when autoloading the shipping containers onto the new low loader where you can't unload it again. It should hopefully be fixed in the next release later today!Angler1409 wrote: ↑Sun Nov 20, 2022 10:27 pm Loki has also updated it to work with the new flatbed trailers.
- by loki_79
- Sun Nov 20, 2022 1:48 pm
- Forum: [EN] General Discussion
- Topic: The Giant Sequoia: aka Giant Ripoff
- Replies: 64
- Views: 20422
Re: The Giant Sequoia: aka Giant Ripoff
It seems good to me. The sequoias are not that easy to get to the sawmill, they have all of those limbs, are super heavy, and often tip the trailer over, so about 30,000 liters for a whole tree seems about right to me. Also, I think based on wieght/mass this works out too. Thanks Loki. No problem a...
- by loki_79
- Fri Nov 18, 2022 8:26 pm
- Forum: [EN] General Discussion
- Topic: The Giant Sequoia: aka Giant Ripoff
- Replies: 64
- Views: 20422
Re: The Giant Sequoia: aka Giant Ripoff
The first tree I harvested was a giant sequoia thinking with how large they were I would make a decent return. It took forever to cut all the limbs off, and then each of the 4 pieces I cut it into were so heavy the loader could hardly lift it. I could only bring 2 pieces at a time because they took...
- by loki_79
- Thu Oct 27, 2022 10:22 am
- Forum: [EN] General Discussion
- Topic: New Update broken mods?
- Replies: 12
- Views: 2110
Re: New Update broken mods?
There is an update to LumberJack on GitHub. I've submitted it to ModHub, hopefully it will be released soon.
- by loki_79
- Thu Oct 27, 2022 12:28 am
- Forum: ModHub Bug Reports
- Topic: Super Strength not working after installing game update 1.8.1.0
- Replies: 7
- Views: 5751
Re: Super Strength not working after installing game update 1.8.1.0
I have released an updated version of LumberJack here: https://github.com/loki79uk/FS22_Lumber ... g/v1.3.1.0
I have already submitted to ModHub, but please let me know if you find any issues with that version!
I have already submitted to ModHub, but please let me know if you find any issues with that version!
- by loki_79
- Sun Oct 16, 2022 12:49 pm
- Forum: [EN] Technical Support
- Topic: Autoload timber
- Replies: 5
- Views: 495
Re: Autoload timber
Which mod are you having trouble with?
- by loki_79
- Sat Oct 15, 2022 4:25 pm
- Forum: [EN] General Discussion
- Topic: Forestry is brutal
- Replies: 19
- Views: 3411
Re: Forestry is brutal
I’ve been away from the game for awhile. I decided to come back and give forestry a go. Yikes, I’m not sure it’s better than FS17. In fact I think it could be worse. The tree cutting with a harvester is okay, but after that it all goes down hill very rapidly. The log forks are bad, the log fork mod...
- by loki_79
- Wed Oct 12, 2022 7:27 pm
- Forum: ModHub Bug Reports
- Topic: Loki_79 bug report thread
- Replies: 87
- Views: 45655
Re: Loki_79 bug report thread
I have just released the fixed version. It worked for me, but please test and confirm that header trailers are working for you as well.
https://github.com/loki79uk/FS22_Univer ... d/releases
- by loki_79
- Mon Oct 10, 2022 10:58 pm
- Forum: ModHub Bug Reports
- Topic: Loki_79 bug report thread
- Replies: 87
- Views: 45655
Re: Loki_79 bug report thread
Thank for your quick reply. No worries, don't stretch yourself. Harvest season is almost over for me, so it is not an urgent problem to fix. I found that the issue is with the "getDynamicMountTimeToMount" function. I will test the solution and post an update on GitHub in the next couple o...
- by loki_79
- Sun Oct 09, 2022 6:16 pm
- Forum: ModHub Bug Reports
- Topic: Loki_79 bug report thread
- Replies: 87
- Views: 45655
Re: Loki_79 bug report thread
I started using Universal Autoload yesterday and realized that it seems to remove the automatic mount function on header trailers. ... Is anybody experiencing the same issue? Hi, thanks for letting me know. It is not something I have ever tested, but I will have a look asap. I'm away from home this...
- by loki_79
- Sun Oct 02, 2022 3:10 pm
- Forum: ModHub Bug Reports
- Topic: Loki_79 bug report thread
- Replies: 87
- Views: 45655
Re: Loki_79 bug report thread
Hi Loki_79 Your Universal Autoload (version 1.2.1.0) is causing errors for the Field Service Trailer mod (and possibly others) , due to a missing 'dt' argument for the overloaded 'ActivatableObjectsSystem.updateObjects' method. ... Regards, Decker_MMIV Thanks for spotting this! Your fix has been ap...
- by loki_79
- Tue Sep 13, 2022 1:03 pm
- Forum: [EN] Technical Support
- Topic: Autoload mods not working
- Replies: 1
- Views: 517
Re: Autoload mods not working
It sounds like maybe a keybinding issue? Have you tried binding a key to see if it works instead of the controller, just for debugging purposes. If you can post or PM me a log file from a game where this is happening with UAL, I can have a look to see what is wrong.
- by loki_79
- Wed Aug 17, 2022 11:04 am
- Forum: [EN] Technical Support
- Topic: Blinking textures in autumn and winter
- Replies: 17
- Views: 2036
Re: Blinking textures in autumn and winter
I suddenly had this for the first time when I upgraded my monitor to a new higher resolution display. I turned down a few graphics settings (e.g. texture quality) to increase my frame rate and the flickering went away, but I never got to the bottom of exactly which one was responsible, or maybe it i...